Xaihi
// Stats by level promotion breakpoints
| Level | Max HP | ATK | DEF | STR | AGI | WIS | WILL |
|---|---|---|---|---|---|---|---|
| Lv1 | |||||||
| Lv20 | |||||||
| Lv40 | |||||||
| Lv60 | |||||||
| Lv80 | |||||||
| Lv99 |
Max level: · stats shown at level breakpoints (1 / 20 / 40 / 60 / 80 / max).
Main attr: WILL (Resolve) · Sub attr: WIS (Perception) · Default weapon: Jiminy 12
// Talents attribute modifiers per break stage
| Break | Modifiers |
|---|---|
| Lv 20 | |
| Talent | |
| Lv 40 | |
| Equip T4 | |
| Lv 60 | |
| Talent | |
| Lv 70 | |
| Talent | WILL (Resolve) |
| Talent | |
| Talent | WILL (Resolve) |
| Equip T3 | |
| Talent | WILL (Resolve) |
// Skills
COMBO TRIGGER: When the Auxiliary Crystal uses up its HP treatments. Quickly charges up the Auxiliary Crystal and launches it at the enemy to deal Cryo DMG and Cryo Infliction .
| Lv1 | Lv12 |
|---|---|
| DMG Multiplier % · Stagger | DMG Multiplier % · Stagger |
BASIC ATTACK: An attack with up to 5 sequences that deals Cryo DMG . As the controlled operator, Final Strike also deals Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Cryo DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Cryo DMG and recovers some SP.
| Lv1 | Lv12 |
|---|---|
| BATK SEQ 1 Multiplier % | BATK SEQ 1 Multiplier % |
Summons an Auxiliary Crystal that orbits the controlled operator for a while. After the controlled operator performs a Final Strike on the enemy, the Auxiliary Crystal will restore the said operator's HP. This effect can trigger 2 times. The attribute of Will increases the amount of HP treatment. When the controlled operator is already at Max HP when triggering the HP restoration, grant the said o
| Lv1 | Lv12 |
|---|---|
| Base Treatment · Treatment Increase per Will · Auxiliary Crystal Duration (s) · Arts Amp % · Arts Amp Duration (s) | Base Treatment · Treatment Increase per Will · Auxiliary Crystal Duration (s) · Arts Amp % · Arts Amp Duration (s) |
Applies temporary Cryo Amp and Nature Amp to the entire team. The attribute of Intellect increases the Amp effect.
| Lv1 | Lv12 |
|---|---|
| Base Cryo Amp % · Base Nature Amp % · Amp Increase per Intellect % · Intellect raises Amp limit % · Duration (s) | Base Cryo Amp % · Base Nature Amp % · Amp Increase per Intellect % · Intellect raises Amp limit % · Duration (s) |
// Break stages
- Lv 20 stage 1 — Protodisk × · Pink Bolete × · T-Creds ×
- Lv 40 stage 2 — Protodisk × · Red Bolete × · T-Creds ×
- Lv 60 stage 3 — Protoset × · Ruby Bolete × · T-Creds ×
- Lv 70 stage 4 — Protoset × · D96 Steel Sample 4 × · Bloodcap × · T-Creds ×
- Equip T2 stage 1 — T-Creds ×
- Equip T4 stage 3 — T-Creds ×
- Equip T3 stage 2 — T-Creds ×