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Missions & Adventures // 33 missions · 83 tasks · 1070 guide topics

Mission type registry, unlock gates, the exploration-level curve, adventure book tasks and stages, world levels, Kite Station entrusts and the guide-text topic map — all from the client's mission/adventure config tables.

// WORLD LEVELS AdventureWorldLevelTable

World LvChar max LvMonster base LvGate mission Soft-cap downSoft-cap up
WL ——2, 4, 6
WL —1, 3, 54, 6, 8
WL m0m23, 5, 72, 4, 6, 10
WL m0m31, 3, 5, 94, 6, 8, 12, 14
WL m0m43, 5, 7, 11, 132, 4, 6
WL m0m51, 3, 54, 6, 8
WL —3, 5, 7—

Raising the world level raises the enemy base level and the operator cap; the soft-cap lists show which levels drift down/up when the world level changes.

// EXPLORATION LEVEL AdventureLevelTable

EXP required per Exploration Level (EL), max stamina gained at each level, and the level-up reward. EL gates the world level via missions m0m2–m0m5.

LevelEXP to reachEXP to nextMax staminaReward
EL +—
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl × · Miner Overalls ×
EL +Oroberyl × · Miner Armor ×
EL +Oroberyl × · Miner Gloves ×
EL +Oroberyl × · Miner Gauntlets ×
EL +Oroberyl × · Emergency Comm × · Emergency Compression Core ×
EL +Oroberyl × · AIC Heavy Plate × · AIC Alloy Plate ×
EL +Oroberyl × · AIC Light Plate × · AIC Ceramic Plate ×
EL +Oroberyl × · AIC Heavy Armor × · AIC Light Armor × · Prototype Heavy Armor ×
EL +Oroberyl × · Miner Vest × · Miner Cleansuit × · Prototype Heavy Armor T1 ×
EL +Oroberyl × · AIC Gauntlets × · AIC Tactical Gloves ×
EL +Oroberyl × · Miner Wrists × · Miner Fists ×
EL +Oroberyl × · Armored MSGR Jacket × · Roving MSGR Jacket ×
EL +Oroberyl × · Mordvolt Insulation Vest × · Mordvolt Resistant Vest ×
EL +Oroberyl × · Armored MSGR Gloves × · Roving MSGR Fists ×
EL +Oroberyl × · Mordvolt Insulation Gloves × · Mordvolt Resistant Gloves ×
EL +Oroberyl × · Miner Gauntlets T1 × · Miner Gloves T1 ×
EL +Oroberyl × · Armored MSGR Flashlight × · Armored MSGR Gyro × · Roving MSGR Flashlight × · Roving MSGR Gyro ×
EL +Oroberyl × · Mordvolt Insulation Wrench × · Mordvolt Insulation Wrench T1 × · Mordvolt Insulation Battery ×
EL +Oroberyl × · Mordvolt Resistant Wrench × · Mordvolt Resistant Battery ×
EL +Oroberyl × · Miner Turbine × · Miner Drive Wheel ×
EL +Oroberyl × · Miner Compression Core × · Miner Comm ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl × · Aburrey Heavy Armor × · Aburrey Heavy Armor T1 × · Aburrey Light Armor × · Aburrey Light Armor T1 ×
EL +Oroberyl × · Catastrophe Heavy Armor × · Catastrophe Heavy Armor T1 × · Armored MSGR Jacket T1 × · Roving MSGR Jacket T1 ×
EL +Oroberyl × · Mordvolt Insulation Vest T2 × · Mordvolt Insulation Vest T1 × · Mordvolt Resistant Vest T1 ×
EL +Oroberyl × · Miner Armor T1 × · Miner Overalls T1 × · Aburrey Gauntlets ×
EL +Oroberyl × · Catastrophe Gloves × · Armored MSGR Gloves T2 × · Armored MSGR Gloves T1 × · Roving MSGR Fists T1 ×
EL +Oroberyl × · Mordvolt Insulation Gloves T1 × · Mordvolt Resistant Gloves T1 × · Miner Gloves T2 × · Miner Fists T1 ×
EL +Oroberyl × · Aburrey Auditory Chip × · Aburrey UV Lamp × · Aburrey Auditory Chip T1 × · Aburrey Flashlight ×
EL +Oroberyl × · Aburrey Sensor Chip × · Aburrey Sensor Chip T1 × · Armored MSGR Flashlight T1 × · Armored MSGR Gyro T1 ×
EL +Oroberyl × · Catastrophe Gauze Cartridge × · Catastrophe Gauze Cartridge T1 × · Catastrophe Filter ×
EL +Oroberyl × · Roving MSGR Flashlight T2 × · Roving MSGR Flashlight T1 × · Roving MSGR Gyro T1 ×
EL +Oroberyl × · Mordvolt Insulation Wrench T2 × · Mordvolt Insulation Battery T1 × · Mordvolt Resistant Wrench T1 × · Mordvolt Resistant Battery T1 ×
EL +Oroberyl × · Miner Turbine T1 × · Miner Compression Core T1 × · Miner Drive Wheel T1 × · Miner Comm T1 ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl × · Protocol Procession ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl ×
EL +Oroberyl ×

// ADVENTURE BOOK STAGES AdventureBookStageRewardTable

StageTasksStage completion reward
Book Oroberyl × · Intermediate Combat Record × · Arms INSP Kit × · T-Creds × · Sundering Steel ×
Book Oroberyl × · Protodisk × · Cast Die × · T-Creds × · Wild Wanderer ×
Book Oroberyl × · Protoprism × · T-Creds × · Rational Farewell ×
Book Oroberyl × · Intermediate Combat Record × · Arms INSP Kit × · T-Creds × · Chimeric Justice ×
Book Oroberyl × · Protodisk × · Cast Die × · T-Creds × · Ancient Canal ×
Book Oroberyl × · Protoprism × · T-Creds × · Finchaser 3.0 ×
Book Oroberyl × · Intermediate Combat Record × · Arms INSP Kit × · T-Creds × · Stanza of Memorials ×
Book Oroberyl × · Protoprism × · T-Creds × · OBJ Velocitous ×
Book Oroberyl × · Protoset × · Heavy Cast Die × · T-Creds × · OBJ Heavy Burden ×
Book Oroberyl × · Advanced Cognitive Carrier × · Arms INSP Set × · T-Creds × · OBJ Edge of Lightness ×
Book Oroberyl × · Protohedron × · T-Creds × · OBJ Arts Identifier ×
Book Oroberyl × · Advanced Progression Selection Crate Ⅰ × · T-Creds × · OBJ Razorhorn ×

Each stage completes when all its ab_<stage>_* tasks are done.

// ADVENTURE TASKS AdventureTaskTable

TypeBookTaskConditionsJump targetRewards
Daily—Log into the gamecond —Daily Activity ×
Daily—Spend 60 Sanity pointscond —Daily Activity ×
Daily—Spend 120 Sanity pointscond —Daily Activity ×
Daily—Defeat 20 enemiescond —Daily Activity ×
Daily—Level up an operator 1 timecond jump_char_level_upgradeDaily Activity ×
Daily—Level up a weapon 1 timecond jump_weaponDaily Activity ×
Daily—Assemble gear 1 timecond jump_equip_produceDaily Activity ×
Daily—Acquire 5 gatherablescond —Daily Activity ×
Daily—Perform crafting 1 timecond jump_manul_craftDaily Activity ×
Daily—Give 1 gift to 1 operatorcond jump_map_spaceshipDaily Activity ×
Daily—Complete Daily Task 1 timecond jump_mission_questDaily Activity ×
Adventure BookRest at the TP Point 1 timecond jump_map_camp_fireOperational EXP × · Intermediate Combat Record ×
Adventure BookRestore HP with Buckflower Powder 2 timescond —Operational EXP × · Arms INSP Kit ×
Adventure BookEquip an operator with 1 piece of gearcond jump_equipOperational EXP × · T-Creds ×
Adventure BookEquip 1 operator with tacticalscond jump_equipOperational EXP × · Intermediate Combat Record ×
Adventure BookUpgrade 4 operators to Level 10cond jump_char_level_upgradeOperational EXP × · Arms INSP Kit ×
Adventure BookUpgrade 2 weapons to Level 10cond jump_weaponOperational EXP × · T-Creds ×
Adventure BookComplete 1 Basic Training stagecond jump_train_basicOperational EXP × · Intermediate Combat Record ×
Adventure BookComplete Operator Guide: Endministratorcond jump_train_charOperational EXP × · Protodisk ×
Adventure BookAssemble 2 pieces of gray quality gearcond jump_equip_produceOperational EXP × · Arms INSP Kit ×
Adventure BookSubmit 1 Aurylene at a TP Pointcond jump_map_camp_fireOperational EXP × · Cast Die ×
Adventure BookUpgrade 1 operator to Level 20cond jump_char_level_upgradeOperational EXP × · Protoprism ×
Adventure BookComplete the main mission [Chapter I Process II: Paving the Way]cond jump_mission_mainOperational EXP × · T-Creds ×
Adventure BookUpgrade 4 operators to Level 20cond jump_char_level_upgradeOperational EXP × · Intermediate Combat Record ×
Adventure BookComplete Protocol Space: Promotions 1 timecond jump_dungeon_charOperational EXP × · Protodisk ×
Adventure BookComplete 3 simulationscond jump_blackboxOperational EXP × · Arms INSP Kit ×
Adventure BookAssemble 4 pieces of green quality gearcond jump_equip_produceOperational EXP × · Cast Die ×
Adventure BookCreate and save 1 blueprintcond jump_map_hubOperational EXP × · Protoprism ×
Adventure BookRepair any shared facility 1 timecond —Operational EXP × · T-Creds ×
Adventure BookPromote 1 operator to E1cond jump_char_level_upgradeOperational EXP × · Intermediate Combat Record ×
Adventure BookIn Valley IV, buy staple goods 1 timecond jump_map_domain_shopOperational EXP × · Protodisk ×
Adventure BookSend 1 friend requestcond jump_friendOperational EXP × · Arms INSP Kit ×
Adventure BookUnlock 1 Recycling Stationcond —Operational EXP × · Cast Die ×
Adventure BookIn Dijiang, edit the Reception Room Operator CV Wall 1 timecond jump_map_reception_teleportOperational EXP × · Protoprism ×
Adventure BookBuy gifts from the Stock Redistribution system and give 1 gift to any operator aboard Dijiangcond jump_map_spaceshipOperational EXP × · T-Creds ×
Adventure BookUpgrade 1 operator to Level 30cond jump_char_level_upgradeOperational EXP × · Intermediate Combat Record ×
Adventure BookIn Valley IV, reach Regional Development Level 3cond jump_domain_tundraOperational EXP × · Protodisk ×
Adventure BookRaise any outpost to Outpost Prosperity Level 2cond jump_domain_tundraOperational EXP × · Arms INSP Kit ×
Adventure BookUse the Crafting feature and craft 5 different itemscond jump_manul_craftOperational EXP × · Cast Die ×
Adventure BookIn Valley IV, raise a Stock Redistributor's stock coverage to Level 2cond jump_map_domain_shopOperational EXP × · Protoprism ×
Adventure BookOpen 5 storage cratescond —Operational EXP × · T-Creds ×
Adventure BookUpgrade 1 operator to Level 40cond jump_char_level_upgradeOperational EXP × · Intermediate Combat Record ×
Adventure BookIn Valley IV, reach Regional Development Level 5cond jump_domain_tundraOperational EXP × · Protodisk ×
Adventure BookSubmit 10 Aurylenes at TP Pointscond jump_map_camp_fireOperational EXP × · Arms INSP Kit ×
Adventure BookPurchase elastic goods in Valley IV 1 timecond jump_domain_shop_tundraOperational EXP × · Cast Die ×
Adventure BookResearch 13 Basic AIC Plan (factory tech tree) technologiescond jump_fac_techtreeOperational EXP × · Protoprism ×
Adventure BookIn Valley IV, add 2 Stock Redistributors into the systemcond —Operational EXP × · T-Creds ×
Adventure BookUpgrade 2 operators to Level 40cond jump_char_level_upgradeOperational EXP × · Intermediate Combat Record ×
Adventure BookUpgrade 1 weapon to Level 40cond jump_weaponOperational EXP × · Protodisk ×
Adventure BookIn Dijiang, upgrade any cabin 1 timecond jump_map_spaceshipOperational EXP × · Arms INSP Kit ×
Adventure BookAssemble 4 pieces of blue quality gearcond jump_equip_produceOperational EXP × · Cast Die ×
Adventure BookEquip 1 operator with 3 pieces of blue or better quality gear, and activate a set effectcond jump_equipOperational EXP × · Protoprism ×
Adventure BookIn Valley IV, raise any depot node to Level 2 and complete Pack and Deliver 1 timecond jump_domain_depot_tundraOperational EXP × · T-Creds ×
Adventure BookPromote 1 operator to E2cond jump_char_level_upgradeOperational EXP × · Intermediate Combat Record ×
Adventure BookTune 1 weapon to T2cond jump_weaponOperational EXP × · Protodisk ×
Adventure BookIn Valley IV, reach Regional Development Level 6cond jump_domain_tundraOperational EXP × · Arms INSP Kit ×
Adventure BookUnlock 2 depot nodescond —Operational EXP × · Cast Die ×
Adventure BookUnlock 5 Recycling Stationscond —Operational EXP × · Protoprism ×
Adventure BookSubmit 20 Aurylenes at TP Pointscond jump_map_camp_fireOperational EXP × · T-Creds ×
Adventure BookPromote 2 operators to E2cond jump_char_level_upgradeOperational EXP × · Intermediate Combat Record ×
Adventure BookTune 2 weapons to T2cond jump_weaponOperational EXP × · Protodisk ×
Adventure BookRaise any outpost to Outpost Prosperity Level 3cond jump_domain_tundraOperational EXP × · Arms INSP Kit ×
Adventure BookResearch 32 Basic AIC Plan (factory tech tree) technologiescond jump_fac_techtreeOperational EXP × · Cast Die ×
Adventure BookClear Energy Alluvium 1 timecond jump_dungeon_enemy_spawnerOperational EXP × · Protoprism ×
Adventure BookReach Exploration Level 4cond —Operational EXP × · T-Creds ×
Adventure BookPromote 4 operators to E2cond jump_char_level_upgradeOperational EXP × · Elementary Cognitive Carrier ×
Adventure BookUpgrade 2 operators to Level 60cond jump_char_level_upgradeOperational EXP × · Protoset ×
Adventure BookUpgrade 1 weapon to Level 60cond jump_weaponOperational EXP × · Arms INSP Kit ×
Adventure BookUpgrade 1 operator's skill to Level 6cond jump_char_level_upgradeOperational EXP × · Heavy Cast Die ×
Adventure BookAssemble 4 pieces of purple quality gearcond jump_equip_produceOperational EXP × · Protohedron ×
Adventure BookReach Exploration Level 5cond —Operational EXP × · T-Creds ×
Adventure BookPromote 1 operator to E3cond jump_char_level_upgradeOperational EXP × · Elementary Cognitive Carrier ×
Adventure BookTune 1 weapon to T3cond jump_weaponOperational EXP × · Protoset ×
Adventure BookComplete RE-Crisis 1 timecond jump_dungeon_boss_rushOperational EXP × · Arms INSP Kit ×
Adventure BookComplete 1 environment monitoring jobcond jump_kitestation_wulingOperational EXP × · Heavy Cast Die ×
Adventure BookIn Wuling, reach Regional Development Level 4cond jump_domain_wulingOperational EXP × · Protohedron ×
Adventure BookReach Exploration Level 6cond —Operational EXP × · T-Creds ×
Adventure BookPromote 1 operator to E4cond jump_char_level_upgradeOperational EXP × · Metadiastima Photoemission Tube ×
Adventure BookTune 1 weapon to T4cond jump_weaponOperational EXP × · D96 Steel Sample 4 ×
Adventure BookSuccessfully etch an essence 1 timecond jump_gem_enhanceOperational EXP × · Tachyon Screening Lattice ×
Adventure BookAssemble 4 pieces of gold quality gearcond jump_equip_produceOperational EXP × · Quadrant Fitting Fluid ×
Adventure BookComplete Crisis Drills 1 timecond jump_dungeon_special_resourceOperational EXP × · Triphasic Nanoflake ×
Adventure BookResearch 10 Wuling AIC Plan (factory tech tree) technologiescond jump_fac_techtreeOperational EXP × · T-Creds ×

Condition type ids are the raw conditionType enums; jump targets are the in-game system-jump ids.

// MISSION UNLOCKS MissionUnlockInfoTable

MissionUnlocksDescription
a1m4game modeComplete this mission to unlock the game mode: Umbral Monument
db01m1game modeComplete this mission to unlock the game mode: Etchspace Salvage
f1m10featureComplete this mission to unlock the feature: Eco-Farming
f1m20featureComplete this mission to unlock the feature: Gear artificing
f1m22base upgradeComplete this mission to upgrade Dijiang and unlock new functional cabins
f1m24featureComplete this mission to unlock the feature: Depot nodes , which can raise local depot storage limits
f1m24d1game modeComplete this mission to unlock the depot node game mode: Pack and Deliver
f1m26featureComplete this mission to unlock the feature: AIC Steward . It can help upgrade the Core AIC Area
f1m3featureComplete this mission to unlock the feature: Stock Redistribution where various supplies and goods can be purchased
f1m3d1featureComplete this mission to unlock trading of Elastic Goods and authorize stock redistribution in the remaining areas
f1m4d1unlockComplete this mission to unlock: Area Defense missions
f1m5game modeComplete this mission to unlock the game mode: Area Defense
f1m6base upgradeComplete this mission to upgrade Dijiang and unlock new functional cabins
f1m7d1unlockComplete this mission to unlock: Outpost: Reconstruction Headquarters
f1m9d1unlockComplete this mission to unlock: Outpost: Infra-Station
m0m2exploration levelComplete this mission to increase Exploration Level
m0m3exploration levelComplete this mission to increase Exploration Level
m0m4exploration levelComplete this mission to increase Exploration Level
m0m5exploration levelComplete this mission to increase Exploration Level
m1m24unlockComplete this mission to unlock: Industrial Explosives production
sm1l3m1unlockThis mission unlocks the area: Aburrey Quarry
sm2l1m1map areaComplete this mission series to display the map area: Jingyu Valley - Stragglers Grove
sm2l1m2map areaComplete this mission series to display the map area: Jingyu Valley - Stragglers Grove
sm2l1m3map areaComplete this mission series to display the map area: Jingyu Valley - Stragglers Grove
sm2l1m4map areaComplete this mission series to display the map area: Jingyu Valley - Stragglers Grove

// MISSION TYPES MissionTypeInfoTable

TypeVisibilityViewSort priority
Type 0visibletrack ()
Type 9visibletrack ()
Type 11visiblesystem ()
Type 2visiblelist ()
Type 7visiblelist ()
Type 1visiblechapter ()
Type 10visiblechapter ()
Type 5visiblehidden ()
Type 4hiddenhidden ()
Type 8hiddenhidden ()

// KITE STATION ENTRUSTS KiteStationEntrustTasksTable

kitestation_002_1 Kite Station entrusts · KiteStationEntrustTasksTable

EntrustMissionFlagsReward tiers
Beacon Damaged in the Blight Tidem1m26guideLv1 · Lv2 · Lv3 · Lv4
Cistern Originium Slugsm1m27repeatableguideLv1 · Lv2 · Lv3 · Lv4
Rainbow Finm1m28repeatableguideLv1 · Lv2 · Lv3 · Lv4
Indoor Cropsm1m29repeatableguideLv1 · Lv2 · Lv3 · Lv4
Ancient Treem1m30repeatableguideLv1 · Lv2 · Lv3 · Lv4
Collapsed Tianshi Pillarm1m31repeatableguideLv1 · Lv2 · Lv3 · Lv4
"Eternal Sunset"m1m32repeatableguideLv1 · Lv2 · Lv3 · Lv4
"Cleansing Jade"m1m33repeatableguideLv1 · Lv2 · Lv3 · Lv4

Reward tiers follow the world level; details below.

// Entrust details

Beacon Damaged in the Blight Tide m1m26

There is a detection beacon damaged by the Blight Tide. An update to the beacon's current status is required. Help the Tianshi Bureau Academy perform its research and improvement tasks.

The detection beacon is a special device for logging Blight readings and can provide constant data gathering in normal Blighted environments. However, it is incapable of withstanding a Blight Tide dir

shot Photograph the beacon damaged in the Blight Tide

WL tier 1WL tier 2WL tier 3WL tier 4
Wuling Stock Bill ×Wuling Stock Bill ×Wuling Stock Bill ×Wuling Stock Bill ×
Cistern Originium Slugs m1m27

Cistern Originium Slugs either live independently or in groups depending on the local ecology or environment. Additional information is required by the Tianshi Bureau Academy to learn more about such

Cistern Originium Slugs usually exist in groups in places with abundant water and tend to be unusually active.

shot Photograph a group of Cistern Originium Slugs

WL tier 1WL tier 2WL tier 3WL tier 4
Wuling Stock Bill ×Wuling Stock Bill ×Wuling Stock Bill ×Wuling Stock Bill ×
Rainbow Fin m1m28

Powered bamboo rafts have been furnished with modulators to avoid disturbing aquatic organisms. Actual responses by rainbow fins towards a working bamboo raft are still required to help the Tianshi Bu

Early powered rafts tend to disturb the aquatic wildlife. However, as modulators become more popular, the population of many aquatic organisms, including rainbow fins, have rebounded to their original

shot Photograph the rainbow fin in the water

WL tier 1WL tier 2WL tier 3WL tier 4
Wuling Stock Bill ×Wuling Stock Bill ×Wuling Stock Bill ×Wuling Stock Bill ×
Indoor Crops m1m29

The indoor testing plot video cameras are down for maintenance. Gather information on the current status of the test plots to help the Tianshi Bureau Academy analyze their data.

The aim of setting up the indoor testing plot is to select plant varieties that grow better in artificial environments and identify crop cultivars capable of growing in extreme environments.

shot Photograph the growing crop

WL tier 1WL tier 2WL tier 3WL tier 4
Wuling Stock Bill ×Wuling Stock Bill ×Wuling Stock Bill ×Wuling Stock Bill ×
Ancient Tree m1m30

Strange noises have been recently heard near the Ancient Tree. More information is required to help the monitoring center keep track of the local ecology.

This ancient tree has been growing in this tiny pond even before the monitoring center was built. The mini-ecosystem it sustains can help reflect the levels of local Blight.

shot Photograph the ancient tree in the small lake

WL tier 1WL tier 2WL tier 3WL tier 4
Wuling Stock Bill ×Wuling Stock Bill ×Wuling Stock Bill ×Wuling Stock Bill ×
Collapsed Tianshi Pillar m1m31

There is an abandoned Tianshi Pillar. Information is required about epiphytes growing on the collapsed structure to help determine the "necessity in removing the collapsed Tianshi Pillar".

As new Tianshi Pillars are deployed, older structures no longer at critical locations would be abandoned. They would only be removed if they exert undesirable influences to the local ecosystem.

shot Photograph the collapsed Tianshi Pillar

WL tier 1WL tier 2WL tier 3WL tier 4
Wuling Stock Bill ×Wuling Stock Bill ×Wuling Stock Bill ×Wuling Stock Bill ×
"Eternal Sunset" m1m32

There is a pink-leafed tree growing in a certain pavilion. More information is needed to help the monitoring center determine the cause behind the sudden leaf drop of the "Eternal Sunset".

People are still arguing which of these came first, the tree or the pavilion. But one thing remains true: The tree is a centerpiece in the memories of many Wulingers.

shot Photograph the "Eternal Sunset" growing in the middle of the pavilion

WL tier 1WL tier 2WL tier 3WL tier 4
Wuling Stock Bill ×Wuling Stock Bill ×Wuling Stock Bill ×Wuling Stock Bill ×
"Cleansing Jade" m1m33

There is a white-leafed tree growing from the sides of a stone pillar. More information is required to help the monitoring center determine if "the 'Cleansing Jade' is falling off".

Legend speaks of a Tianshi who attained the ultimate truth of his technical arts in this location. He then planted a seed into the stone wall. Being a vessel of the past, the seed later grew and becam

shot Photograph the "Cleansing Jade" growing out of a pillar

WL tier 1WL tier 2WL tier 3WL tier 4
Wuling Stock Bill ×Wuling Stock Bill ×Wuling Stock Bill ×Wuling Stock Bill ×

// INTERACTIVE MISSION OBJECTS InteractiveMissionDataTable

ObjectUse type
int_minerbase_iron
int_minerbase_originium
int_minerbase_quartz
int_miner_1
int_miner_2
int_powerpole_large
int_powerpole_small

// GUIDE TOPICS GuideTextTable · 2966 EN texts / 3820 rows

Tutorial/guide prompts grouped by topic key (trailing digits stripped); one sample line per topic, truncated. Full story text is intentionally not reproduced.

Filter:

TopicTextsSample
giude_text_pushedboxFloating Crate (1)
guide_blackbox_5_powerlineSelect Start Transmission to start power transmission.
guide_blackbox_miner_3_helperPlace the Fluid Pump at the lakeside position indicated by the hologram .
guide_blackbox_miner_3_startThe Hydro Mining Rig is a facility driven by water .
guide_desc_battle_building_energyCombat facilities must be powered and have enough charges to attack enemies. Combat facility charging status is visible from its appearance. The charging ring s
guide_desc_belt1_e1mClick on the ground to start placing the transport belt. Move and adjust the view with to draw out the belt to a desired destination, then click the ground agai
guide_desc_domain_dev_transportThe region of Valley IV has met the criteria for transferring items to other regions . Once an AIC Factory is unlocked in a new region, items can be transferred
guide_desc_domain_developmentRaising Regional Development Level (RDL) makes various functions available. It also increases mineral ore yields and AIC Factory facility placement limits in va
guide_desc_domain_transportThe depots of various regions are independent of one another . Items from depots of other regions can be transferred into the local depot.
guide_desc_fac_region_levelup_introEvery Core AIC Area can be upgraded. Approach the AIC Steward near the Core AIC Area to open the Expansion Management System.
guide_desc_loader_e1mThe Protocol Automation-Core (PAC) and Sub-PAC are connected to the Depot . Once an item is selected for an output port, it will start to unload the selected it
guide_desc_place_battle_turretThe Gun Tower is a combat facility. When operational, it automatically attacks enemy targets within its attack range.
guide_desc_settlement_defense_prepareCompleting the Operator Intervention battle increases the combat facilities placement limit of this outpost. This increase can be seen at the top of the UI scre
guide_desc_settlement_defense_sumSome outposts will have an Early Warning Terminal. Whenever the outpost levels up , the Early Warning Terminal will detect and indicate new threats of incursion
guide_desc_subhubThe Sub-PAC and PAC share similar functions. Both can be used as TP Points and automatically supply power to Electric Pylons within their Core AIC Areas.
guide_domain_transport_1_titleRegional Transfer
guide_dumper_picFluid Supply Unit: Fluid Supplying
guide_dumper_pic_titleFluid Supply Unit
guide_farm_formulaUnlockPress the hotkey or hold and click here to open the Backpack.
guide_farm_introPress the hotkey or hold and click here to open the Backpack.
guide_gorup_wikiThe Endfield Database is a collection of various information about Talos-II.
guide_limit_conditionerItem Control Port
guide_limit_doodadGathering & Crafting
guide_limit_markerMemo Beacon
guide_limit_minerPortable Originium Rig
guide_limit_outside_powerElectric Nexus
guide_limit_power_linkRelay Tower: Power Transmission
guide_limit_repairRepairing Facilities with Materials
guide_limit_scanEasy Tools: Scan
guide_limit_winderGearing Unit & Components
guide_liquidStorageFluid Tank can be used to store a single type of fluid .
guide_liquidTechTreePress the hotkey or hold and click here to open the AIC Factory Plan .
guide_liquid_connector_introPipe Bridge
guide_liquid_converger_introPipe Converger
guide_pumpDumper_pic"Limited" capacity water bodies in Wuling have water levels that can change . These include ponds and reservoirs.
guide_pumpDumper_pic_titleChanging Fluid Levels
guide_pump_picFluid Pump: Placement
guide_pump_pic_titleFluid Pump
guide_scan_vedio_titleScanning: Fluids
guide_text_01boss_comboPress to cast the combo skill .
guide_text_01boss_enhanced_skillPress number key to cast the enhanced battle skill .
guide_text_01boss_skillPress number key to cast the teammate's battle skill .
guide_text_01boss_teamWhen the controlled operator starts fighting, other operators will also fight automatically .
guide_text_01boss_ultimateLong-press to cast the ultimate .
guide_text_accelerate_mushroom_descTouching a vortex gives a temporary speed boost to the controlled operator.
guide_text_accelerate_mushroom_titleVortex
guide_text_achievementThe Path of Glory has information on various Talos-II engraved medals.
guide_text_achievement_introThe Path of Glory is now available. Click here to open it.
guide_text_achievement_pictureThe edited medal showcase will be displayed at the personal Profile and Dijiang. Progress through the main mission to unlock more ways to display the medals.
guide_text_achievement_titleEngraved Medal: Showcase Editing
guide_text_activity_gachaProgress through the main mission to acquire New Horizons HH-10×Permit that can be used in New Horizons Headhunting.
guide_text_adventure_bookOperational Manual system authority level unlocked. Press or hold and click here to open the Operational Manual .
guide_text_adventure_levelup_desA higher Authority Level is required to progress through the main mission . Gaining Authority Levels also provides various rewards such as gear templates and hi
guide_text_adventure_levelup_titleAuthority Level
guide_text_aglina_chartrainGilberta's battle skill continuously pulls in nearby enemies and then applies Nature Infliction to enemies within its area of effect.
guide_text_aglina_chartrain01_02_titleGilberta: Battle Skill
guide_text_aglina_chartrain01_03_titleGilberta: Combo Skill
guide_text_aglina_chartrain01_04_titleGilberta: Ultimate
guide_text_aglina_chartrialGilberta is a supporter with both Arts and Physical abilities. She can quickly Lift enemies after triggering Arts Reactions . Once cast, her ultimate also appli
guide_text_aglina_chartrial01_titleGilberta
guide_text_anchor_wave_desAnkhors can constantly emit dangerous shockwaves . If the controlled operator is hit by this shockwave, the entire team will be forced to retreat.
guide_text_anchor_wave_titleAnkhor and Ankhor Shockwave
guide_text_ardelia_chartrainArdelia's battle skill deals Nature DMG to the target.
guide_text_ardelia_chartrain01_02_titleArdelia: Battle Skill
guide_text_ardelia_chartrain01_03_titleArdelia: Combo Skill
guide_text_ardelia_chartrain01_04_titleArdelia: Ultimate
guide_text_attacked_switch_descA reactive device temporarily changes its operation mode when attacked or hit by an explosion .
guide_text_attacked_switch_titleReactive Device
guide_text_attributeEvery operator has 4 attributes: Strength (STR), Agility (AGI), Intellect (INT), and Will (WILL). These attributes give operators different stat bonuses .
guide_text_attribute_titleAttribute
guide_text_aurora_chartrainSnowshine's battle skill grants Protection to nearby operators. If Snowshine is attacked during her battle skill, she performs a retaliation bash that applies 1
guide_text_aurora_chartrain01_02_titleSnowshine: Battle Skill
guide_text_aurora_chartrain01_03_titleSnowshine: Combo Skill
guide_text_aurora_chartrain01_04_titleSnowshine: Ultimate
guide_text_avywen_chartrainAvywenna's combo skill is triggered when the controlled operator performs a Final Strike on a target with Electric Infliction or Electrification .
guide_text_avywen_chartrain01_02_titleAvywenna: Combo Skill
guide_text_avywen_chartrain01_03_titleAvywenna: Battle Skill
guide_text_avywen_chartrain01_04_titleAvywenna: Ultimate
guide_text_azrila_chartrainEmber's battle skill applies Knock Down on the enemy. If Ember takes DMG from the enemy while casting her battle skill, the skill also deals some additional Sta
guide_text_azrila_chartrain01_02_titleEmber: Battle Skill
guide_text_azrila_chartrain01_04_titleEmber: Combo Skill
guide_text_azrila_chartrain01_05_titleEmber: Ultimate
guide_text_bag_fullNo new items can be acquired when the Backpack is full. Go to a safe zone and move extra items to the Depot or destroy items no longer required.
guide_text_bagfull_hintBackpack is full. Ferrium Bottles have been stored at the Depot. Go to the nearby TP Point to move them into the Backpack .
guide_text_balloon_descThe locations of Protocol Dataloggers are already marked on the map. Use map markers to find these Protocol Dataloggers .
guide_text_balloon_titleProtocol Datalogger
guide_text_bandwidth_desEvery region has its own Protocol Capacity . Different facilities take up different amounts of Protocol Capacity and placing them outside the Core AIC Area uses
guide_text_bandwidth_titleProtocol Capacity and Restrictions
guide_text_battery_descValley batteries have been produced. Thermal Banks can also use batteries to generate power. Batteries generate more power and reduce overall consumption of Ori
guide_text_battery_hintPower output is currently very high. Recommend using battery power generation at the Thermal Banks to raise power efficiency and reduce Originium Ore consumptio
guide_text_battery_titlePower Generation: Batteries
guide_text_battle_airborne_descSkills with the Lift effect first make the enemy Vulnerable . If the enemy is already Vulnerable , such skills then apply the actual Physical Status of Lifted :
guide_text_battle_airborne_titlePhysical Status: Lift
guide_text_battle_breakarmor_descBy consuming more Vulnerability stacks, Breach makes the enemy take even more Physical DMG .
guide_text_battle_breakarmor_titlePhysical Status: Breach
guide_text_battle_cannon_2_descWhen charged by the power grid or batteries, HE Grenade Towers can automatically attack enemies within range. The tower fires HE grenades that explode near enem
guide_text_battle_cannon_2_titleHE Grenade Tower
guide_text_battle_cannon_descWhen charged by the power grid or batteries, Grenade Towers can automatically attack enemies within range. The grenades explode upon hitting the enemy to deal H
guide_text_battle_cannon_titleGrenade Tower
guide_text_battle_cold_descTo an enemy with Cryo Infliction , applying another Cryo Infliction adds 1 more stack of Cryo Infliction and deals Cryo DMG .
guide_text_battle_cold_titleArts Burst: Cryo
guide_text_battle_combust_descTo an enemy with a non-Heat Arts Infliction , applying Heat Infliction consumes all Arts Inflictions , deals 1 initial hit of Heat DMG , and triggers the Arts R
guide_text_battle_combust_titleArts Reaction: Combustion
guide_text_battle_conduct_descTo an enemy with non-Electric Arts Infliction , applying Electric Infliction consumes all Arts Infliction , deals 1 initial hit of Electric DMG , and triggers t
guide_text_battle_conduct_titleArts Reaction: Electrification
guide_text_battle_corrode_descTo an enemy with non-Nature Arts Infliction , applying Nature Infliction consumes all Arts Infliction, deals 1 initial hit of Nature DMG , and triggers the Arts
guide_text_battle_corrode_titleArts Reaction: Corrosion
guide_text_battle_fire_descTo an enemy with Heat Infliction , applying another Heat Infliction adds 1 more stack of Heat Infliction and deals Heat DMG .
guide_text_battle_fire_titleArts Burst: Heat
guide_text_battle_fog_descWhen charged by the power grid or batteries, Marsh Gas Mk I towers can automatically attack enemies within range. The tower fires special gas bombs that deal Na
guide_text_battle_fog_titleMarsh Gas Mk I
guide_text_battle_freeze_descTo an enemy with non-Cryo Arts Infliction , applying Cryo Infliction consumes all Arts Infliction, deals 1 initial hit of Cryo DMG , and triggers the Arts React
guide_text_battle_freeze_titleArts Reaction: Solidification
guide_text_battle_frost_descWhen charged by the power grid or batteries, LN Towers can automatically attack enemies within range. LN crystals can slow the movement of enemies hit.
guide_text_battle_frost_titleLN Tower
guide_text_battle_knockback_descSkills with the Crush effect first make the enemy Vulnerable . If the enemy is already Vulnerable , such skills then apply the actual Physical Status of Crushed
guide_text_battle_knockback_titlePhysical Status: Crush
guide_text_battle_knockdown_descSkills with the Knock Down effect first make the enemy Vulnerable . If the enemy is already Vulnerable , such skills then apply the actual Physical Status of Kn
guide_text_battle_knockdown_titlePhysical Status: Knock Down
guide_text_battle_laser_descWhen charged by the power grid or batteries, Beam Towers can automatically attack enemies within range. Beam Towers deal massive Electric DMG against a single e
guide_text_battle_laser_titleBeam Tower
guide_text_battle_levelup_descDefeating enemies gives team operators EXP. With enough EXP, operators can level up and improve their base stats and attributes.
guide_text_battle_levelup_titleCombat: Leveling Up
guide_text_battle_lightning_descWhen charged by the power grid or batteries, Surge Towers can automatically attack enemies within range. After hitting an enemy, the arc surge can chain up to 2
guide_text_battle_lightning_titleSurge Tower
guide_text_battle_nature_descTo an enemy with Nature Infliction , applying another Nature Infliction adds 1 more stack of Nature Infliction and deals Nature DMG .
guide_text_battle_nature_titleArts Burst: Nature
guide_text_battle_ope_combust_descCertain enemy skills can apply stacks of Heat Infliction to operators. At 4 stacks, the operator becomes Combusted : Temporarily suffer continuous Heat DMG that
guide_text_battle_ope_combust_titleOperator Debuff: Combustion
guide_text_battle_ope_conduct_descCertain enemy skills can apply stacks of Electric Infliction to operators. At 4 stacks, the operator becomes Electrified : Temporarily stunned and take more Art
guide_text_battle_ope_conduct_titleOperator Debuff: Electrification
guide_text_battle_ope_corrode_descCertain enemy skills can apply stacks of Nature Infliction to operators. At 4 stacks, the operator becomes Corroded : Cannot dash and suffer movement speed redu
guide_text_battle_ope_corrode_titleOperator Debuff: Corrosion
guide_text_battle_ope_freeze_descCertain enemy skills can apply stacks of Cryo Infliction to operators. At 4 stacks, the operator becomes Solidified : Cannot move for a certain duration.
guide_text_battle_pulse_descTo an enemy with Electric Infliction , applying another Electric Infliction adds 1 more stack of Electric Infliction and deals Electric DMG .
guide_text_battle_pulse_titleArts Burst: Electric
guide_text_battle_shockwave_descWhen charged by the power grid or batteries, the Omnidirectional Sonic Tower can automatically attack enemies within the area. The tower emits non-damaging soni
guide_text_battle_shockwave_titleOmnidirectional Sonic Tower
guide_text_battle_sniper_descWhen charged by the power grid or batteries, Sentry Towers can automatically attack enemies within range. When facing multiple enemies, Sentry Towers will first
guide_text_battle_sniper_titleSentry Tower
guide_text_battle_turret_2_descWhen charged by the power grid or batteries, Heavy Gun Towers can automatically attack enemies within range. Every 4th round fired by the Heavy Gun Tower is an
guide_text_battle_turret_2_titleHeavy Gun Tower
guide_text_belt1_e1mTime to learn how to use transport belts to automate production.
guide_text_belt1_e1m6_hintClick the Sub-PAC output port to make it the starting point of the transport belt, then move and adjust the view with to follow the holographic indicators and c
guide_text_belt2_e1mStart placing the transport belt at the Refining Unit output port to move the Origocrusts produced from the facility.
guide_text_belt2_e1m6_hintTap the ground to start placing the transport belt. Move and adjust the view with to draw out the belt to a desired destination, then tap the ground again to pl
guide_text_belt_e1m6_limitedTransport belts are basic logistics units. They are used to move materials and products between facilities. Transport belts can only be placed in the Core AIC A
guide_text_blackbox_1_completeWhen all simulation goals are completed, the completed status will be shown here.
guide_text_blackbox_1_furanceAIC facilities can process different raw materials to produce various factory goods and products. The Refining Unit processes materials by refining them.
guide_text_blackbox_1_grinderThe Shredding Unit processes materials by shredding them. The facility of this simulation can only use the Originium Powder formula.
guide_text_blackbox_1_oreGreat. We can use AIC facilities to process Originium Ore into products we need for repairing things.
guide_text_blackbox_1_powerpoleThe Relay Tower must be repaired so that it can start transmitting power once more.
guide_text_blackbox_1_restartWhen running out of raw materials or feeling stuck,
guide_text_blackbox_1_startWelcome to the simulation . These VR spaces are scattered across Talos-II and teach the basics of using the AIC Factory.
guide_text_blackbox_1_stepInteract with the Relay Tower to view its damages.
guide_text_blackbox_3_grinderFinally, transport the Origocrust Powder to the highlighted target stash. The powered stash will use belt-free transfer to move its contents to the Depot.
guide_text_blackbox_3_stepConnect the facilities with transport belts to create a Buckflower Powder production line, and move the product to the highlighted stash .
guide_text_blackbox_4_extraMain goals completed! This simulation also has a bonus goal . Let's take a look.
guide_text_blackbox_4_hintAn Electric Pylon has been accidentally moved back to the Depot by belt-free transfer. These Stashes have no power. What should we do?
guide_text_blackbox_4_powerElectric Pylons placed outside the Core AIC Area cannot supply power immediately.
guide_text_blackbox_4_startThe Protocol Stash can use belt-free transfer to teleport items to the PAC Depot directly.
guide_text_blackbox_4_stepInteract with this Protocol Stash to see how to use belt-free transfer .
guide_text_blackbox_4_storagerBelt-free transfer is automatically performed at regular intervals. This shows the countdown to the next transfer.
guide_text_blackbox_5_bagUse this method to place Electric Mining Rigs on additional mining spots to achieve automated ore mining and transport.
guide_text_blackbox_5_extraThis simulation also has a bonus goal . Let's take a look.
guide_text_blackbox_5_extramineElectric Mining Rigs can also be used for mining Originium Ore.
guide_text_blackbox_5_extrastepUse the zipline to return to the mining area.
guide_text_blackbox_5_minerThe Electric Mining Rig will automatically mine ores and store them in its cache.
guide_text_blackbox_5_oreminerOriginium Ore mined by Portable Originium Rigs must be manually moved out of its cache. Replace them with Electric Mining Rigs to increase the efficiency of Ori
guide_text_blackbox_5_powerNote, Electric Pylons placed outside the Core AIC Area cannot supply power to other facilities immediately.
guide_text_blackbox_5_quartzHere, we can see the Amethyst Ore we mined has been moved to the Depot. The ore can now be processed.
guide_text_blackbox_5_startFirst interact with the Electric Mining Rig to view its functions.
guide_text_blackbox_5_stepPlace 2 more Electric Mining Rigs on Amethyst Ore mining spots.
guide_text_blackbox_5_unloaderThis is a list of items that can be unloaded from the PAC Depot. It also shows the Amethyst Ore just mined and delivered to the Depot by the Electric Mining Rig
guide_text_blackbox_5_unloader_stepWait for the Amethyst Ore to be transported from the output port to the Refining Unit for processing.
guide_text_blackbox_7_bagNOTE: Manual Depot unloading and loading have been disabled in this simulation. No items can be manually transferred to or from the Backpack or Depot.
guide_text_blackbox_7_blockFacility clogging detected.
guide_text_blackbox_7_extraTo complete the bonus goal , the existing Origocrust production line must be adjusted.
guide_text_blackbox_7_startThe Origocrust made by the facility is then moved by the transport belt into the PAC input port and stored in the Depot. This is essentially a completely automa
guide_text_blackbox_7_stepInteract with the PAC output port near the Shredding Unit and open the item selection panel.
guide_text_blackbox_7_unloaderClick here to select the item to move from the output port.
guide_text_blackbox_8_extrastepTo complete the bonus goal , we must raise the production yield of Amethyst Bottles .
guide_text_blackbox_8_reward_popA blueprint for the Amethyst Bottle production line has been acquired. Progress through the main mission to unlock the Blueprint feature that allows quick setti
guide_text_blackbox_8_startOur next step is to reference this to create an Amethyst Bottle production line. This line will help us produce Buck Capsule [C] .
guide_text_blackbox_8_stepFirst place a Refining Unit for refining Amethyst Ore into Amethyst Fiber .
guide_text_blackbox_8_unloaderHence, we must select Amethyst Ore. Click on the Amethyst Ore to complete the selection.
guide_text_blackbox_9_asseblingAmethyst Fiber can be made by processing Amethyst Ore at the Refining Unit .
guide_text_blackbox_9_extrastepWe are not authorized to access the PAC Depot for this simulation.
guide_text_blackbox_9_reward_popA blueprint for the Amethyst Part production line has been acquired. Progress through the main mission to unlock the Blueprint feature that allows quick setting
guide_text_blackbox_9_startThe Core AIC Area already has the Fitting Unit needed for producing Amethyst Parts.
guide_text_blackbox_9_stepFirst place a Refining Unit for refining Amethyst Ore into Amethyst Fiber .
guide_text_blackbox_9_unloaderClick on the Amethyst Ore to select it.
guide_text_blackbox_assebling1_batteryThis production line moves Originium Ore from the PAC Depot to the Shredding Unit where the ore is processed into Originium Powder .
guide_text_blackbox_assebling1_cannonAll combat facilities must be powered to become operational. This shows the charging status of the combat facility.
guide_text_blackbox_assebling1_startThe Grenade Tower is a common combat facility. When powered , it can automatically attack enemies within range.
guide_text_blackbox_assebling1_stepNow use the zipline to head back into the wilderness and place the batteries into the Grenade Tower to charge it.
guide_text_blackbox_assebling_2_helperGo to the Packaging Unit and view the SC Valley Battery production formula first.
guide_text_blackbox_assebling_2_startGo to the Packaging Unit to view its facility details and the SC Valley Battery production formula.
guide_text_blackbox_asseblingbomb1_assemblyWe can see that producing Industrial Explosives needs 2 materials: Aketine Powder and Amethyst Parts .
guide_text_blackbox_asseblingbomb1_bombNow, aim at the rubble in the hills then click to throw the explosive.
guide_text_blackbox_asseblingbomb1_startGather some Aketine as raw materials then take the zipline to the Core AIC Area to make Industrial Explosives.
guide_text_blackbox_asseblingbomb1_stepGood. We now have the Industrial Explosives to blast away the rubble. Take them out of the Packaging Unit and place them in the Backpack .
guide_text_blackbox_belt1_grinderThis Protocol Stash contains Buckflower , the raw material for making Buckflower Powder.
guide_text_blackbox_belt1_produceOpen the control panel to view transport belt connection details.
guide_text_blackbox_belt1_reward_popProduction line blueprints for Origocrust and Amethyst Fiber acquired. Progress through the main mission to unlock the Blueprint feature to quickly set up vario
guide_text_blackbox_belt1_startWhile in the Core AIC Area , transport belts can be used to connect AIC Factory facilities together and automate the transportation of materials and products.
guide_text_blackbox_belt1_stepSimulation goals achieved. Press to complete the simulation.
guide_text_blackbox_belt2_helperTo complete the first bonus goal, the 2 Ferrium Powder production lines must be connected to the Grinding Unit input ports.
guide_text_blackbox_bus2_helperConnect existing facilities in the area with transport belts to set up an LC Valley Battery production line .
guide_text_blackbox_bus2_startThis simulation requires the setting up of a production line with existing facilities.
guide_text_blackbox_bus2_stepPhase 1 goal completed. Time to set up a Buck Capsule [C] production line .
guide_text_blackbox_bus_hintPlace the Depot Unloader at the highlighted section of the Depot Bus .
guide_text_blackbox_bus_startThe Depot Bus is a special AIC Factory facility. Once unlocked, it will appear at the Core AIC Area.
guide_text_blackbox_bus_stepWe should select Amethyst Ore since we must set up an Amethyst Bottle production line.
guide_text_blackbox_conditioner_stepClick here to exit the panel.
guide_text_blackbox_connector_helperUse the Belt Bridge to set up a transport belt for moving Originium Ore from the PAC output port to the Shredding Unit.
guide_text_blackbox_connector_startThe Belt Bridge is a logistics unit that lets 1 transport belt cross over another intersecting belt without interrupting the product flows of both.
guide_text_blackbox_converger_helperUse the Converger to connect the transport belts and move products from all Filling Units and the Packaging Unit to the Depot Loader.
guide_text_blackbox_converger_startThe Converger is a logistics unit that can merge up to 3 belts into 1 belt to combine product flows.
guide_text_blackbox_dismantler1_dismantlerClick the close button.
guide_text_blackbox_dismantler1_extrastepTo complete the bonus goal, we also need to refill the separated Jincao Solution into Amethyst Bottles .
guide_text_blackbox_dismantler1_startSeparating Units can physically separate certain items. An example would be separating a filled container into an empty container and its fluid content.
guide_text_blackbox_dismantler1_stepNext, place 1 more Separating Unit at the hologram to separate Jincao Solution from Ferrium Bottles to get empty Ferrium Bottles .
guide_text_blackbox_dismantler_dismviewThe Fluids in Amethyst Bottles are now being transported to the Separating Unit for automatic separation.
guide_text_blackbox_entry_hintThis shows a list of all simulations available. Complete simulations to acquire system blueprints .
guide_text_blackbox_filling1_extrastepWhen duplicating a production line, consider using some of the existing facilities.
guide_text_blackbox_filling1_fillingFilling Units can produce medications as well as canned food.
guide_text_blackbox_filling1_startWe used Crafting to make Buck Capsule [C] with Buckflower Powder and Amethyst Bottles .
guide_text_blackbox_filling1_stepThen place 1 Refining Unit and Moulding Unit , then move Amethyst Ore out of an output port to start producing Amethyst Bottles.
guide_text_blackbox_filling4_asseblingThis shows that Jincao Drink can be produced by packaging Jincao Solution in Ferrium Bottle with Ferrium Parts .
guide_text_blackbox_filling4_extraThis simulation has a bonus goal of using the Packaging Unit to produce Yazhen Syringe [C].
guide_text_blackbox_filling4_extrastepPlace the new Fluid Pump and Reactor Crucible to produce Yazhen Solution .
guide_text_blackbox_filling4_fillingIn the region of Wuling, Filling Units will automatically activate Fluid Mode to accommodate pipeline connections.
guide_text_blackbox_filling4_mixThe Reactor Crucible has 2 pipe outlets . Keep an eye on the pipe outlet being used when selecting the outgoing products of the facility.
guide_text_blackbox_filling4_startIn this simulation, we must use the Packaging Unit and Filling Unit Fluid Mode to set up a Jincao Drink production line.
guide_text_blackbox_filling4_stepInteract with the Packaging Unit to view the Jincao Drink production formula.
guide_text_blackbox_filling_2_formulaClick here to view Filling Unit formulas.
guide_text_blackbox_filling_2_helperGo to the Filling Unit to view the Canned Citrome [B] formula!
guide_text_blackbox_filling_2_startGo to the Filling Unit to view its facility details.
guide_text_blackbox_filling_3_formulaThis is the production formula for Buck Capsule [A] . The Steel Bottle in the formula is made from Ferrium Ore .
guide_text_blackbox_filling_3_helperGo to the Filling Unit and open its control panel.
guide_text_blackbox_filling_3_startGo to the Filling Unit and view the Buck Capsule [A] formula.
guide_text_blackbox_miner_2_helperThe area has 3 Electric Mining Rigs Mk II . Maybe we should try moving them.
guide_text_blackbox_mix1_extramixNext, set the yellow pipe outlet to Clean Water to dispense it to the Fluid Tank via the connected pipeline.
guide_text_blackbox_mix1_extrastepRefer to the indicated line and connect the Reactor Crucible yellow outlet to the Fluid Tank with pipes.
guide_text_blackbox_mix1_liquidstoragerThis is the fluid storage status of the Fluid Tank and it currently shows Jincao Solution being continuously supplied to the tank via the connected pipeline.
guide_text_blackbox_mix1_liquidstorager_4_1_1ctPress to fill it with the fluid from the Fluid Tank.
guide_text_blackbox_mix1_mixHere we can see that the two inputs are mixed to produce a new fluid: Jincao Solution .
guide_text_blackbox_mix1_startWe must use pipelines to supply the Reactor Crucible with Clean Water for Jincao Solution production.
guide_text_blackbox_mix1_stepConnect the Fluid Pump to the Reactor Crucible with a pipeline to move Clean Water into the Reactor Crucible for making Jincao Solution .
guide_text_blackbox_mix2_extraNow, let's stash the extra Reactor Crucibles, place new logistics lines, and restore the operations of these production lines.
guide_text_blackbox_mix2_extrastepTime to reorganize the logistics. Each Reactor Crucible can produce 2 different solutions at the same time , allowing 2 Reactor Crucibles to supply all 4 produc
guide_text_blackbox_mix2_mixExpand the Reactor Crucible for a larger cache to use different production formulas simultaneously .
guide_text_blackbox_mix2_startExpand the Reactor Crucible for a larger cache so that different production formulas can be used simultaneously .
guide_text_blackbox_mix2_stepDon't forget to set Jincao Solution and Yazhen Solution as the outgoing fluid products of the 2 Reactor Crucible outlets, and then have them filled at the Filli
guide_text_blackbox_planter1_extraLet's try it now.
guide_text_blackbox_planter1_startConnect these 2 facilities to the existing production line. This will make enough Buckflowers to produce Buck Capsule [C]. A Buckflower planting loop can also b
guide_text_blackbox_planter1_stepNow refer to the indicated line and connect the Planting Unit to the Shredding Unit so part of the Buckflower produced can be made into Buck Capsule [C] .
guide_text_blackbox_planter2_extraExcellent. Now we have an automated Jincao Drink production line with a Jincao production loop.
guide_text_blackbox_planter2_extrastepPlace 1 more Pipe Splitter to provide more pipe outlets.
guide_text_blackbox_planter2_planterThe next step is to use a pipeline and connect the Pipe Splitter to the Reactor Crucible , deliver Clean Water to the Reactor Crucible, and produce Jincao Solut
guide_text_blackbox_planter2_startHowever, this simulation only has 1 Fluid Pump .
guide_text_blackbox_planter2_stepRefer to the indicated line and connect the Fluid Pump to the Pipe Splitter via a pipeline.
guide_text_blackbox_powerstation1_extraFor the bonus goal, we must continue to raise the total power output of our AIC to prepare for future expansions.
guide_text_blackbox_powerstation1_extrastepMove LC Valley Batteries from the PAC output port to the Thermal Bank to raise the power output.
guide_text_blackbox_powerstation1_startThe Thermal Bank is an electrical power generation facility that uses Originium Ore . It can raise power output of the AIC.
guide_text_blackbox_powerstation1_stepMove Originium Ore from the PAC output port to the Thermal Banks for power generation.
guide_text_blackbox_splitter_helperPlace a Splitter at the intersection of the transport belt hologram.
guide_text_blackbox_splitter_hintClick here to use the Splitter .
guide_text_blackbox_splitter_startThe Splitter is a logistics unit that can split product flow of 1 transport belt to up to 3 belts.
guide_text_blackbox_splitter_stepPlace the Splitter and deliver Originium Ore to multiple Thermal Banks.
guide_text_blackbox_thickener_1_helperRefer to the production line on the other side and use Grinding Unit to set up a Cryston Fiber production line.
guide_text_blackbox_thickener_1_startClick here to view its Formulas .
guide_text_blackbox_winder_bpReference the two Item Control Port icons and select the proper items to unload from the PAC output ports .
guide_text_blackbox_winder_bp_confirmClick the left mouse button to complete placing the blueprint .
guide_text_blackbox_winder_bp_extraClick the right mouse button or click to exit Blueprint Placement mode.
guide_text_blackbox_winder_bp_usebtnClick here to start placing the blueprint .
guide_text_blackbox_winder_extraTo complete the bonus goal , we must set up another Amethyst Component production line.
guide_text_blackbox_winder_reward_popAn Amethyst Component Blueprint has been acquired. Unlocking the Blueprint system allows the use of this blueprint to quickly set up an Amethyst Component produ
guide_text_blackbox_winder_startGear components are essential for gear assembly. They are produced by the Gearing Unit .
guide_text_blackbox_winder_stepInteract with the Gearing Unit to view the Amethyst Component production formula.
guide_text_blackbox_winder_unloaderClick on the Amethyst Ore to select it.
guide_text_blackbox_winder_winderThe other is Amethyst Fiber .
guide_text_blackbox_xiranite_oven_1_extraTo complete the bonus goal , use blueprints to quickly set up an LC Wuling Battery production line.
guide_text_blackbox_xiranite_oven_1_startInteract with the Forge of the Sky to check the production formula for Xiranite .
guide_text_blackbox_xiranite_oven_1_stepRefer to the icons of the Item Control Port and Pipe Control Port to input Carbon , Sandleaf , and Clean Water .
guide_text_blackbox_xiranite_oven_1_step_pipeSecond Xiranite production line is now complete. All main goals have been completed.
guide_text_blue_printClick here to place the blueprint.
guide_text_blue_print_stepTop View Mode and blueprints have been unlocked.
guide_text_blueprint_ghostClick on the yellowed facilities in the Unconstructed Set to view their details.
guide_text_blueprint_ghost_2_1_descWhen placing blueprints without all of the facilities required, the missing facilities can be placed as an Unconstructed Set . Submitting all of the missing fac
guide_text_blueprint_ghost_2_1_titleUnconstructed Set
guide_text_bomb_hintApproach and press to use the explosives.
guide_text_bomb_produce_descIndustrial Explosives can blast apart fragile walls to make new passages.
guide_text_bomb_produce_titleIndustrial Explosives: Production
guide_text_bomb_wall_descCertain walls or rocks found during exploration can be destroyed with explosives . These destructible objects exhibit red-colored cracks and are marked with ico
guide_text_bomb_wall_titleDestructible Object
guide_text_book_dungeonAfter finding a Protocol Space , it can be viewed from the Operational Manual.
guide_text_bossrushRE-Crisis unlocked. Click here to view the Index tab.
guide_text_bossrush_descAt the RE-Crisis , defeated enemy bosses can be challenged again.
guide_text_bossrush_titleRE-Crisis
guide_text_build_furnanceSince the Backpack is full, the Refining Unit has been stored in the Depot. Go to the Core AIC Area to place the Refining Unit.
guide_text_build_xiranite_ovenPlace the Forge of the Sky in the Core AIC Area .
guide_text_bus_wuling_descDepot Bus Sections can be placed in the Core AIC Area.
guide_text_bus_wuling_titleWuling Depot Bus (2)
guide_text_campWhen near a TP Point , the storage management function becomes available. Press or hold and click here to use it.
guide_text_carrierThe Endministrator can take items from the Depot and place them in the Backpack.
guide_text_carrier_descEasy Stashes connected to the power grid will also appear in the scenes of other players. Their contents may help them greatly.
guide_text_carrier_titleEasy Stash (1)
guide_text_char_equipClick here to select this piece of gear.
guide_text_char_equip_descUse the Gear screen to equip operators with various gear. Every operator can equip 4 pieces of gear: 1 suit of armor, 1 pair of gloves, and 2 kits. Equipping mu
guide_text_char_equip_titleOperator Gear
guide_text_char_levelupUse the Operator Overview screen to upgrade various operator abilities and improve their performance in various situations.
guide_text_char_summary_descThe operator's Ability Matrix includes various skills that can be leveled up as well as talent nodes that can be activated to enhance the operator's combat abil
guide_text_char_summary_titleCombat: Performance Improvement (1)
guide_text_chasingrabbit_descLong-ears are one of the many beasts living in the world of Talos-II. Follow long-ears carrying flowers on their backs to find their hidden resource stash.
guide_text_chasingrabbit_titleLong-ear
guide_text_chen_chartrainChen Qianyu's ultimate slashes an enemy target multiple times, dealing massive DMG and Stagger.
guide_text_chen_chartrain01_02_titleChen Qianyu: Battle Skill
guide_text_chen_chartrain01_03_titleChen Qianyu: Combo Skill
guide_text_chen_chartrain01_04_titleChen Qianyu: Ultimate
guide_text_cmpt_hintComplete the simulation: Fitting Unit to acquire the system blueprint for Amethyst Part.
guide_text_cmpt_mc_intro_descThe Fitting Unit can process materials with the [Fit] tag to produce facility construction materials or other things. Typical product: Amethyst Part , made by p
guide_text_cmpt_mc_intro_titleFitting Unit
guide_text_collection_piece_descAn ordinary-looking place, but it seems capable of helping the Endministrator remember certain "repair techniques". Look around, Endministrator. The machinery,
guide_text_collection_piece_titleRepair Logic
guide_text_conditioner_descItem Control Port can limit items allowed to pass through transport belts.
guide_text_conditioner_titleItem Control Port (1)
guide_text_connector_intro_descThe Belt Bridge allows a transport belt to go over another without disrupting the flow of items on both belts.
guide_text_connector_intro_titleBelt Bridge (2)
guide_text_control_interactPress to interact.
guide_text_control_jumpPress to jump.
guide_text_control_moveUse to move.
guide_text_control_observeMove the mouse to look around.
guide_text_control_sprintPress or to dash.
guide_text_converger_intro_descThe Converger can converge product flows of 3 transport belts into a single belt.
guide_text_converger_intro_titleConverger (1)
guide_text_conveyorbeltGroup_titleOld Conveyor Belt
guide_text_crane_controller_descUse the crane lifter terminal and follow the instructions provided on the control panel to move the target cargo.
guide_text_crane_controller_titleCrane Lifter Terminal
guide_text_crane_descA tower crane may be linked to multiple control panels that control it differently. These controls include: lowering the cargo container or rotating the lifting
guide_text_crane_titleTower Crane
guide_text_crystal_tree_desSome Originium Slugs have Originium branches growing out of them. These Originium branches will automatically generate shielded areas when the shockwaves hit. E
guide_text_crystal_tree_titleTwiggly Originium Slug
guide_text_dapan_chartrainDa Pan's battle skill applies Lift on the enemy.
guide_text_dapan_chartrain01_02_titleDa Pan: Battle Skill
guide_text_dapan_chartrain01_03_titleDa Pan: Combo Skill
guide_text_dapan_chartrain01_04_titleDa Pan: Ultimate
guide_text_deepfin_chartrainWhen Alesh's battle skill hits a target with Cryo Infliction , it consumes every Cryo Infliction stack, forcibly applies Solidification on the target, and recov
guide_text_deepfin_chartrain01_02_titleAlesh: Battle Skill
guide_text_deepfin_chartrain01_03_titleAlesh: Combo Skill
guide_text_deepfin_chartrain01_04_titleAlesh: Ultimate
guide_text_defence_laser_descA person gets knocked back or knocked away when hit by defensive lasers. No DMG will be taken, but be careful.
guide_text_defence_laser_titleDefensive Laser
guide_text_delta_robot_descMany Delta general-purpose robots have been damaged due to various causes. Use the Endministrator's special abilities to repair them!
guide_text_delta_robot_titleDamaged Robot
guide_text_depot_unloader_e1mClose the panel and learn how to automate logistics to mass produce Origocrusts with the Originium Ore.
guide_text_diffuser_connectable_descElectric Pylons now have the ability to transmit power. This is especially useful to establish power transmission connections between power facilities.
guide_text_diffuser_connectable_titleElectric Pylon: Power Transmission (2)
guide_text_dismantleUse the Stash Mode to quickly stash the mining rigs and free up mining spots for placing Electric Mining Rigs.
guide_text_dismantler_descSeparating Units can physically separate certain items. An example would be separating a filled bottle into an empty bottle and its fluid content.
guide_text_dismantler_titleSeparating Unit
guide_text_domain_depot_hintAccept and complete Pack and Deliver missions here to earn stock bills. There is a daily limit to the number of missions that can be accepted.
guide_text_domain_depot_send_descAfter accepting a delivery job in the Pack Goods feature, go to the Mission screen to transfer the job to other players. Other players can then use the List of
guide_text_domain_depot_send_titleDelivery Job Transfer
guide_text_domain_depot_unlockSpend stock bills to upgrade depot node operations level and expand the capacity of the local depot.
guide_text_domain_depot_upKeep upgrading depot nodes to unlock new deliverables and earn more stock bills.
guide_text_domain_depot_up_descPack and Deliver requires the packing of special types of items. Upgrade the depot node to unlock more types of deliverables and crates with larger capacities.
guide_text_domain_depot_up_titleDelivery: With Zipline Facilities
guide_text_domain_developmentRaising Regional Development Level makes various functions available. It also increases mineral ore yields and AIC Factory facility placement limits in various
guide_text_domain_shop_unlockThe system can eventually add more Stock Redistributors or upgrade existing Stock Redistributors. These actions will unlock more goods purchasing privileges.
guide_text_domain_shop_unlock_descVarious display items can be displayed aboard Dijiang. Go to Dijiang to set up the display item showcase.
guide_text_domain_shop_unlock_titleDijiang: Display Items
guide_text_domain_shop_upPress or hold and press here to open the Regional Development screen.
guide_text_domain_shop_up_descThe prices of elastic goods fluctuate on a daily basis. Buy low and sell high to earn profits.
guide_text_domain_shop_up_exitClick here to return to the previous screen.
guide_text_domain_shop_up_titleFriends' Prices
guide_text_domain_transport_button_hintTo use the Regional Transfer feature to transfer items, open the Protocol Management screen.
guide_text_doodad_intro_desTalos-II has all sorts of gatherables. Some can be gathered immediately, while others must be attacked and smashed into smaller pieces before they can be gather
guide_text_doodad_intro_titleGatherable Resources
guide_text_doormarker_descUse a jet drone to activate nearby rotating mechanisms to unlock certain gates.
guide_text_doormarker_titleWarning Projection
guide_text_drain_valves_descUse the sluice gate to discharge water from one water body to another until the source water body is empty, or the destination water body is full.
guide_text_drain_valves_titleSluice Gate
guide_text_dumper_putFind the Fluid Supply Unit in the Backpack, move and rotate it, then place it at the hologram.
guide_text_dung01_rdg004_descEnvironment effect : Periodically, Solidification is applied to a random enemy and temporarily immobilizes them.
guide_text_dung01_rdg004_titleEnvironment Effect: Solidification
guide_text_dungeonThis section shows intel on enemies that may be found in this Protocol Space .
guide_text_dungeon_hard_mode_descAfter reaching Exploration Level 5 , Deep Dive Mode will become available for some Protocol Spaces. Challenge RE-Crisis and Protocol Space: Advanced Progression
guide_text_dungeon_hard_mode_titleDeep Dive Mode
guide_text_dungeon_materialClick here to select a Protocol Space of this difficulty level.
guide_text_dungeon_puzzle_descSome Cryptic First Revealed Protocol Spaces have storage crates within them. Some also have bonus goals that offer additional rewards when completed.
guide_text_dungeon_puzzle_titleCryptic First Revealed (1)
guide_text_dynamic_erosionConnect Tata to the Protocom Signal Tower to decrypt Active Blight masses in the current area. Only Tata can decrypt and expose the Blight Cores of local Active
guide_text_dynamic_erosion2_descBlight Veins run across the surface of Active Blight and converge at the Blight Core. Study the distribution and patterns of Blight Veins to locate the Blight C
guide_text_dynamic_erosion2_titleBlight Veins
guide_text_dynamic_erosion3_descApproach the Active Blight and perform a scan to decrypt the Blight nearby to expose the Blight Veins and Blight Core.
guide_text_dynamic_erosion3_titleActive Blight: Scan & Decryption (1)
guide_text_dynamic_erosion_descActive Blight can be found in various places of Talos-II. They can block roads and impede exploration efforts. Active Blight masses must be eliminated for explo
guide_text_dynamic_erosion_titleActive Blight and its Effects
guide_text_electric_battery_descMany damaged power facilities are scattered across Valley IV. Certain materials are required to repair them. Successful repair work also offers certain rewards.
guide_text_electric_battery_titlePower Equipment
guide_text_electric_fence_descCertain paths and areas are blocked by active high voltage fences. Follow the fences' power cables , find the switch, and use it to shut down the fences for saf
guide_text_electric_fence_titleHigh Voltage Fence
guide_text_endmin_chartrainThe Endministrator's combo skill is triggered when another operator's combo skill deals DMG.
guide_text_endmin_chartrain01_02_titleEndministrator: Battle Skill
guide_text_endmin_chartrain01_03_titleEndministrator: Combo Skill
guide_text_endmin_chartrain01_04_titleEndministrator: Ultimate
guide_text_enemy_interruptSome enemies will cast charged skills . A red circle will appear around them as they charge up their skills.
guide_text_enemy_interrupt_nThe enemy is successfully interrupted . During battle, keep an eye out for enemies casting their charged skills .
guide_text_enemy_introDefeat the enemies .
guide_text_enemy_poise_introSkills that hit enemies can deal Stagger and cause Staggered.
guide_text_enemy_poise_windowWhen the Stagger meter is full, the enemy becomes Staggered .
guide_text_enemy_poise_zeroThe Final Strike has successfully Staggered the enemy.
guide_text_enemy_poise_zero0_nThe last sequence of basic attack is the Final Strike . It can deal Stagger to the enemy. An enemy whose Stagger meter is full becomes Staggered .
guide_text_enemy_poisenextThe enemy is Staggered. Click the left mouse button to perform a finisher on them.
guide_text_energy_pointPre-engraving involves selecting 3 attribute stats . The essence acquired will only have 1 of the 3 attribute stats selected .
guide_text_energy_point_2_descAfter defeating enemies of a Severe Energy Alluvium, spend Sanity to acquire more essences . Every alluvium site provides essences with a specific range of stat
guide_text_energy_point_2_guidebookSelect Energy Alluvium.
guide_text_energy_point_2_titleSevere Energy Alluvium (1)
guide_text_energy_point_descEnergy Alluvium may appear at certain locations of Talos-II. Approach an Energy Alluvium to activate it and view its details.
guide_text_energy_point_titleEnergy Alluvium (1)
guide_text_equip_chest_descGear template crates include gear assembly data that the robots have gathered. Open these crates to unlock new gear templates for assembling new types of gear.
guide_text_equip_chest_titleGear Template Crate
guide_text_equip_cmpt_descCryston Components are required to assemble purple quality gear. Production of Cryston Components requires Sandleaves and the AIC Factory Plan technology Grindi
guide_text_equip_cmpt_titleProduction: Cryston Component
guide_text_equip_enhanceThis shows a preview of various pieces of gear that can be used as artificing materials .
guide_text_equip_enhance_descThe gear to be spent for artificing must have artifice-able stats . The base value of such stats must be at least as high as the base value of the matching stat
guide_text_equip_enhance_titleGear Artificing
guide_text_erosion_intro_descThere are also masses of Active Blight in Wuling that block paths and exert negative effects on the operators. Avoid these Blight masses if they cannot be elimi
guide_text_erosion_intro_titleActive Blight in Wuling
guide_text_erosion_mechanism_descCertain devices, machines, and mechanisms might be affected by Active Blight. The Blight must be eliminated to use them properly.
guide_text_erosion_mechanism_titleBlight Obstruction
guide_text_eswitch_attackedA reactive device changes its operation mode when attacked or hit by an explosion. It is often used as a switch for High Voltage Fences or Bounce Devices .
guide_text_etherAurylenes are mysterious entities that emit strange sparkling lights. They may be found during exploration.
guide_text_ether1_titleAurylene
guide_text_ether2_titleActive Aurylene
guide_text_ether3_titleAurylene and Its Uses
guide_text_fac_region_levelupThis is a preview of the current status of the Core AIC Area.
guide_text_fac_region_levelup_hintAn AIC Steward has appeared near the Core AIC Area. Interact with the AIC Steward to learn how to upgrade the Core AIC Area .
guide_text_filling_pd_mc_intro_descThe Filling Unit can process materials with the [Fill] tag to produce various medications or processed foods. Typical product: Buck Capsule [C] , made by placin
guide_text_filling_pd_mc_intro_titleFilling Unit
guide_text_fireflyfrogs_descPat a glowing bugspitting lankybeast and it will spit out a glowbug, then pass that glowbug to the lankybeast at the finishing position .
guide_text_fireflyfrogs_titlePass the Bug
guide_text_flame_desctruct_descFlammable Gel is a flammable and explosive substance. It can be detonated by Industrial Explosives and the resulting explosion can also detonate nearby patches
guide_text_flame_desctruct_titleFlammable Gel
guide_text_fog_nest_descSmall denstacks cannot be damaged by operator attacks or skills. They can only be destroyed with explosives .
guide_text_fog_nest_titleSmall Denstack
guide_text_forklift_descInteract with forklifts to raise or lower their lifting forks.
guide_text_forklift_titleForklift
guide_text_friendEndfield Industries has also provided a list of contacts who can be added as friends.
guide_text_furnance_hintGet close to the Refining Unit, then press to open its control panel.
guide_text_gachaUse headhunting to acquire more operators for support. Press or hold and click here to perform headhunting.
guide_text_gemThis is a preview of weapon skill effects after infusing the essence.
guide_text_gem_enhanceEssence etching is now unlocked. It allows an essence to be enhanced by consuming other unwanted essences.
guide_text_gem_enhance_descUse enough Coolant Gel to guarantee the success of essence etching.
guide_text_gem_enhance_hintEssence etching is now unlocked. Scroll down this list and access it via this portal.
guide_text_gem_enhance_titleSource of Gold Essences
guide_text_general_bombClick here to switch to the Easy Tools action of Bomb .
guide_text_general_bomb_descAfter getting Industrial Explosives, the Easy Tools button can be switched to the Bomb action. Switching to this action allows quick and easy use of Industrial
guide_text_general_bomb_titleEasy Tools: Bomb (Industrial Explosives)
guide_text_grinder_hintDrag the Shredding Unit to the hotbar below to place the facility with hotkeys, or pick it up from the Backpack and place it directly.
guide_text_hdowork_book_descWhen gathering an item, the Crafting Manual will make an entry of it and keep track of the total amount gathered from Talos-II so far.
guide_text_hdowork_book_titleCrafting Manual
guide_text_hdwork_bookWhen gathering an item, the Crafting Manual will make an entry of it and keep track of the total amount gathered so far. Click here to view the total amount of
guide_text_hdwork_book_hintPress or hold and click here to open the Backpack. Then open the Crafting Manual to view the total amount of Firebuckle gathered.
guide_text_hdwork_medicCrafting system unlocked. Press the hotkey or long-press and click here to open the Backpack.
guide_text_hdwork_medic_hintApproach the plant then press to gather it.
guide_text_high_difficultyCompleting Umbral Monument challenges unlocks its Agony Mode as well as new challenges. Use this to switch to Agony Mode .
guide_text_hint_camp_teleportPress or hold and click here to open the map and quickly teleport to the target location.
guide_text_hint_facarea_teleportPress or hold and click here to open the Map screen, then quickly teleport to the Core AIC Area.
guide_text_hint_mail_lost_itemAlert! The Backpack is out of empty storage slots and some items have been left behind. Go to the main screen and click the Mail button (upper left row) to reco
guide_text_hint_opminerGet close to the Portable Originium Rig and press to open its control panel.
guide_text_hint_power_linePower transmission cables have a max length of 80 meters and cannot form a connection if this distance is exceeded. Try placing more Relay Towers to complete lo
guide_text_hit_iron_descHit a Percussive Device to make it rotate. Continue hitting it to keep its rotation rate within a certain range. Operational progress will be lost if the rotati
guide_text_hit_iron_titlePercussive Device
guide_text_hongs_depot_hintWuling is a region (like Valley IV) and has its own Wuling Depot. When exploring a region, you can only manage its local depot.
guide_text_hub_desWhile in the Core AIC Area, open the Backpack and Depot for storage management. Press the Quick Stash button to move every Backpack item into the Depot with a s
guide_text_hub_domain_transportMetastorage Transfer is the direct transfer of goods to the destination region without deducting any goods from the source region storage . This mode of transfe
guide_text_hub_domain_transport_2dClick the Edit button here to set up a regional transfer route to move items from Valley IV .
guide_text_hub_domain_transport_5dIn Stockpile Transfer, the amount set per transfer can exceed the current size of the Depot stockpile. The transfer will attempt to reach the set amount and ded
guide_text_hub_domain_transport_hintRegional transfer is now available. Go to the Protocol Automation-Core (PAC) and use Protocol Management to use the new feature.
guide_text_hub_equipClick here to switch to non-set gear assembly .
guide_text_hub_equip_descAcquire gear template to assemble the specified gear. Some gear templates can be acquired by gaining Authority Levels . Others can be found by exploring the wor
guide_text_hub_equip_hintPress the hotkey or hold and click here to open the Gear Assembly screen.
guide_text_hub_equip_titleGear Template
guide_text_hub_link_hintStart power transmission from the powered Relay Tower , then place the next Relay Tower at the target location.
guide_text_hub_move_hintJust like other AIC facilities, both the PAC and Sub-PAC can be moved to help with placing AIC production lines.
guide_text_hub_power_hintPress the hotkey to complete power transmission.
guide_text_hub_titleProtocol Automation-Core (PAC)
guide_text_hydrant_descAfter connecting to a flow control node , a jet drone within range of the flow control node can be refilled with Clean Water from it.
guide_text_hydrant_titleFlow Control Node
guide_text_ikut_chartrainArclight's combo skill can be cast when an enemy suffers Electrification or when an enemy's Electrification is consumed.
guide_text_ikut_chartrain01_02_titleArclight: Battle Skill
guide_text_ikut_chartrain01_03_titleArclight: Combo Skill
guide_text_ikut_chartrain01_04_titleArclight: Ultimate
guide_text_interlevel_powerTo mine this mining spot , go to the Protocol Automation-Core (PAC) at The Hub area, then transmit power to this place via Relay Towers and Electric Pylons, and
guide_text_jump_machine_descUse Bounce Devices to make a long-distance jump or reach high places unreachable with normal jumping. Simply stand on a functioning Bounce Device and press the
guide_text_jump_machine_titleBounce Device
guide_text_jumpmachine_vertical_descStand on this device to automatically unleash a powerful jet that propels one to high places unreachable with normal jumping.
guide_text_jumpmachine_vertical_titleAuto-Jet Vent
guide_text_kite_stationPress or hold and press here to open the Regional Development screen.
guide_text_kite_station_descEnvironment Monitoring Terminals provide monitoring jobs . Complete them to earn rewards. Every monitoring job involves the photographing of special targets.
guide_text_kite_station_point_descWhen a glowing light is found, interact with it to enter Camera Mode , then take a photo when the photography target enters the view of the camera to complete t
guide_text_kite_station_point_titleMonitoring Job: Process
guide_text_kite_station_titleEnvironment Monitoring Terminal
guide_text_laevat_chartrainLaevatain's combo skill is triggered when an enemy suffers Combustion or Corrosion .
guide_text_laevat_chartrain01_02_titleLaevatain: Battle Skill
guide_text_laevat_chartrain01_03_titleLaevatain: Talent
guide_text_laevat_chartrain01_04_titleLaevatain: Combo Skill
guide_text_laevat_chartrain01_05_titleLaevatain: Ultimate
guide_text_laevat_chartrialLaevatain is a striker with outstanding mass DMG skills. Her Final Strikes can absorb Heat Inflictions from nearby enemies to trigger powerful battle skills and
guide_text_laevat_chartrial01_titleLaevatain: Combo Skill
guide_text_lastrite_chartrainLast Rite's combo skill consumes all the enemy's Cryo Infliction stacks, and deals Cryo DMG based on the number of Cryo Infliction stacks consumed.
guide_text_lastrite_chartrain01_02_titleLast Rite: Battle Skill
guide_text_lastrite_chartrain01_04_titleLast Rite: Combo Skill
guide_text_lastrite_chartrain01_05_titleLast Rite: Ultimate
guide_text_leader_butterfly_descButterflies can lead travelers to nearby storage crates . Don't worry about them flying too fast. Some of them will slow down and wait for ponderous travelers.
guide_text_leader_butterfly_titleGuiding Butterflies (1)
guide_text_lifeng_chartrainKnock Down : Applies Vulnerability on an enemy. If the enemy is already Vulnerable , then add 1 Vulnerability stack and deal Stagger . Physical Susceptibility :
guide_text_lifeng_chartrain01_02_titleLifeng: Battle Skill
guide_text_lifeng_chartrain01_03_titleLifeng: Combo Skill
guide_text_lifeng_chartrain01_04_titleLifeng: Ultimate
guide_text_lifter_for_boxgame_descAn elevator that can transport floating crates.
guide_text_lifter_for_boxgame_titleFloating Crate: Transport Elevator
guide_text_limit_battle_cannon_2_titleHE Grenade Tower
guide_text_limit_battle_cannon_titleGrenade Tower
guide_text_limit_battle_fog_titleMarsh Gas Mk I
guide_text_limit_battle_frost_titleLN Tower
guide_text_limit_battle_laser_2_titleHyper Beam Tower
guide_text_limit_battle_laser_titleBeam Tower
guide_text_limit_battle_lightning_titleSurge Tower
guide_text_limit_battle_shockwave_titleOmnidirectional Sonic Tower
guide_text_limit_battle_sniper_titleSentry Tower
guide_text_limit_battle_turret_2_titleHeavy Gun Tower
guide_text_limit_bus_wuling_titleWuling Depot Bus
guide_text_limit_connector_intro_titleBelt Bridge
guide_text_limit_converger_intro_titleConverger
guide_text_limit_dismantler_titleSeparation Technique
guide_text_limit_filling_pd_mc_intro_titleFilling Unit
guide_text_limit_liquid_cleaner_intro__titleWater Treatment Unit
guide_text_limit_liquid_connector_intro_titlePipe Bridge
guide_text_limit_liquid_converger_intro_titlePipe Converger
guide_text_limit_liquid_filling_pd_mc_titleFluid Mode: Filling Unit
guide_text_limit_liquid_furnance_intro_titleFluid Mode: Refining Unit
guide_text_limit_liquid_planter_intro_titleFluid Mode: Planting Unit
guide_text_limit_liquid_shaper_intro_titleFluid Mode: Moulding Unit
guide_text_limit_liquid_storager_titleFluid Tank
guide_text_limit_liquid_transport_intro_titlePipe Fittings
guide_text_limit_marker_e1m4_descAfter reaching certain phases of exploration, Memo Beacons left by other explorers may start to appear.
guide_text_limit_marker_e1m4_titleMemo Beacon (2)
guide_text_limit_medic_sta_intro_titleMedical Tower
guide_text_limit_miner3_intro_titleElectric Mining Rig Mk II
guide_text_limit_miner4_intro_titleHydro Mining Rig
guide_text_limit_mix_pool_intro_titleReactor Crucible
guide_text_limit_mix_unlock_intro_titleReactor Crucible: Larger Cache
guide_text_limit_planter_intro_titlePlanting Unit and Seed-Picking Unit
guide_text_limit_pole_supply_titleRelay Tower: Power Supply
guide_text_limit_power_sta_intro_titleThermal Bank
guide_text_limit_power_wuling_titleWuling Power
guide_text_limit_shaper_intro_titleMoulding Unit
guide_text_limit_splitter_intro_titleSplitter
guide_text_limit_squirter_intro_titleSprinkler
guide_text_limit_storager_intro_titleProtocol Stash
guide_text_limit_thickener_intro_titleGrinding Unit
guide_text_limit_tools_asm_mc_intro_titlePackaging Unit
guide_text_limit_travelpole_intro2_titleZipline Tower
guide_text_limit_travelpole_intro_titleZipline Pylon
guide_text_limit_usb_loader_unloader_intro_titleDepot Loader and Unloader
guide_text_limit_xiranite_oven_amount_1_titleForge Expansion I
guide_text_liquid_cleaner_intro_descThe Water Treatment Unit can slowly remediate and purify Sewage and generates no pollution.
guide_text_liquid_cleaner_intro_titleWater Treatment Unit (1)
guide_text_liquid_connector_intro_descThe Pipe Bridge allows a pipeline to go over another without disrupting the flow of fluids in both pipelines.
guide_text_liquid_connector_intro_titlePipe Bridge (1)
guide_text_liquid_converger_intro_descThe Pipe Converger can converge up to 3 pipelines into a single pipeline.
guide_text_liquid_converger_intro_titlePipe Converger (2)
guide_text_liquid_filling_pd_mc_intro_descAfter unlocking Fluid Mode for the Filling Unit , the facility can produce with fluid-related formulas. Typical product: Yazhen Solution in Ferrium Bottles , ma
guide_text_liquid_filling_pd_mc_intro_titleFluid Mode: Filling Unit
guide_text_liquid_furnance_intro_descAfter unlocking Fluid Mode for the Refining Unit , the facility can produce with fluid-related formulas. Typical product: Cuprium , made by placing Clean Water
guide_text_liquid_furnance_intro_titleFluid Mode: Refining Unit
guide_text_liquid_planter_intro_descAfter unlocking Fluid Mode for the Planting Unit , the facility can grow crops that require fluids. Typical product: Jincao , grown by placing Clean Water and J
guide_text_liquid_planter_intro_titleFluid Mode: Planting Unit
guide_text_liquid_storager_descA Fluid Tank can store a single type of fluid delivered to it via pipelines.
guide_text_liquid_storager_titleFluid Tank
guide_text_liquid_transport_intro_descUse the Facility List panel to select and place a pipeline logistics unit directly, or drag it into the hotbar and place it with hotkeys.
guide_text_liquid_transport_intro_titlePipe Splitter
guide_text_liquidcleaner_1_furnanceConnect the transport belt from the output port to the newly placed Refining Unit.
guide_text_liquidcleaner_1_helperNow, let's open the Refining Unit control panel.
guide_text_liquidcleaner_1_startThe Water Treatment Unit can treat and clean the sewage. No other products will be produced.
guide_text_loader_e1mClose the panel. Time to learn how to use a transport belt with an output port to automatically unload items from the Depot.
guide_text_locked_box_descMany Sealed Crates can be found in the world of Talos-II. To unlock a Sealed Crate, gather 3 Sealing Aurylenes scattered nearby.
guide_text_locked_box_titleSealed Crate
guide_text_logistic_e1m6_hintThere are now enough Origocrusts. Click the Construct button to construct the facility.
guide_text_logistic_furnanceThe RIGHT side shows the transport belt output ports and data of the products leaving the facility.
guide_text_lsm_controlled_switch_descTo turn the main balance switch on, activate the nearby pressure plates according to the demonstrated sequence .
guide_text_lsm_controlled_switch_titlePressure Plate: Main Balance Switch
guide_text_lsm_controlled_sword_descSword pells are special main balance switches in the Bureau of Swordmancers. To switch one on, activate the nearby pressure plates according to the demonstrated
guide_text_lsm_controlled_sword_titlePressure Plate: Sword Pell
guide_text_lumber_introAttack and smash the obstacles.
guide_text_mail_lost_itemItems that could not be collected due to full storage will be recovered by the field recovery team and sent to the Mail Cache . Click the Mail button in the mai
guide_text_mail_lost_item_cbtThis opens the cache for the missed items.
guide_text_make_battle_turretLong-press this to construct 3 Gun Towers and defend the area against the enemy.
guide_text_make_dumperClick to construct a Fluid Supply Unit.
guide_text_make_grinderIf more facilities are needed, click here to switch to the Construction panel.
guide_text_make_pumpPress or hold and click here to open the Facility List panel.
guide_text_make_xiranite_hintUse the Fluid Pump to acquire a steady supply of Clean Water, then use pipelines to transport it to the Forge of the Sky.
guide_text_make_xiranite_ovenPress or hold and click here to open the Facility List panel.
guide_text_mapProtocol Synchronizer (Protosync) authority level unlocked . Press or hold and click here to open the Protosync.
guide_text_map_filterClick here to manage Marker Tags display , and use the hotkey to locate Protocol Dataloggers .
guide_text_marker_descOnce placed, the Memo Beacon will appear in other players' maps to convey your message.
guide_text_marker_titleMemo Beacon (1)
guide_text_mazemarker_descGuiding lights can temporarily dispel a number of grovenymphs nearby. Certain areas have sets of guiding lights that must be activated in the right sequence . S
guide_text_mazemarker_titleGuiding Light
guide_text_medic_hintDon't forget to equip and change gear and tacticals before battle. Press or hold and click here to open the Operator Overview screen.
guide_text_medic_sta_intro_descWhen charged by the power grid or batteries, Medical Towers can convert their charges into treatment for restoring the HP of team operators nearby.
guide_text_medic_sta_intro_titleMedical Tower
guide_text_medic_useHere, each operator can be equipped with 1 tactical.
guide_text_medic_use_descEquip tacticals on the Gear screen. Each operator can be equipped with 1 tactical. Every tactical has different activation criteria and usage limits .
guide_text_medic_use_titleTacticals
guide_text_mine_hint_descMining spots are scattered throughout Talos-II. Explore the world to discover them, rig them up, and mine more minerals to boost production.
guide_text_mine_hint_titleFinding More Mining Spots
guide_text_miner2_intro_descThe Electric Mining Rig has belt-free transfer features that automatically deliver mined ores from its cache to the Depot.
guide_text_miner2_intro_titleElectric Mining Rig (1)
guide_text_miner2_place_descElectric Mining Rigs can be placed on Originium Ore and Amethyst Ore mining spots. They must be placed within range of a powered Electric Pylon in order to work
guide_text_miner2_place_hintPress the number key that corresponds to the Electric Mining Rig in the facilities hotbar, or hold and click here to start placing the Electric Mining Rig .
guide_text_miner2_place_titleElectric Mining Rig: Placement
guide_text_miner2_techtreeOnce researched, we can build the Electric Mining Rig at the PAC.
guide_text_miner3_intro_descThe Electric Mining Rig Mk II is an improved version of the Electric Mining Rig. It is capable of mining harder minerals such as Ferrium Ore .
guide_text_miner3_intro_titleElectric Mining Rig Mk II
guide_text_miner4_intro_descThe Hydro Mining Rig does not need to be connected to the power grid to work, but requires a pipeline connection that supplies it with Clean Water .
guide_text_miner4_intro_titleHydro Mining Rig (2)
guide_text_miner_doodad_descMineral ores are key resources found throughout Talos-II. Mineral formations must be attacked and broken into smaller pieces for gathering.
guide_text_miner_doodad_titleMineral Ores: Usage
guide_text_miner_hintThe Portable Originium Rig is now stored in the Backpack. Press or hold and click here to open the Backpack.
guide_text_miner_intro_desThe Portable Originium Rig mines Originium Ore and uses a fraction of it to power itself. It does not need to be connected to the power grid to keep mining Orig
guide_text_miner_intro_titleMining Rig: Mineral Mining
guide_text_miner_storage_descAfter connecting to the Depot and opening its panel, items can be moved back and forth between the Depot and the Backpack.
guide_text_miner_storage_hintMineral ore extracted by the Electric Mining Rig will be directly transferred to the Depot. Go to the Core AIC Area, then open the Backpack and Depot to see the
guide_text_miner_storage_titleProtocol Automation-Core (PAC)
guide_text_mix_pool_intro_descThe Reactor Crucible can perform reactions or dissolve solids to make solutions. Typical product: Jincao Solution , made by placing Clean Water and Jincao Powde
guide_text_mix_pool_intro_titleReactor Crucible (2)
guide_text_mix_unlock_intro_descExpanding the cache of the Reactor Crucible lets it perform more reaction formulas at once.
guide_text_mix_unlock_intro_titleReactor Crucible: Larger Cache
guide_text_moss_3_descGrinding Units can use Sandleaf Powder with other powdered materials to make more advanced products.
guide_text_moss_3_titleSandleaf
guide_text_move_deleteA facility's control panel includes a Move function for moving and placing the facility at another location. It also includes a Stash function to stash the faci
guide_text_mud_erosion_2_descSmaller masses of Active Blight in Wuling have no Blight Cores and are incapable of regrowing themselves. Simply spray Liquid Xiranite to clean them out.
guide_text_mud_erosion_2_titleActive Blight in Wuling: Small
guide_text_mud_erosion_descIn addition to using Xiranite flow control nodes to supply Liquid Xiranite to the jet drone , the AIC Factory can also mass produce Liquid Xiranite and make Act
guide_text_mud_erosion_titleActive Blight in Wuling: Large
guide_text_new_system_unlockNew systems and features will be unlocked while progressing through the game. For more information, check this screen.
guide_text_open_cmptAmethyst Parts can be produced by processing Amethyst Fiber with the Fitting Unit . Click here to view its production chain .
guide_text_open_furnanceNo Originium Ore in stock right now. After acquiring some, take the Originium Ore from the Backpack and place it in the Refining Unit to produce Origocrusts .
guide_text_open_furnance_desItems can be dragged from the Backpack or Depot into a facility. If the facility has the formula for processing the items , it will do so accordingly. Each faci
guide_text_open_furnance_titleFacility: Processing
guide_text_open_furnance_toggl_hintPress or hold and click here to hide/show facility products.
guide_text_open_grinderClick here to view the production formulas available for the Shredding Unit.
guide_text_open_minerHowever, it is best to stick to belt-free transfer mode to take advantage of automation.
guide_text_open_miner_descRemember to return to Portable Originium Rigs regularly to manually gather the mined Originium Ore. The Portable Originium Rig will stop mining when its Origini
guide_text_open_miner_titlePortable Originium Rig: Manual Ore Collection
guide_text_open_shared_buildingClick here to close.
guide_text_open_shared_hintPress or click here to try out the shared facility.
guide_text_open_xiranite_ovenClick here to view the formulas of the Forge of the Sky.
guide_text_outside_power_descElectric Nexuses are usually used to power gates and switches. Supply power to Electric Nexuses with Relay Towers . This then grants control access to gates or
guide_text_outside_power_titleElectric Nexus: Usage
guide_text_pelica_chartrainPerlica's combo skill is triggered when the controlled operator performs a Final Strike on the enemy.
guide_text_pelica_chartrain01_02_titlePerlica: Battle Skill
guide_text_pelica_chartrain01_03_titlePerlica: Combo Skill
guide_text_pelica_chartrain01_04_titlePerlica: Ultimate
guide_text_pin_descPin formulas to show them at the main screen in the Core AIC Area. Click on the items of the pinned formula to view details of the item and open its formula . A
guide_text_pin_hintPress and hold and click on the formula's raw materials to view details of the material and open its formula .
guide_text_pin_titleFormula: Pin and Show
guide_text_pipeIn Wuling, pipelines can be used to transport fluids. Press the hotkey or hold and click here to start placing pipelines.
guide_text_pipe_1_helperClean Water pool cleaned up! Let's also clear out the trash in the large pool .
guide_text_pipe_1_mentionFor the large pool, we just need to clear out small pieces of trash such as bits of ore .
guide_text_pipe_1_startFluid Supply Units can dispense water into the pool.
guide_text_pipe_1_trushThe pool has plenty of trash. Let's clean it up.
guide_text_pipe_2_startLet's use pipelines to deliver the fluid to the Fluid Tank .
guide_text_pipe_hintUse a pipeline to connect the Fluid Pump to the Fluid Supply Unit.
guide_text_place_e1m6_ppole_qkbar_hintUse the Electric Pylon icon in the hotbar to place an Electric Pylon near the specified location and power the Gun Towers.
guide_text_place_turret_hintThe Gun Towers we just constructed at the Sub-PAC have been placed in the Backpack.
guide_text_place_turret_mode_hintPress the hotkey or hold and click here to switch to AIC Mode in order to place Gun Towers .
guide_text_place_turret_qkbar_hintUse the Gun Tower icon in the hotbar to place Gun Towers near the specified location.
guide_text_planter_intro_descThe Planting Unit can grow seeds of common plants and raise them to maturity. Typical product: Buckflower , grown from Buckflower Seeds placed in the Planting U
guide_text_planter_intro_titlePlanting Unit
guide_text_planter_liquid_descStandard Planting Units cannot grow certain Wuling plants such as Jincao and Yazhen . Unlock the Wuling AIC Plan and use Planting Units switched to Fluid Mode t
guide_text_planter_liquid_titleGrowing Wuling Plants
guide_text_platform_rdtplotus_descThe lotuses of Wuling are known for their wide and sturdy leaves. When the controlled operator stands on such a lotus leaf , it can glow and move across water .
guide_text_platform_rdtplotus_titleMoving Lotus Leaf
guide_text_player_atbCasting a battle skill consumes 1 bar of Skill Points (SP). SP naturally regenerates over time . Hitting enemies with Final Strike and performing Perfect Dodges
guide_text_player_attackKeep clicking or click and hold the left mouse button to perform basic attack sequences . Keep attacking to perform the last basic attack sequence: Final Strike
guide_text_player_flashUse both basic attacks and dodges to improve combat performance.
guide_text_player_flash_descPress or to dodge enemy attacks. Dodging does not interrupt basic attack sequences but costs Stamina.
guide_text_player_flash_titleDodge
guide_text_player_lockon_descGo to the Settings - Controls screen and switch Combat Camera Correction: Auto-lock on or off based on your play style.
guide_text_player_lockon_nextClick the middle mouse button to lock on to the enemy.
guide_text_player_lockon_titleAuto-lock
guide_text_player_skillPress number key to cast the battle skill .
guide_text_player_skillSHit the target with the battle skill.
guide_text_player_skillS_descWhen Ultimate Energy is full, long-press the battle skill key to cast the ultimate . Hit enemies with skills to gain Ultimate Energy .
guide_text_player_skillS_nUltimates deal massive damage.
guide_text_player_skillS_titleUltimate
guide_text_player_skill_nPress number key to cast the battle skill .
guide_text_pograni_chartrainPogranichnik's battle skill applies Breach on the enemy.
guide_text_pograni_chartrain01_02_titlePogranichnik: Battle Skill
guide_text_pograni_chartrain01_03_titlePogranichnik: Combo Skill
guide_text_pograni_chartrain01_04_titlePogranichnik: Ultimate
guide_text_pole_supply_descRelay Towers now have the ability to supply power to nearby facilities. This is especially useful for powering facilities in the wilderness.
guide_text_pole_supply_titleRelay Tower: Power Supply
guide_text_potentialClick here to view details for unlocking a potential.
guide_text_potential_titleOperator Snapshot Showcase
guide_text_power_desMost facilities must be powered by Electric Pylons to work. Power a facility by placing it within the power supply radius of an Electric Pylon connected to the
guide_text_power_link_desThe Relay Tower is a key power transmission facility. Relay Towers can be used to transmit power to other Relay Towers, Electric Pylons, and Electric Nexuses to
guide_text_power_link_hintTransmit power from a powered Relay Tower to the Electric Nexus to activate the switch.
guide_text_power_link_titlePower Supply: Wilderness
guide_text_power_sta_intro_descThe Thermal Bank is a facility that generates electrical power. It raises the power output of the regional power grid to supply power to more facilities. Therma
guide_text_power_sta_intro_titleThermal Bank
guide_text_power_supplyAn Electric Pylon can power facilities within its power supply radius indicated by the blue grid .
guide_text_power_titleElectric Pylon
guide_text_power_wuling_titleXiranite Pylon (1)
guide_text_ppole_placeClick the left mouse button to place the Relay Tower .
guide_text_ppole_qkbarFollow the instructions. Drag the Relay Tower into the hotbar.
guide_text_pressure_switch_descUse pressure switches to control the movement of floating blocks .
guide_text_pressure_switch_titlePressure Switch (2)
guide_text_produce_equipAssembling Basic Armor requires Wood and Origocrust .
guide_text_prtsVarious intel gathered in Talos-II will be uploaded to the Findings section.
guide_text_prts_commentClick here to enter the Incident Investigation screen.
guide_text_prts_ducumentMany pieces of information found on Talos-II might be connected with each other.
guide_text_prts_submitPress or hold and click here to open the Protosync.
guide_text_pump_power_hintPlace the Xiranite Relay or Xiranite Pylon next to the Fluid Pump and Fluid Supply Unit. The Xiranite Relay and Pylon will auto-connect to the power grid and su
guide_text_pump_putThe Fluid Pump is now in the Backpack. Press or hold and click here to open the Backpack.
guide_text_pump_put_1_fullBackpack is full. The Fluid Pump has been placed in the Wuling Depot . Go to the Core AIC Area to retrieve it from the Depot.
guide_text_purification_device_descTouch healing nodules to restore HP for the entire team and revive disconnected teammates .
guide_text_purification_device_titleHealing Nodule
guide_text_pushedbox1_titleFloating Crate
guide_text_pushedbox_descMove the floating crate above the pressure switch, then drop the crate onto the switch to activate it.
guide_text_pushedbox_switch_titleFloating Crate: Pressure Switch
guide_text_pushedbox_titleFloating Crate: Pressure Switch
guide_text_recycle_station_descSpend regional stock bills to unlock and upgrade Recycling Stations. This activates its recycling functions and improves the quality of the resources that can b
guide_text_recycle_station_titleRecycling Station
guide_text_repair_desDamaged facilities in need of repairs might be found during exploration. Spend the required materials to repair them and restore their proper operations.
guide_text_repair_titleRepairing Facilities with Materials
guide_text_restoration_descUse the Endministrator's Originium authority to repair and reconstruct damaged Originium circuits. Move and rotate Originium components from the right, then pla
guide_text_restoration_titleOriginium Circuitry: Repairs (1)
guide_text_rope_descApproach and interact with a rope to use it to reach higher places .
guide_text_rope_titleRope (1)
guide_text_scan_desCommon interactables will be marked blue while mission-related items or information will be marked yellow .
guide_text_scan_find_descThe Protocol Synchronizer (Protosync) can detect the presence of special target objects. Perform scans to detect their approximate locations. Protosync response
guide_text_scan_find_titleScanning: Finding Items
guide_text_scan_hintPress to scan the area and mark nearby interactables . If the current Easy Tools action is not set to Scan, long-press the hotkey to switch to it.
guide_text_scan_introThe Easy Tools button is now available.
guide_text_scan_titleScanning: Gatherables or Mining Spots
guide_text_second_energy_point_descStrange masses of light emitted by a localized concentration of Æther. Interact with it and defeat the enemies attracted by the Æther to earn rewards.
guide_text_second_energy_point_titleTemporary Energy Alluvium: Scanning
guide_text_seedcol_intro_descThe Seed-Picking Unit can pick seeds from common plants. Typical product: Buckflower Seed , picked from Buckflowers placed in the Seed-Picking Unit .
guide_text_seedcol_intro_titleSeed-Picking Unit
guide_text_seesaw_descStand on one side of the Seesaw Ramp to make the opposite end rise, then quickly run to the opposite end to reach a higher place.
guide_text_seesaw_titleSeesaw Ramp
guide_text_seraph_chartrainXaihi's combo skill is triggered when the Auxiliary Crystal uses up its HP restoration charges. The skill deals DMG and applies Cryo Infliction to enemies.
guide_text_seraph_chartrain01_02_titleXaihi: Battle Skill
guide_text_seraph_chartrain01_03_titleXaihi: Combo Skill
guide_text_seraph_chartrain01_04_titleXaihi: Ultimate
guide_text_settlement2_level2_hintThe Infra-Station outpost has reached its current prosperity limit . Go and view the outpost mission, then complete the mission to raise the outpost to a higher
guide_text_settlement3_level2_hintThe Reconstruction HQ outpost has reached its current prosperity limit . Go and view the outpost mission, then complete the mission to raise the outpost to a hi
guide_text_settlement4_level2_hintThe Sky King Flats Construction Site outpost has reached its current prosperity limit . Go and view the outpost mission, then complete the mission to raise the
guide_text_settlement_char_garrisonAn operator can be selected to serve as a liaison to the outpost. A liaison who matches the properties of an outpost can boost outpost order acquisition and ord
guide_text_settlement_defense_endThe outpost is now Partially Secure and will not be threatened for a while. A secure outpost will earn stock bills at greater efficiency .
guide_text_settlement_defense_minimapThis is the dynamic map of this outpost. Press or hold and click here to open the detailed map.
guide_text_settlement_defense_openingThe invaders are approaching the outpost. Defeat them before they reach their objectives.
guide_text_settlement_defense_prepareStudy the enemy's attack route, prepare outpost defenses with combat facilities, then press or hold and click Start Battle .
guide_text_settlement_defense_radarStudy the map. The blue spot marks the target the invaders would try to raid or destroy, while the red spot and red line indicate the incursion path predicted b
guide_text_settlement_defense_radar_hintA new invasion alert has been detected by the Early Warning Terminal (EWT). Go to the outpost and interact with this EWT to view the details. Once the Area Defe
guide_text_settlement_defense_sumThis shows details on the outpost's stock bill earning bonus.
guide_text_settlement_descKeep supplying products listed in the orders of the Refugee Camp outpost to make it generate resources and become more prosperous.
guide_text_settlement_introTalk to Soth to manage the outpost .
guide_text_settlement_leaderBesides using the Regional Development System to manage the outpost, you can also talk to outpost manager Soth to open the Outpost Management screen.
guide_text_settlement_levelThe leveled up Refugee Camp has grown and developed. The outpost has a secure source of basic supplies. It now requires a greater range of goods.
guide_text_settlement_level2_hintThe Refugee Camp outpost has reached its current prosperity limit . Go and view the outpost mission, then complete the mission to raise the outpost to a higher
guide_text_settlement_levelupContinuous exchange of goods with the outpost has raised its prosperity to its current limit .
guide_text_settlement_open_hintInfra-Station , a new outpost, is now operational. View it here.
guide_text_settlement_supplyThis shows the amount of Valley Stock Bills acquired.
guide_text_settlement_supply_descValley Stock Bills can be spent at Valley IV Stock Redistribution sites to purchase various valuable goods.
guide_text_settlement_supply_titleOutpost Supplies
guide_text_settlement_titleOutpost: Supplies and Prosperity
guide_text_shaper_2_cleanCuprium Jar production is being restored. This means half of the Jincao Tea production line is completed.
guide_text_shaper_2_fillingThis is the production chain for Jincao Tea .
guide_text_shaper_2_furnanceClick to switch to Fluid Mode .
guide_text_shaper_2_helper_fillingOpen the Filling Unit control panel to check the production formula of Jincao Tea .
guide_text_shaper_2_helper_furnanceThe next step is to switch Refining Unit to Fluid Mode .
guide_text_shaper_2_helper_shaperFirst, switch the Moulding Unit to Fluid Mode .
guide_text_shaper_2_pipeNext, connect the Fluid Pump to the Refining Unit and the Moulding Unit with pipelines .
guide_text_shaper_2_shaperClick to switch to Fluid Mode .
guide_text_shaper_intro_descThe Moulding Unit can process materials with the [Mould] tag to make materials for making medication and food production. Typical product: Amethyst Bottle , mad
guide_text_shaper_intro_titleMoulding Unit
guide_text_shared_building_descThere are a number of experimental facilities in Talos-II used by Endfield Industries to verify Techno-Protocol deployment. They can be treated as shared facili
guide_text_shared_building_titleShared Facility
guide_text_show_electric_outPlease place Thermal Banks and connect them to the power grid to raise AIC power output. Certain facilities can be switched off to reduce power consumption.
guide_text_signal_tower_descConnecting Tata to the Protocom Signal Tower of the Originium Science Park has exposed all Blight Cores in this area. Connecting Tata to the local Protocom Sign
guide_text_signal_tower_titleProtocom Signal Tower
guide_text_snapshot_formationUse this to switch pose types .
guide_text_snsClick on the contact list to view the Baker contacts or chat groups (Bakeries).
guide_text_soil_liquid_plant_descSome planting plots can only be grown in Wuling . An example will be the Amber Rice Plot .
guide_text_soil_liquid_plant_titlePlanting in the Wuling Region
guide_text_spaceship_buildAfter acquiring enough construction materials, click the Construct button to build the cabin.
guide_text_spaceship_build_desDuring exploration, we might find Recycling Stations that provide us with Aerospace Materials.
guide_text_spaceship_build_titleAerospace Materials
guide_text_spaceship_commandcenterGUIDE PLACEHOLDER
guide_text_spaceship_controlcenterBefore leaving the ship, don't forget to assign idle operators to the Control Nexus to build up their trust.
guide_text_spaceship_depot_switchMultiple regional depots have been unlocked. When aboard Dijiang, use this to manually switch between these depots and manage them accordingly.
guide_text_spaceship_exhibitionClick the display slot button or the arrows on two sides to switch between display slots. A display item can be placed in each display slot.
guide_text_spaceship_gender_change1_descGo to the Stasis Core aboard Dijiang and touch the Protocol Singularity to switch the Endministrator's identity.
guide_text_spaceship_gender_change1_titleEndministrator: Identity Switching
guide_text_spaceship_gender_change2_descTouch the Protocol Singularity to switch the Endministrator's identity .
guide_text_spaceship_gender_change2_titleEndministrator: Identity Switching
guide_text_spaceship_growcabinAn operator with zero mood will automatically head to the Central Ring to rest , and will not provide any assignment effects during resting.
guide_text_spaceship_intelligenceGUIDE PLACEHOLDER
guide_text_spaceship_interaction_desInteract with operators aboard Dijiang to talk to them or offer them gifts.
guide_text_spaceship_interaction_titleOffer Gifts
guide_text_spaceship_manufacturingThe Manufacturing Cabin is now manufacturing.
guide_text_spaceship_presentGifts will raise the operators' trust in their Endministrator.
guide_text_spaceship_receptionroomClick the Credit Store tab.
guide_text_spaceship_receptionroom_creditshopItems sold at the Credit Store refresh daily at a fixed schedule.
guide_text_spaceship_receptionroom_creditshop_descEarn credits by visiting a friend's ship and providing Production Assists to their cabins.
guide_text_spaceship_receptionroom_creditshop_titleCredits: Sources
guide_text_spaceship_receptionroom_descAll engraved medals, operator CVs, and weapons acquired can be showcased at the Display Section of the Reception Room. They can be viewed by visiting friends.
guide_text_spaceship_receptionroom_display_achievementEngraved medal showcase edited and saved by the Endministrator will be displayed at the Medal Display Wall in the Reception Room.
guide_text_spaceship_receptionroom_display_characterEndministrator, the Operator CV Wall can be used to showcase various operators in our employment.
guide_text_spaceship_receptionroom_display_weaponClick the Switch Area button to quickly go and edit the display area of the next weapon type.
guide_text_spaceship_receptionroom_display_weapontype_descThe Weapon Display Wall is divided into areas for different weapon types. Each area can be opened to quickly edit the showcase for that weapon type.
guide_text_spaceship_receptionroom_display_weapontype_titleWeapon Display Wall: Areas
guide_text_spaceship_receptionroom_intelligenceGUIDE PLACEHOLDER
guide_text_spaceship_receptionroom_shopsellUse the Stock Redistribution Terminal to quickly view the prices of elastic goods at various regions and sell goods in the storage to earn profits.
guide_text_spaceship_receptionroom_shopsell_1_decEarn credit rewards when a visiting friend sells goods at this terminal. The amount of credits earned is based on the total value of the goods. View the details
guide_text_spaceship_receptionroom_shopsell_1_titleElastic Goods
guide_text_spaceship_receptionroom_titleDisplay Section
guide_text_spaceship_receptionroom_visitlistThere is a daily limit to Production Assists. It is shown here.
guide_text_spaceship_receptionroom_visitor_firstvisitVisit a friend's ship for a tour, provide Production Assists, sell various goods, or engage in various activities.
guide_text_spaceship_receptionroom_visitor_firstvisit_descUse the Stock Redistribution Terminal aboard a friend's ship to check their prices of elastic goods and sell stockpiled goods at their prices.
guide_text_spaceship_receptionroom_visitor_firstvisit_titleGuest Terminal
guide_text_spaceship_receptionroom_visitor_friendhelpThis shows the statuses of various cabins aboard a friend's ship. When a cabin can receive Production Assist, the Production Assist button will appear. Click on
guide_text_spaceship_receptionroom_visitor_shopsellUse the Stock Redistribution Terminal aboard a friend's ship to check their prices of elastic goods and sell stockpiled goods at their prices.
guide_text_spaceship_receptionroom_visitor_visitlistUse the TP Platform or main screen of the visitor system to open this screen and leave the friend's ship.
guide_text_spaceship_recyclestation_descAerospace Materials are needed to construct or upgrade functional cabins aboard Dijiang.
guide_text_spaceship_recyclestation_titleAerospace Material
guide_text_spaceship_unlockarea__titleUnder Maintenance Area
guide_text_spaceship_unlockarea_descLeveling up the Control Nexus also gradually opens up the under maintenance area aboard Dijiang. This frees up more space for constructing more cabins.
guide_text_spaceship_upgradecenterThe upgrade preview shows that leveling the Control Nexus to level 2 unlocks the Growth Chamber and raises the level cap of the existing Manufacturing Cabin.
guide_text_spaceship_upgradecenterhintInteract with the Central Dashboard to level up the Control Nexus.
guide_text_spaceship_upgraderoom_descUpgrading the Control Nexus also makes some cabin upgrades available. An upgraded cabin can have more operators assigned and more production options unlocked.
guide_text_spaceship_upgraderoom_titleCabin: Upgrades
guide_text_splitter_intro_descSelect the Splitter from the Facility List panel, drag it directly into the hotbar, and place it with hotkeys.
guide_text_splitter_intro_titleSplitter (2)
guide_text_squirter_connectThe Sprinkler is a facility that must be supplied with both power and Clean Water .
guide_text_squirter_finalAll Garden Fried Rice ingredients have been acquired. The dish can now be made by accessing the Crafting screen.
guide_text_squirter_intro_descConnect the Sprinkler to a source of water to sprinkle water on the target.
guide_text_squirter_intro_titleSprinkler (2)
guide_text_squirter_manualFirst, we need to open the Crafting screen.
guide_text_squirter_mentionMaterials acquired. Remember how to use the Crafting screen to make food? Go ahead and give it a try!
guide_text_squirter_picThis simulation has simulation plots for growing Redjade Ginseng . The growth rates and other properties of these plots differ from the actual farming plots in
guide_text_squirter_pic_1_titlePlots: Simulation
guide_text_squirter_pic_2_titlePlots: Multiple Rounds of Watering
guide_text_squirter_soilThe Redjade Ginseng is now mature and ready for harvest.
guide_text_start_bombMove the view and aim with . Press to throw the explosive.
guide_text_start_bomb1_descAs the AIC Factory expands and more AIC technologies are researched, AIC Factory facilities can be used to mass produce portable explosives .
guide_text_start_bomb1_titleMaking Portable Explosives
guide_text_start_techtreeLet's take a look at our next goals. Researching the Mining II AIC technology can let us construct Electric Mining Rigs .
guide_text_steam_blocker_descUse cargo crates on the old conveyor belts to block the venting steam and acquire safe passage to the destination.
guide_text_steam_blocker_titleHot Steam: Cargo Crate and Cover
guide_text_storage_filter_hintUse the filter function to customize the types of items to move via the Quick Stash button.
guide_text_storage_hintWhen the panel is open, items in the facility can be directly placed in the Depot. Items in the Depot can also be placed in the facility cache.
guide_text_storage_modeStorage management includes a Quick Stash feature that moves Backpack items to the Depot, freeing up Backpack space.
guide_text_storage_mode_hintWhile in the TP Point safe zone, press or hold and click here to open both the Backpack and Depot.
guide_text_storager_intro_descThe Protocol Stash can store items. When powered, the Protocol Stash can also deliver stored items to the Depot on a regular basis.
guide_text_storager_intro_titleProtocol Stash (1)
guide_text_subhub_hintThe Sub-PAC must be connected to the power grid to work properly. Hence, power must be transmitted from a Relay Tower to a Sub-PAC for it to work.
guide_text_super_pressure_board_descPerform a dive attack to hit the protruding part of a pressure plate and activate it.
guide_text_super_pressure_board_titlePressure Plate: Activation Sequence
guide_text_switch_general_abilityLong-press to switch the Easy Tools action. An example would be Camera for taking photos of various beautiful scenes, Endministrator.
guide_text_switch_modePress the hotkey or hold and click here to switch to Explore Mode that is more conducive for world exploration or fighting enemies.
guide_text_switch_storageClick here to switch to the Valley IV Depot .
guide_text_switch_techtreeTo view another AIC Factory Plan, click here to switch.
guide_text_take_photo_hintWhen the photography target appears in the view of the camera, the shutter button will be highlighted. Press the shutter to complete the monitoring job.
guide_text_take_pictureExpand this list to try more functions.
guide_text_talent_treeThis is the Ability Matrix . It shows the operator's battle skills, talents, and promotion progress.
guide_text_teamUp to 4 operators can be deployed in a team. Click on an empty team position.
guide_text_team_comboFinal Strike has successfully triggered Perlica's combo skill .
guide_text_team_combo_introEvery operator has a combo skill . Casting combo skills does not consume Skill Points (SP) but the casting criteria must be met. Combo skills will enter a coold
guide_text_team_combo_intro_nThe last sequence of basic attack is the Final Strike . Hitting enemies with Final Strike allows the casting of Perlica's combo skill .
guide_text_team_combo_nCombo skills have casting cooldowns but cost no Skill Points (SP) to cast. Try casting combo skills as often as possible.
guide_text_team_descHaving more operators allows the creation of different teams for handling various situations. Use the hotkey or the portal button at the main screen, or the Tea
guide_text_team_introOperators can fight together as a team.
guide_text_team_skillPress the number key to cast Perlica's battle skill .
guide_text_team_skill_nThe team shares a single Skill Points (SP) pool . Use the SP and cast skills accordingly.
guide_text_team_titleTeam Lineups
guide_text_tech2_hintBasic Expansion Core acquired. Basic AIC II can now be unlocked.
guide_text_thickener_intro_descThe Grinding Unit can process materials with the [Grind] tag to make dense and finer powders with the help of grinding materials. Typical product: Dense Ferrium
guide_text_thickener_intro_titleGrinding Unit
guide_text_timid_insect_descThe Timid Originium Slug will start escaping when someone enters their alert radius. It is extremely fast and can even roll around to protect itself.
guide_text_timid_insect_titleTimid Originium Slug
guide_text_tools_asm_mc_intro_descThe Packaging Unit can process materials with the [Package] tag to make explosives or batteries. Typical product 1: LC Valley Battery , made by placing Amethyst
guide_text_tools_asm_mc_intro_titlePackaging Unit (1)
guide_text_tools_bombClick here to pin the formula of Industrial Explosives so it can be seen at the main screen.
guide_text_tp_spaceshipClick here to immediately teleport to Dijiang .
guide_text_tp_spaceship_hintPress or hold and click here to open the map and board Dijiang .
guide_text_training_01_interruptWhen this happens, hit the enemy with a skill to interrupt the charge up.
guide_text_training_01_interrupt_skillHintHold down and press to cast a battle skill.
guide_text_training_01_limitedGuideTitleEnemy Charge Ups and Interruptions
guide_text_training_01_mediaGuideFor some enemies, a white circle appears first when they first enter a charging state . The enemy cannot be interrupted during this time. Wait for the white cir
guide_text_training_02_physicInflictExcellent! Crush has consumed all the enemy's Vulnerability stacks and deals massive DMG.
guide_text_training_02to04_retryArmorBreakReminderThe enemy is no longer Vulnerable ! Cast a skill on them to make them Vulnerable again.
guide_text_training_03_physicInflictHitting a Vulnerable enemy with another Lift effect skill applies 1 more stack of Vulnerability (max: 4), deals Stagger, and lifts the enemy into mid-air.
guide_text_training_04_physicInflictThat's it! The enemy is successfully Knocked Down , has taken some Stagger, and now has 1 more stack of Vulnerability .
guide_text_training_05_limitedGuideTitleArts Inflictions and Bursts
guide_text_training_05_magicInflictTry to apply another stack of Electric Infliction on the target!
guide_text_training_05to09_magicInflictKeep this in mind! Applying 2 Arts Inflictions of the same element triggers an Arts Burst on the enemy instead of an Arts Reaction .
guide_text_training_05to09_retryInflictReminderThe enemy's Arts Infliction will disappear with time! Cast another skill to apply Arts Infliction to the enemy again.
guide_text_training_06_magicInflictCast Perlica's skill to apply an Arts Infliction on the target!
guide_text_training_07_magicInflictExcellent! The Cryo Infliction applied has consumed all the enemy's Arts Infliction stacks and triggered Solidification .
guide_text_training_08_magicInflictElectrification = Any non-Electric Arts Infliction ( / / ) + Electric Infliction .
guide_text_training_09_magicInflictCast Perlica's skill to apply an Arts Infliction on the target!
guide_text_training_10_dodgeAfter performing a dodge during a basic attack sequence, the next basic attack performed quickly afterwards will continue the sequence.
guide_text_training_10_dodge_descUse dash to dodge enemy attacks. Dodging does not interrupt the basic attack sequence. A dodge performed at the moment of enemy attack triggers a Perfect Dodge
guide_text_training_10_dodge_limitedGuideTitleDodge & Perfect Dodge
guide_text_training_10_perfect_dodgePerfect Dodge is a very well-timed dodge. Successfully performing the Perfect Dodge does not interrupt the basic attack sequence, and also recovers some SP.
guide_text_training_11_mediaGuide_descSome powerful enemies have Stagger Nodes . Deal enough Stagger to reach the Stagger Node to interrupt such enemies and make them stumble.
guide_text_training_11_mediaGuide_titleStagger
guide_text_training_11_stance_breakWhen Skill Points (SP) get too low, use basic attack sequences to perform Final Strike that can also effectively deal Stagger to the enemy.
guide_text_training_12_limitedGuideTitlePhysical Status: Breach
guide_text_training_12_physicInflictPogranichnik's skill has the Breach effect.
guide_text_training_resetReminderDon't forget the goals of training course.
guide_text_travelpole_hintPress to unlatch from the zipline.
guide_text_travelpole_hint0_descSet up zipline routes with Zipline Pylons to quickly zip from one Pylon to another. Other Zipline Pylons can be selected as destinations to quickly zip to it.
guide_text_travelpole_hint0_titleZipline Pylon
guide_text_travelpole_intro2_descThe Zipline Tower is an improved version of the Zipline Pylon. It has a longer zipline range and allows the creation of zipline routes that pass through multipl
guide_text_travelpole_intro2_titleZipline Tower (1)
guide_text_travelpole_intro_descSet up zipline routes with Zipline Pylons to quickly zip from one Pylon to another. Approach a Zipline Pylon to latch on to it to start ziplining. Other Zipline
guide_text_travelpole_intro_titleZipline Pylon (2)
guide_text_trchest_supplybox_descSupply crates may contain Clean Water or Xiranite filled in bottles .
guide_text_trchest_supplybox_titleSupply Crate
guide_text_trchest_wrdg001_Area1_2_descOpen instrument safes to acquire various statuettes .
guide_text_trchest_wrdg001_Area1_2_titleInstrument Safe
guide_text_trchest_wrdg_descOpen packages to acquire various classified documents .
guide_text_trchest_wrdg_titlePackage
guide_text_turret_in_powerPower the Gun Tower by placing an Electric Pylon near it. Just make sure the pylon has a working power transmission to a powered Relay Tower or the Sub-PAC.
guide_text_turret_in_power_diffuser_hintTransmit power from the PAC, Sub-PAC, or Relay Tower to an Electric Pylon placed outside the Core AIC Area so that the Electric Pylon can power other facilities
guide_text_unrealwall_descIf a light column contains photosensitive sparks, follow the direction of the sparks to find the optical fog.
guide_text_unrealwall_titleOptical Fog
guide_text_unstable_platform_descA wilted lotus leaf cannot carry as much load and will slowly sink when something heavy is placed on it . The leaf can no longer be stepped upon after it comple
guide_text_unstable_platform_titleLotus Leaf: Wilted Variants
guide_text_usb_loader_unloader_intro_descThe Depot Bus uses Depot Loaders and Depot Unloaders to move items into and out of the Depot respectively.
guide_text_usb_loader_unloader_intro_titleDepot Bus
guide_text_use_item_titleBackpack: Item Usage
guide_text_valuable_depotSpecial, unique, or valuable items found during exploration will be kept in the Valuables Stash . Press or hold and click here to view the Valuables Stash.
guide_text_valuable_equipPieces of gear will be stored at the Valuables Stash. Press the hotkey or hold and click here to view the Valuables Stash.
guide_text_valuable_weaponWeapons and essences will be stored at the Valuables Stash. Press the hotkey or hold and click here to view the Valuables Stash.
guide_text_vending_machine_descOpen auto-vendors to acquire various jarred specimens .
guide_text_vending_machine_titleAuto-Vendor
guide_text_watch_fac_statisticThis displays detailed data on AIC Factory production and consumption across specific periods of time.
guide_text_watch_fac_statistic_hintPress or hold and click here to open the Protosync. There is a button for accessing production and consumption data of the AIC Factory.
guide_text_waterdepth_switch_descThese valves are switches that can control water levels of a nearby water body.
guide_text_waterdepth_switch_titleWater Level Control Valve
guide_text_waterdrone_cooler_unit_descThe required temperature range may keep changing. Adjust the jet drone spraying rate to match the range.
guide_text_waterdrone_cooler_unit_titleArray Stabilizing Rod (1)
guide_text_waterdrone_floating_target_descOverloaded hydrocubes will float in mid-air. Use a jet drone to spray Clean Water at the orange-yellow indicator lights until the lights glow green .
guide_text_waterdrone_floating_target_titleHydrocube: Fixing (2)
guide_text_watergunClick here to select a container filled with the fluid.
guide_text_waterstate_descFerrium turbines are usually used to control other mechanisms. Use a jet drone to spray ferrium turbines so they start turning and control the operations of oth
guide_text_waterstate_titleFerrium Turbine
guide_text_waterstate_wltech_descTo get a rotating mechanism to work properly, use a jet drone and keep spraying fluids at it.
guide_text_waterstate_wltech_titleRotating Mechanism
guide_text_waterwheel_descRotate the canals to the correct angles in the correct sequence to direct the flow of water to the waterwheel, activate a mechanism, and open up a new path.
guide_text_waterwheel_titleCanal Mechanism
guide_text_weaponNew weapon acquired. Press or hold and click here to open the Operator Overview screen.
guide_text_weapon_picWeapon EXP materials and/or other weapons can be used to give a weapon EXP and level it up . When a weapon reaches a level cap, weapon tuning materials must be
guide_text_weapon_pic_titleWeapon: Progression
guide_text_weapon_potentialRaising a weapon's potential increases weapon skill levels and level caps.
guide_text_weapon_shop_descDefeated enemies might drop Valley Stock Bills (VSB). More ways of earning VSB will become available afterwards.
guide_text_weapon_shop_hintValley Stock Bills must be spent to purchase weapons. Stock bills are accepted by most stores as currency.
guide_text_weapon_shop_titleValley Stock Bill: Sources
guide_text_weaponshopGet weapons from the Arsenal Exchange by either using Arsenal Issue or direct purchases with Arsenal Tickets .
guide_text_weaponshop_hintGo to Arsenal Exchange and acquire weapons via Arsenal Issue.
guide_text_weaponshop_titleArsenal Exchange
guide_text_weekly_raid_adventureThis section of the Operational Manual is a quick way to access the Etchspace Salvage game mode.
guide_text_weekly_raid_area_descValley's Aberrants comprise multiple areas. Derangement increases at different rates in different areas. Derangement tends to increase faster when exploring lat
guide_text_weekly_raid_area_titleDerangement: Safe Zones
guide_text_weekly_raid_bombOperators can now equip Industrial Explosives for exploration. However, there is a limit to the number of Industrial Explosives carried. The AIC Factory can be
guide_text_weekly_raid_bomb_missionCompleting the commission has unlocked the Exploration Support Tech: Portable Explosives . This allows an exploration team to bring Industrial Explosives into t
guide_text_weekly_raid_enemy_descThere are many enemies in the Valley's Aberrants. Derangement will continuously increase during battle.
guide_text_weekly_raid_enemy_titleDerangement: Combat
guide_text_weekly_raid_finishPrecipitation nodules and precipitation manifests acquired during exploration are shown here. Precipitation nodules will be auto-converted to a certain amount o
guide_text_weekly_raid_hintIn Valley's Aberrants, press or hold and click here to open the map.
guide_text_weekly_raid_mine_descPrecipitation nodules found during exploration are stored in the Isolation Container . The Isolation Container has a limited capacity and cannot hold more preci
guide_text_weekly_raid_mine_titleIsolation Container
guide_text_weekly_raid_missionClick here to submit the items and complete the commission.
guide_text_weekly_raid_mission_inPress or hold and click here to open the commission and verify the current progress.
guide_text_weekly_raid_pick_descPrecipitation manifests are also stored in the Isolation Container . Precipitation manifests successfully brought from exploration attempts can be used for rese
guide_text_weekly_raid_pick_titleStorage Point
guide_text_weekly_raid_rewardEarn operation metrics by successfully bringing out precipitation nodules or completing commissions . Earn enough operation metrics to acquire rewards.
guide_text_weekly_raid_teamRemember, no operators can equip any tacticals when exploring the Valley's Aberrants. Adjust the team accordingly and start exploring!
guide_text_weekly_raid_travelpole_descSpecial Aberrant Zipline Pylons exist in the Valley's Aberrants. Get close to unlock them for use. Aberrant Zipline Pylons offer an important mode of transport
guide_text_weekly_raid_travelpole_titleAberrant Zipline Pylon
guide_text_weekly_raid_weeklyComplete all Process Commissions to unlock Focus Commissions .
guide_text_weekraid_jumpmachine_descUse large bounce devices to perform super jumps and reach heights that could not be attained by normal jumping. Simply stand on the bounce device and press the
guide_text_weekraid_jumpmachine_titleLarge Bounce Device
guide_text_weekraid_oil_container_descHighly flammable and explosive materials are stored in these barrels. When detonated by explosives , the explosion can set off similar barrels nearby , damage e
guide_text_weekraid_oil_container_titleExplosive Storage Barrel
guide_text_winder_intro_desGear components are essential for gear assembly. Different components are needed to assemble gear of different quality.
guide_text_winder_intro_titleGear Component
guide_text_winder_techtreeThe AIC technology Gearing Tech must be researched to produce gear assembly components.
guide_text_wltechbridge_descXiranite bridges have been constructed in the region of Wuling. Activate the switches to repair these bridges and form paths to previously inaccessible areas.
guide_text_wltechbridge_titleXiranite Bridge
guide_text_wolfgd_chartrainWulfgard's combo skill applies Heat Infliction .
guide_text_wolfgd_chartrain01_02_titleWulfgard: Battle Skill
guide_text_wolfgd_chartrain01_03_titleWulfgard: Combo Skill
guide_text_wolfgd_chartrain01_04_titleWulfgard: Ultimate
guide_text_world_levelupCommitment to exploration has finally raised our Exploration Level . Press or click here to open the Protosync.
guide_text_world_levelup_descHigher Exploration Level also raises the levels of enemies in the world and makes battles more challenging.
guide_text_world_levelup_missionComplete this mission to increase Exploration Level.
guide_text_world_levelup_titleExploration Level: Increasing
guide_text_wuling_domainTo view the development of other regions, click here to switch.
guide_text_wuling_qkbar_hintDifferent regions use different facility hotbars . These hotbars are also independent from each other. This allows different facilities to be placed in the hotb
guide_text_xiranite_blackboxClick here to view simulations for the Forge of the Sky .
guide_text_xiranite_hydrant_descEssentially Xiranite in liquid form. It can be used to eliminate Blight mudflows and activate Xiranite facilities.
guide_text_xiranite_hydrant_titleXiranite Flow Control Node
guide_text_xiranite_oven_amount_1_descOnce expanded, more Forges of the Sky can be placed in Wuling to expand the Xiranite production line.
guide_text_xiranite_oven_amount_1_titleForge Expansion
guide_text_xiranite_ppole_titleXiranite Pylon
guide_text_xiranite_techPress the hotkey or hold and click here to open the AIC Factory Plan.
guide_text_xiranite_tech_descOnly a limited number of Forges of the Sky can be placed. Research certain AIC technologies to place more Forges.
guide_text_xiranite_tech_titleForge of the Sky: Regional Limit
guide_text_yvonne_chartrainYvonne's ultimate enhances her basic attacks (BATK).
guide_text_yvonne_chartrain01_02_titleYvonne: Battle Skill
guide_text_yvonne_chartrain01_03_titleYvonne: Talent
guide_text_yvonne_chartrain01_04_titleYvonne: Combo Skill
guide_text_yvonne_chartrain01_05_titleYvonne: Ultimate
guide_text_yvonne_chartrial01_titleYvonne
guide_title_battle_building_energyCombat Facilities: Charging (2)
guide_title_battle_building_energy_entryCombat Facility: Charging
guide_title_belt1_e1mTransport Belt: Placement
guide_title_belt_e1m6_limitedControl Panel: Logistics Info
guide_title_belt_e1m6_limited_entryTransport Belt Details
guide_title_domain_dev_transportMetastorage Transfer
guide_title_domain_developmentRegional Development Level
guide_title_domain_transportRegional Transfer Screen
guide_title_enemy_interruptInterruption
guide_title_enemy_introEnemies
guide_title_enemy_poise_windowEnemies: Stagger
guide_title_enemy_poise_zeroFinal Strike and Enemy Stagger
guide_title_fac_region_levelup_introExpansion Management System
guide_title_fac_region_levelup_intro_titleCore AIC Area Upgrade
guide_title_loader_e1mDepot and Output Ports
guide_title_place_battle_turretAttack Range
guide_title_player_attackBasic Attack
guide_title_player_skillBattle Skill Usage
guide_title_settlement_defense_prepareCombat Facilities: Placement Limit
guide_title_settlement_defense_sumOperator Intervention & Partially Secure
guide_title_subhubSub-PAC: Operations
guide_title_subhub_1_entrySub-PAC
guide_title_team_combo_introCombo Skills: Usage
guide_title_team_introTeam Combat
guide_title_training_01_mediaGuideEnemy skill charge ups and interrupting them
guide_tsz_picSome Tianshi Pillars may have auxiliary pillars nearby to support their operations.
guide_tsz_pic_titleTianshi Pillar
guide_vibe_vedioPicPipeline Connections
guide_waterButtonWhen close to a full lake or pool, the Fill action of the Easy Tools button will be highlighted. Press or hold and click here to perform the Fill action.
guide_waterButton_introLong-press or hold and long-press here to switch the Easy Tools action.
guide_waterButton_picThe Fill action of Easy Tools is only available in the region of Wuling and cannot be used in Valley IV.
guide_waterButton_pic_titleEasy Tools: Fill
guide_waterFillClick the Confirm button to fill the containers. Try this a few more times.
guide_waterPourClick here to select Clean Water in Ferrium Bottles for pouring. Long-press to quickly increase the number of bottles selected.