Missions & Adventures // 33 missions · 83 tasks · 1070 guide topics
Mission type registry, unlock gates, the exploration-level curve, adventure book tasks and stages, world levels, Kite Station entrusts and the guide-text topic map — all from the client's mission/adventure config tables.
// WORLD LEVELS AdventureWorldLevelTable
| World Lv | Char max Lv | Monster base Lv | Gate mission | Soft-cap down | Soft-cap up |
|---|---|---|---|---|---|
| WL | — | — | 2, 4, 6 | ||
| WL | — | 1, 3, 5 | 4, 6, 8 | ||
| WL | m0m2 | 3, 5, 7 | 2, 4, 6, 10 | ||
| WL | m0m3 | 1, 3, 5, 9 | 4, 6, 8, 12, 14 | ||
| WL | m0m4 | 3, 5, 7, 11, 13 | 2, 4, 6 | ||
| WL | m0m5 | 1, 3, 5 | 4, 6, 8 | ||
| WL | — | 3, 5, 7 | — |
Raising the world level raises the enemy base level and the operator cap; the soft-cap lists show which levels drift down/up when the world level changes.
// EXPLORATION LEVEL AdventureLevelTable
EXP required per Exploration Level (EL), max stamina gained at each level,
and the level-up reward. EL gates the world level via missions m0m2–m0m5.
| Level | EXP to reach | EXP to next | Max stamina | Reward |
|---|---|---|---|---|
| EL | + | — | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × · Miner Overalls × | ||
| EL | + | Oroberyl × · Miner Armor × | ||
| EL | + | Oroberyl × · Miner Gloves × | ||
| EL | + | Oroberyl × · Miner Gauntlets × | ||
| EL | + | Oroberyl × · Emergency Comm × · Emergency Compression Core × | ||
| EL | + | Oroberyl × · AIC Heavy Plate × · AIC Alloy Plate × | ||
| EL | + | Oroberyl × · AIC Light Plate × · AIC Ceramic Plate × | ||
| EL | + | Oroberyl × · AIC Heavy Armor × · AIC Light Armor × · Prototype Heavy Armor × | ||
| EL | + | Oroberyl × · Miner Vest × · Miner Cleansuit × · Prototype Heavy Armor T1 × | ||
| EL | + | Oroberyl × · AIC Gauntlets × · AIC Tactical Gloves × | ||
| EL | + | Oroberyl × · Miner Wrists × · Miner Fists × | ||
| EL | + | Oroberyl × · Armored MSGR Jacket × · Roving MSGR Jacket × | ||
| EL | + | Oroberyl × · Mordvolt Insulation Vest × · Mordvolt Resistant Vest × | ||
| EL | + | Oroberyl × · Armored MSGR Gloves × · Roving MSGR Fists × | ||
| EL | + | Oroberyl × · Mordvolt Insulation Gloves × · Mordvolt Resistant Gloves × | ||
| EL | + | Oroberyl × · Miner Gauntlets T1 × · Miner Gloves T1 × | ||
| EL | + | Oroberyl × · Armored MSGR Flashlight × · Armored MSGR Gyro × · Roving MSGR Flashlight × · Roving MSGR Gyro × | ||
| EL | + | Oroberyl × · Mordvolt Insulation Wrench × · Mordvolt Insulation Wrench T1 × · Mordvolt Insulation Battery × | ||
| EL | + | Oroberyl × · Mordvolt Resistant Wrench × · Mordvolt Resistant Battery × | ||
| EL | + | Oroberyl × · Miner Turbine × · Miner Drive Wheel × | ||
| EL | + | Oroberyl × · Miner Compression Core × · Miner Comm × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × · Aburrey Heavy Armor × · Aburrey Heavy Armor T1 × · Aburrey Light Armor × · Aburrey Light Armor T1 × | ||
| EL | + | Oroberyl × · Catastrophe Heavy Armor × · Catastrophe Heavy Armor T1 × · Armored MSGR Jacket T1 × · Roving MSGR Jacket T1 × | ||
| EL | + | Oroberyl × · Mordvolt Insulation Vest T2 × · Mordvolt Insulation Vest T1 × · Mordvolt Resistant Vest T1 × | ||
| EL | + | Oroberyl × · Miner Armor T1 × · Miner Overalls T1 × · Aburrey Gauntlets × | ||
| EL | + | Oroberyl × · Catastrophe Gloves × · Armored MSGR Gloves T2 × · Armored MSGR Gloves T1 × · Roving MSGR Fists T1 × | ||
| EL | + | Oroberyl × · Mordvolt Insulation Gloves T1 × · Mordvolt Resistant Gloves T1 × · Miner Gloves T2 × · Miner Fists T1 × | ||
| EL | + | Oroberyl × · Aburrey Auditory Chip × · Aburrey UV Lamp × · Aburrey Auditory Chip T1 × · Aburrey Flashlight × | ||
| EL | + | Oroberyl × · Aburrey Sensor Chip × · Aburrey Sensor Chip T1 × · Armored MSGR Flashlight T1 × · Armored MSGR Gyro T1 × | ||
| EL | + | Oroberyl × · Catastrophe Gauze Cartridge × · Catastrophe Gauze Cartridge T1 × · Catastrophe Filter × | ||
| EL | + | Oroberyl × · Roving MSGR Flashlight T2 × · Roving MSGR Flashlight T1 × · Roving MSGR Gyro T1 × | ||
| EL | + | Oroberyl × · Mordvolt Insulation Wrench T2 × · Mordvolt Insulation Battery T1 × · Mordvolt Resistant Wrench T1 × · Mordvolt Resistant Battery T1 × | ||
| EL | + | Oroberyl × · Miner Turbine T1 × · Miner Compression Core T1 × · Miner Drive Wheel T1 × · Miner Comm T1 × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × · Protocol Procession × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × | ||
| EL | + | Oroberyl × |
// ADVENTURE BOOK STAGES AdventureBookStageRewardTable
| Stage | Tasks | Stage completion reward |
|---|---|---|
| Book | Oroberyl × · Intermediate Combat Record × · Arms INSP Kit × · T-Creds × · Sundering Steel × | |
| Book | Oroberyl × · Protodisk × · Cast Die × · T-Creds × · Wild Wanderer × | |
| Book | Oroberyl × · Protoprism × · T-Creds × · Rational Farewell × | |
| Book | Oroberyl × · Intermediate Combat Record × · Arms INSP Kit × · T-Creds × · Chimeric Justice × | |
| Book | Oroberyl × · Protodisk × · Cast Die × · T-Creds × · Ancient Canal × | |
| Book | Oroberyl × · Protoprism × · T-Creds × · Finchaser 3.0 × | |
| Book | Oroberyl × · Intermediate Combat Record × · Arms INSP Kit × · T-Creds × · Stanza of Memorials × | |
| Book | Oroberyl × · Protoprism × · T-Creds × · OBJ Velocitous × | |
| Book | Oroberyl × · Protoset × · Heavy Cast Die × · T-Creds × · OBJ Heavy Burden × | |
| Book | Oroberyl × · Advanced Cognitive Carrier × · Arms INSP Set × · T-Creds × · OBJ Edge of Lightness × | |
| Book | Oroberyl × · Protohedron × · T-Creds × · OBJ Arts Identifier × | |
| Book | Oroberyl × · Advanced Progression Selection Crate Ⅰ × · T-Creds × · OBJ Razorhorn × |
Each stage completes when all its ab_<stage>_* tasks are done.
// ADVENTURE TASKS AdventureTaskTable
| Type | Book | Task | Conditions | Jump target | Rewards |
|---|---|---|---|---|---|
| Daily | — | Log into the game | cond | — | Daily Activity × |
| Daily | — | Spend 60 Sanity points | cond | — | Daily Activity × |
| Daily | — | Spend 120 Sanity points | cond | — | Daily Activity × |
| Daily | — | Defeat 20 enemies | cond | — | Daily Activity × |
| Daily | — | Level up an operator 1 time | cond | jump_char_level_upgrade | Daily Activity × |
| Daily | — | Level up a weapon 1 time | cond | jump_weapon | Daily Activity × |
| Daily | — | Assemble gear 1 time | cond | jump_equip_produce | Daily Activity × |
| Daily | — | Acquire 5 gatherables | cond | — | Daily Activity × |
| Daily | — | Perform crafting 1 time | cond | jump_manul_craft | Daily Activity × |
| Daily | — | Give 1 gift to 1 operator | cond | jump_map_spaceship | Daily Activity × |
| Daily | — | Complete Daily Task 1 time | cond | jump_mission_quest | Daily Activity × |
| Adventure Book | Rest at the TP Point 1 time | cond | jump_map_camp_fire | Operational EXP × · Intermediate Combat Record × | |
| Adventure Book | Restore HP with Buckflower Powder 2 times | cond | — | Operational EXP × · Arms INSP Kit × | |
| Adventure Book | Equip an operator with 1 piece of gear | cond | jump_equip | Operational EXP × · T-Creds × | |
| Adventure Book | Equip 1 operator with tacticals | cond | jump_equip | Operational EXP × · Intermediate Combat Record × | |
| Adventure Book | Upgrade 4 operators to Level 10 | cond | jump_char_level_upgrade | Operational EXP × · Arms INSP Kit × | |
| Adventure Book | Upgrade 2 weapons to Level 10 | cond | jump_weapon | Operational EXP × · T-Creds × | |
| Adventure Book | Complete 1 Basic Training stage | cond | jump_train_basic | Operational EXP × · Intermediate Combat Record × | |
| Adventure Book | Complete Operator Guide: Endministrator | cond | jump_train_char | Operational EXP × · Protodisk × | |
| Adventure Book | Assemble 2 pieces of gray quality gear | cond | jump_equip_produce | Operational EXP × · Arms INSP Kit × | |
| Adventure Book | Submit 1 Aurylene at a TP Point | cond | jump_map_camp_fire | Operational EXP × · Cast Die × | |
| Adventure Book | Upgrade 1 operator to Level 20 | cond | jump_char_level_upgrade | Operational EXP × · Protoprism × | |
| Adventure Book | Complete the main mission [Chapter I Process II: Paving the Way] | cond | jump_mission_main | Operational EXP × · T-Creds × | |
| Adventure Book | Upgrade 4 operators to Level 20 | cond | jump_char_level_upgrade | Operational EXP × · Intermediate Combat Record × | |
| Adventure Book | Complete Protocol Space: Promotions 1 time | cond | jump_dungeon_char | Operational EXP × · Protodisk × | |
| Adventure Book | Complete 3 simulations | cond | jump_blackbox | Operational EXP × · Arms INSP Kit × | |
| Adventure Book | Assemble 4 pieces of green quality gear | cond | jump_equip_produce | Operational EXP × · Cast Die × | |
| Adventure Book | Create and save 1 blueprint | cond | jump_map_hub | Operational EXP × · Protoprism × | |
| Adventure Book | Repair any shared facility 1 time | cond | — | Operational EXP × · T-Creds × | |
| Adventure Book | Promote 1 operator to E1 | cond | jump_char_level_upgrade | Operational EXP × · Intermediate Combat Record × | |
| Adventure Book | In Valley IV, buy staple goods 1 time | cond | jump_map_domain_shop | Operational EXP × · Protodisk × | |
| Adventure Book | Send 1 friend request | cond | jump_friend | Operational EXP × · Arms INSP Kit × | |
| Adventure Book | Unlock 1 Recycling Station | cond | — | Operational EXP × · Cast Die × | |
| Adventure Book | In Dijiang, edit the Reception Room Operator CV Wall 1 time | cond | jump_map_reception_teleport | Operational EXP × · Protoprism × | |
| Adventure Book | Buy gifts from the Stock Redistribution system and give 1 gift to any operator aboard Dijiang | cond | jump_map_spaceship | Operational EXP × · T-Creds × | |
| Adventure Book | Upgrade 1 operator to Level 30 | cond | jump_char_level_upgrade | Operational EXP × · Intermediate Combat Record × | |
| Adventure Book | In Valley IV, reach Regional Development Level 3 | cond | jump_domain_tundra | Operational EXP × · Protodisk × | |
| Adventure Book | Raise any outpost to Outpost Prosperity Level 2 | cond | jump_domain_tundra | Operational EXP × · Arms INSP Kit × | |
| Adventure Book | Use the Crafting feature and craft 5 different items | cond | jump_manul_craft | Operational EXP × · Cast Die × | |
| Adventure Book | In Valley IV, raise a Stock Redistributor's stock coverage to Level 2 | cond | jump_map_domain_shop | Operational EXP × · Protoprism × | |
| Adventure Book | Open 5 storage crates | cond | — | Operational EXP × · T-Creds × | |
| Adventure Book | Upgrade 1 operator to Level 40 | cond | jump_char_level_upgrade | Operational EXP × · Intermediate Combat Record × | |
| Adventure Book | In Valley IV, reach Regional Development Level 5 | cond | jump_domain_tundra | Operational EXP × · Protodisk × | |
| Adventure Book | Submit 10 Aurylenes at TP Points | cond | jump_map_camp_fire | Operational EXP × · Arms INSP Kit × | |
| Adventure Book | Purchase elastic goods in Valley IV 1 time | cond | jump_domain_shop_tundra | Operational EXP × · Cast Die × | |
| Adventure Book | Research 13 Basic AIC Plan (factory tech tree) technologies | cond | jump_fac_techtree | Operational EXP × · Protoprism × | |
| Adventure Book | In Valley IV, add 2 Stock Redistributors into the system | cond | — | Operational EXP × · T-Creds × | |
| Adventure Book | Upgrade 2 operators to Level 40 | cond | jump_char_level_upgrade | Operational EXP × · Intermediate Combat Record × | |
| Adventure Book | Upgrade 1 weapon to Level 40 | cond | jump_weapon | Operational EXP × · Protodisk × | |
| Adventure Book | In Dijiang, upgrade any cabin 1 time | cond | jump_map_spaceship | Operational EXP × · Arms INSP Kit × | |
| Adventure Book | Assemble 4 pieces of blue quality gear | cond | jump_equip_produce | Operational EXP × · Cast Die × | |
| Adventure Book | Equip 1 operator with 3 pieces of blue or better quality gear, and activate a set effect | cond | jump_equip | Operational EXP × · Protoprism × | |
| Adventure Book | In Valley IV, raise any depot node to Level 2 and complete Pack and Deliver 1 time | cond | jump_domain_depot_tundra | Operational EXP × · T-Creds × | |
| Adventure Book | Promote 1 operator to E2 | cond | jump_char_level_upgrade | Operational EXP × · Intermediate Combat Record × | |
| Adventure Book | Tune 1 weapon to T2 | cond | jump_weapon | Operational EXP × · Protodisk × | |
| Adventure Book | In Valley IV, reach Regional Development Level 6 | cond | jump_domain_tundra | Operational EXP × · Arms INSP Kit × | |
| Adventure Book | Unlock 2 depot nodes | cond | — | Operational EXP × · Cast Die × | |
| Adventure Book | Unlock 5 Recycling Stations | cond | — | Operational EXP × · Protoprism × | |
| Adventure Book | Submit 20 Aurylenes at TP Points | cond | jump_map_camp_fire | Operational EXP × · T-Creds × | |
| Adventure Book | Promote 2 operators to E2 | cond | jump_char_level_upgrade | Operational EXP × · Intermediate Combat Record × | |
| Adventure Book | Tune 2 weapons to T2 | cond | jump_weapon | Operational EXP × · Protodisk × | |
| Adventure Book | Raise any outpost to Outpost Prosperity Level 3 | cond | jump_domain_tundra | Operational EXP × · Arms INSP Kit × | |
| Adventure Book | Research 32 Basic AIC Plan (factory tech tree) technologies | cond | jump_fac_techtree | Operational EXP × · Cast Die × | |
| Adventure Book | Clear Energy Alluvium 1 time | cond | jump_dungeon_enemy_spawner | Operational EXP × · Protoprism × | |
| Adventure Book | Reach Exploration Level 4 | cond | — | Operational EXP × · T-Creds × | |
| Adventure Book | Promote 4 operators to E2 | cond | jump_char_level_upgrade | Operational EXP × · Elementary Cognitive Carrier × | |
| Adventure Book | Upgrade 2 operators to Level 60 | cond | jump_char_level_upgrade | Operational EXP × · Protoset × | |
| Adventure Book | Upgrade 1 weapon to Level 60 | cond | jump_weapon | Operational EXP × · Arms INSP Kit × | |
| Adventure Book | Upgrade 1 operator's skill to Level 6 | cond | jump_char_level_upgrade | Operational EXP × · Heavy Cast Die × | |
| Adventure Book | Assemble 4 pieces of purple quality gear | cond | jump_equip_produce | Operational EXP × · Protohedron × | |
| Adventure Book | Reach Exploration Level 5 | cond | — | Operational EXP × · T-Creds × | |
| Adventure Book | Promote 1 operator to E3 | cond | jump_char_level_upgrade | Operational EXP × · Elementary Cognitive Carrier × | |
| Adventure Book | Tune 1 weapon to T3 | cond | jump_weapon | Operational EXP × · Protoset × | |
| Adventure Book | Complete RE-Crisis 1 time | cond | jump_dungeon_boss_rush | Operational EXP × · Arms INSP Kit × | |
| Adventure Book | Complete 1 environment monitoring job | cond | jump_kitestation_wuling | Operational EXP × · Heavy Cast Die × | |
| Adventure Book | In Wuling, reach Regional Development Level 4 | cond | jump_domain_wuling | Operational EXP × · Protohedron × | |
| Adventure Book | Reach Exploration Level 6 | cond | — | Operational EXP × · T-Creds × | |
| Adventure Book | Promote 1 operator to E4 | cond | jump_char_level_upgrade | Operational EXP × · Metadiastima Photoemission Tube × | |
| Adventure Book | Tune 1 weapon to T4 | cond | jump_weapon | Operational EXP × · D96 Steel Sample 4 × | |
| Adventure Book | Successfully etch an essence 1 time | cond | jump_gem_enhance | Operational EXP × · Tachyon Screening Lattice × | |
| Adventure Book | Assemble 4 pieces of gold quality gear | cond | jump_equip_produce | Operational EXP × · Quadrant Fitting Fluid × | |
| Adventure Book | Complete Crisis Drills 1 time | cond | jump_dungeon_special_resource | Operational EXP × · Triphasic Nanoflake × | |
| Adventure Book | Research 10 Wuling AIC Plan (factory tech tree) technologies | cond | jump_fac_techtree | Operational EXP × · T-Creds × |
Condition type ids are the raw conditionType enums; jump targets are the
in-game system-jump ids.
// MISSION UNLOCKS MissionUnlockInfoTable
| Mission | Unlocks | Description |
|---|---|---|
a1m4 | game mode | Complete this mission to unlock the game mode: Umbral Monument |
db01m1 | game mode | Complete this mission to unlock the game mode: Etchspace Salvage |
f1m10 | feature | Complete this mission to unlock the feature: Eco-Farming |
f1m20 | feature | Complete this mission to unlock the feature: Gear artificing |
f1m22 | base upgrade | Complete this mission to upgrade Dijiang and unlock new functional cabins |
f1m24 | feature | Complete this mission to unlock the feature: Depot nodes , which can raise local depot storage limits |
f1m24d1 | game mode | Complete this mission to unlock the depot node game mode: Pack and Deliver |
f1m26 | feature | Complete this mission to unlock the feature: AIC Steward . It can help upgrade the Core AIC Area |
f1m3 | feature | Complete this mission to unlock the feature: Stock Redistribution where various supplies and goods can be purchased |
f1m3d1 | feature | Complete this mission to unlock trading of Elastic Goods and authorize stock redistribution in the remaining areas |
f1m4d1 | unlock | Complete this mission to unlock: Area Defense missions |
f1m5 | game mode | Complete this mission to unlock the game mode: Area Defense |
f1m6 | base upgrade | Complete this mission to upgrade Dijiang and unlock new functional cabins |
f1m7d1 | unlock | Complete this mission to unlock: Outpost: Reconstruction Headquarters |
f1m9d1 | unlock | Complete this mission to unlock: Outpost: Infra-Station |
m0m2 | exploration level | Complete this mission to increase Exploration Level |
m0m3 | exploration level | Complete this mission to increase Exploration Level |
m0m4 | exploration level | Complete this mission to increase Exploration Level |
m0m5 | exploration level | Complete this mission to increase Exploration Level |
m1m24 | unlock | Complete this mission to unlock: Industrial Explosives production |
sm1l3m1 | unlock | This mission unlocks the area: Aburrey Quarry |
sm2l1m1 | map area | Complete this mission series to display the map area: Jingyu Valley - Stragglers Grove |
sm2l1m2 | map area | Complete this mission series to display the map area: Jingyu Valley - Stragglers Grove |
sm2l1m3 | map area | Complete this mission series to display the map area: Jingyu Valley - Stragglers Grove |
sm2l1m4 | map area | Complete this mission series to display the map area: Jingyu Valley - Stragglers Grove |
// MISSION TYPES MissionTypeInfoTable
| Type | Visibility | View | Sort priority |
|---|---|---|---|
| Type 0 | visible | track () | |
| Type 9 | visible | track () | |
| Type 11 | visible | system () | |
| Type 2 | visible | list () | |
| Type 7 | visible | list () | |
| Type 1 | visible | chapter () | |
| Type 10 | visible | chapter () | |
| Type 5 | visible | hidden () | |
| Type 4 | hidden | hidden () | |
| Type 8 | hidden | hidden () |
// KITE STATION ENTRUSTS KiteStationEntrustTasksTable
kitestation_002_1 Kite Station entrusts · KiteStationEntrustTasksTable
| Entrust | Mission | Flags | Reward tiers |
|---|---|---|---|
| Beacon Damaged in the Blight Tide | m1m26 | guide | Lv1 · Lv2 · Lv3 · Lv4 |
| Cistern Originium Slugs | m1m27 | repeatableguide | Lv1 · Lv2 · Lv3 · Lv4 |
| Rainbow Fin | m1m28 | repeatableguide | Lv1 · Lv2 · Lv3 · Lv4 |
| Indoor Crops | m1m29 | repeatableguide | Lv1 · Lv2 · Lv3 · Lv4 |
| Ancient Tree | m1m30 | repeatableguide | Lv1 · Lv2 · Lv3 · Lv4 |
| Collapsed Tianshi Pillar | m1m31 | repeatableguide | Lv1 · Lv2 · Lv3 · Lv4 |
| "Eternal Sunset" | m1m32 | repeatableguide | Lv1 · Lv2 · Lv3 · Lv4 |
| "Cleansing Jade" | m1m33 | repeatableguide | Lv1 · Lv2 · Lv3 · Lv4 |
Reward tiers follow the world level; details below.
// Entrust details
m1m26There is a detection beacon damaged by the Blight Tide. An update to the beacon's current status is required. Help the Tianshi Bureau Academy perform its research and improvement tasks.
The detection beacon is a special device for logging Blight readings and can provide constant data gathering in normal Blighted environments. However, it is incapable of withstanding a Blight Tide dir
shot Photograph the beacon damaged in the Blight Tide
| WL tier 1 | WL tier 2 | WL tier 3 | WL tier 4 |
|---|---|---|---|
| Wuling Stock Bill × | Wuling Stock Bill × | Wuling Stock Bill × | Wuling Stock Bill × |
m1m27Cistern Originium Slugs either live independently or in groups depending on the local ecology or environment. Additional information is required by the Tianshi Bureau Academy to learn more about such
Cistern Originium Slugs usually exist in groups in places with abundant water and tend to be unusually active.
shot Photograph a group of Cistern Originium Slugs
| WL tier 1 | WL tier 2 | WL tier 3 | WL tier 4 |
|---|---|---|---|
| Wuling Stock Bill × | Wuling Stock Bill × | Wuling Stock Bill × | Wuling Stock Bill × |
m1m28Powered bamboo rafts have been furnished with modulators to avoid disturbing aquatic organisms. Actual responses by rainbow fins towards a working bamboo raft are still required to help the Tianshi Bu
Early powered rafts tend to disturb the aquatic wildlife. However, as modulators become more popular, the population of many aquatic organisms, including rainbow fins, have rebounded to their original
shot Photograph the rainbow fin in the water
| WL tier 1 | WL tier 2 | WL tier 3 | WL tier 4 |
|---|---|---|---|
| Wuling Stock Bill × | Wuling Stock Bill × | Wuling Stock Bill × | Wuling Stock Bill × |
m1m29The indoor testing plot video cameras are down for maintenance. Gather information on the current status of the test plots to help the Tianshi Bureau Academy analyze their data.
The aim of setting up the indoor testing plot is to select plant varieties that grow better in artificial environments and identify crop cultivars capable of growing in extreme environments.
shot Photograph the growing crop
| WL tier 1 | WL tier 2 | WL tier 3 | WL tier 4 |
|---|---|---|---|
| Wuling Stock Bill × | Wuling Stock Bill × | Wuling Stock Bill × | Wuling Stock Bill × |
m1m30Strange noises have been recently heard near the Ancient Tree. More information is required to help the monitoring center keep track of the local ecology.
This ancient tree has been growing in this tiny pond even before the monitoring center was built. The mini-ecosystem it sustains can help reflect the levels of local Blight.
shot Photograph the ancient tree in the small lake
| WL tier 1 | WL tier 2 | WL tier 3 | WL tier 4 |
|---|---|---|---|
| Wuling Stock Bill × | Wuling Stock Bill × | Wuling Stock Bill × | Wuling Stock Bill × |
m1m31There is an abandoned Tianshi Pillar. Information is required about epiphytes growing on the collapsed structure to help determine the "necessity in removing the collapsed Tianshi Pillar".
As new Tianshi Pillars are deployed, older structures no longer at critical locations would be abandoned. They would only be removed if they exert undesirable influences to the local ecosystem.
shot Photograph the collapsed Tianshi Pillar
| WL tier 1 | WL tier 2 | WL tier 3 | WL tier 4 |
|---|---|---|---|
| Wuling Stock Bill × | Wuling Stock Bill × | Wuling Stock Bill × | Wuling Stock Bill × |
m1m32There is a pink-leafed tree growing in a certain pavilion. More information is needed to help the monitoring center determine the cause behind the sudden leaf drop of the "Eternal Sunset".
People are still arguing which of these came first, the tree or the pavilion. But one thing remains true: The tree is a centerpiece in the memories of many Wulingers.
shot Photograph the "Eternal Sunset" growing in the middle of the pavilion
| WL tier 1 | WL tier 2 | WL tier 3 | WL tier 4 |
|---|---|---|---|
| Wuling Stock Bill × | Wuling Stock Bill × | Wuling Stock Bill × | Wuling Stock Bill × |
m1m33There is a white-leafed tree growing from the sides of a stone pillar. More information is required to help the monitoring center determine if "the 'Cleansing Jade' is falling off".
Legend speaks of a Tianshi who attained the ultimate truth of his technical arts in this location. He then planted a seed into the stone wall. Being a vessel of the past, the seed later grew and becam
shot Photograph the "Cleansing Jade" growing out of a pillar
| WL tier 1 | WL tier 2 | WL tier 3 | WL tier 4 |
|---|---|---|---|
| Wuling Stock Bill × | Wuling Stock Bill × | Wuling Stock Bill × | Wuling Stock Bill × |
// INTERACTIVE MISSION OBJECTS InteractiveMissionDataTable
| Object | Use type |
|---|---|
int_minerbase_iron | |
int_minerbase_originium | |
int_minerbase_quartz | |
int_miner_1 | |
int_miner_2 | |
int_powerpole_large | |
int_powerpole_small |
// GUIDE TOPICS GuideTextTable · 2966 EN texts / 3820 rows
Tutorial/guide prompts grouped by topic key (trailing digits stripped); one sample line per topic, truncated. Full story text is intentionally not reproduced.
Filter:
| Topic | Texts | Sample |
|---|---|---|
giude_text_pushedbox | Floating Crate (1) | |
guide_blackbox_5_powerline | Select Start Transmission to start power transmission. | |
guide_blackbox_miner_3_helper | Place the Fluid Pump at the lakeside position indicated by the hologram . | |
guide_blackbox_miner_3_start | The Hydro Mining Rig is a facility driven by water . | |
guide_desc_battle_building_energy | Combat facilities must be powered and have enough charges to attack enemies. Combat facility charging status is visible from its appearance. The charging ring s | |
guide_desc_belt1_e1m | Click on the ground to start placing the transport belt. Move and adjust the view with to draw out the belt to a desired destination, then click the ground agai | |
guide_desc_domain_dev_transport | The region of Valley IV has met the criteria for transferring items to other regions . Once an AIC Factory is unlocked in a new region, items can be transferred | |
guide_desc_domain_development | Raising Regional Development Level (RDL) makes various functions available. It also increases mineral ore yields and AIC Factory facility placement limits in va | |
guide_desc_domain_transport | The depots of various regions are independent of one another . Items from depots of other regions can be transferred into the local depot. | |
guide_desc_fac_region_levelup_intro | Every Core AIC Area can be upgraded. Approach the AIC Steward near the Core AIC Area to open the Expansion Management System. | |
guide_desc_loader_e1m | The Protocol Automation-Core (PAC) and Sub-PAC are connected to the Depot . Once an item is selected for an output port, it will start to unload the selected it | |
guide_desc_place_battle_turret | The Gun Tower is a combat facility. When operational, it automatically attacks enemy targets within its attack range. | |
guide_desc_settlement_defense_prepare | Completing the Operator Intervention battle increases the combat facilities placement limit of this outpost. This increase can be seen at the top of the UI scre | |
guide_desc_settlement_defense_sum | Some outposts will have an Early Warning Terminal. Whenever the outpost levels up , the Early Warning Terminal will detect and indicate new threats of incursion | |
guide_desc_subhub | The Sub-PAC and PAC share similar functions. Both can be used as TP Points and automatically supply power to Electric Pylons within their Core AIC Areas. | |
guide_domain_transport_1_title | Regional Transfer | |
guide_dumper_pic | Fluid Supply Unit: Fluid Supplying | |
guide_dumper_pic_title | Fluid Supply Unit | |
guide_farm_formulaUnlock | Press the hotkey or hold and click here to open the Backpack. | |
guide_farm_intro | Press the hotkey or hold and click here to open the Backpack. | |
guide_gorup_wiki | The Endfield Database is a collection of various information about Talos-II. | |
guide_limit_conditioner | Item Control Port | |
guide_limit_doodad | Gathering & Crafting | |
guide_limit_marker | Memo Beacon | |
guide_limit_miner | Portable Originium Rig | |
guide_limit_outside_power | Electric Nexus | |
guide_limit_power_link | Relay Tower: Power Transmission | |
guide_limit_repair | Repairing Facilities with Materials | |
guide_limit_scan | Easy Tools: Scan | |
guide_limit_winder | Gearing Unit & Components | |
guide_liquidStorage | Fluid Tank can be used to store a single type of fluid . | |
guide_liquidTechTree | Press the hotkey or hold and click here to open the AIC Factory Plan . | |
guide_liquid_connector_intro | Pipe Bridge | |
guide_liquid_converger_intro | Pipe Converger | |
guide_pumpDumper_pic | "Limited" capacity water bodies in Wuling have water levels that can change . These include ponds and reservoirs. | |
guide_pumpDumper_pic_title | Changing Fluid Levels | |
guide_pump_pic | Fluid Pump: Placement | |
guide_pump_pic_title | Fluid Pump | |
guide_scan_vedio_title | Scanning: Fluids | |
guide_text_01boss_combo | Press to cast the combo skill . | |
guide_text_01boss_enhanced_skill | Press number key to cast the enhanced battle skill . | |
guide_text_01boss_skill | Press number key to cast the teammate's battle skill . | |
guide_text_01boss_team | When the controlled operator starts fighting, other operators will also fight automatically . | |
guide_text_01boss_ultimate | Long-press to cast the ultimate . | |
guide_text_accelerate_mushroom_desc | Touching a vortex gives a temporary speed boost to the controlled operator. | |
guide_text_accelerate_mushroom_title | Vortex | |
guide_text_achievement | The Path of Glory has information on various Talos-II engraved medals. | |
guide_text_achievement_intro | The Path of Glory is now available. Click here to open it. | |
guide_text_achievement_picture | The edited medal showcase will be displayed at the personal Profile and Dijiang. Progress through the main mission to unlock more ways to display the medals. | |
guide_text_achievement_title | Engraved Medal: Showcase Editing | |
guide_text_activity_gacha | Progress through the main mission to acquire New Horizons HH-10×Permit that can be used in New Horizons Headhunting. | |
guide_text_adventure_book | Operational Manual system authority level unlocked. Press or hold and click here to open the Operational Manual . | |
guide_text_adventure_levelup_des | A higher Authority Level is required to progress through the main mission . Gaining Authority Levels also provides various rewards such as gear templates and hi | |
guide_text_adventure_levelup_title | Authority Level | |
guide_text_aglina_chartrain | Gilberta's battle skill continuously pulls in nearby enemies and then applies Nature Infliction to enemies within its area of effect. | |
guide_text_aglina_chartrain01_02_title | Gilberta: Battle Skill | |
guide_text_aglina_chartrain01_03_title | Gilberta: Combo Skill | |
guide_text_aglina_chartrain01_04_title | Gilberta: Ultimate | |
guide_text_aglina_chartrial | Gilberta is a supporter with both Arts and Physical abilities. She can quickly Lift enemies after triggering Arts Reactions . Once cast, her ultimate also appli | |
guide_text_aglina_chartrial01_title | Gilberta | |
guide_text_anchor_wave_des | Ankhors can constantly emit dangerous shockwaves . If the controlled operator is hit by this shockwave, the entire team will be forced to retreat. | |
guide_text_anchor_wave_title | Ankhor and Ankhor Shockwave | |
guide_text_ardelia_chartrain | Ardelia's battle skill deals Nature DMG to the target. | |
guide_text_ardelia_chartrain01_02_title | Ardelia: Battle Skill | |
guide_text_ardelia_chartrain01_03_title | Ardelia: Combo Skill | |
guide_text_ardelia_chartrain01_04_title | Ardelia: Ultimate | |
guide_text_attacked_switch_desc | A reactive device temporarily changes its operation mode when attacked or hit by an explosion . | |
guide_text_attacked_switch_title | Reactive Device | |
guide_text_attribute | Every operator has 4 attributes: Strength (STR), Agility (AGI), Intellect (INT), and Will (WILL). These attributes give operators different stat bonuses . | |
guide_text_attribute_title | Attribute | |
guide_text_aurora_chartrain | Snowshine's battle skill grants Protection to nearby operators. If Snowshine is attacked during her battle skill, she performs a retaliation bash that applies 1 | |
guide_text_aurora_chartrain01_02_title | Snowshine: Battle Skill | |
guide_text_aurora_chartrain01_03_title | Snowshine: Combo Skill | |
guide_text_aurora_chartrain01_04_title | Snowshine: Ultimate | |
guide_text_avywen_chartrain | Avywenna's combo skill is triggered when the controlled operator performs a Final Strike on a target with Electric Infliction or Electrification . | |
guide_text_avywen_chartrain01_02_title | Avywenna: Combo Skill | |
guide_text_avywen_chartrain01_03_title | Avywenna: Battle Skill | |
guide_text_avywen_chartrain01_04_title | Avywenna: Ultimate | |
guide_text_azrila_chartrain | Ember's battle skill applies Knock Down on the enemy. If Ember takes DMG from the enemy while casting her battle skill, the skill also deals some additional Sta | |
guide_text_azrila_chartrain01_02_title | Ember: Battle Skill | |
guide_text_azrila_chartrain01_04_title | Ember: Combo Skill | |
guide_text_azrila_chartrain01_05_title | Ember: Ultimate | |
guide_text_bag_full | No new items can be acquired when the Backpack is full. Go to a safe zone and move extra items to the Depot or destroy items no longer required. | |
guide_text_bagfull_hint | Backpack is full. Ferrium Bottles have been stored at the Depot. Go to the nearby TP Point to move them into the Backpack . | |
guide_text_balloon_desc | The locations of Protocol Dataloggers are already marked on the map. Use map markers to find these Protocol Dataloggers . | |
guide_text_balloon_title | Protocol Datalogger | |
guide_text_bandwidth_des | Every region has its own Protocol Capacity . Different facilities take up different amounts of Protocol Capacity and placing them outside the Core AIC Area uses | |
guide_text_bandwidth_title | Protocol Capacity and Restrictions | |
guide_text_battery_desc | Valley batteries have been produced. Thermal Banks can also use batteries to generate power. Batteries generate more power and reduce overall consumption of Ori | |
guide_text_battery_hint | Power output is currently very high. Recommend using battery power generation at the Thermal Banks to raise power efficiency and reduce Originium Ore consumptio | |
guide_text_battery_title | Power Generation: Batteries | |
guide_text_battle_airborne_desc | Skills with the Lift effect first make the enemy Vulnerable . If the enemy is already Vulnerable , such skills then apply the actual Physical Status of Lifted : | |
guide_text_battle_airborne_title | Physical Status: Lift | |
guide_text_battle_breakarmor_desc | By consuming more Vulnerability stacks, Breach makes the enemy take even more Physical DMG . | |
guide_text_battle_breakarmor_title | Physical Status: Breach | |
guide_text_battle_cannon_2_desc | When charged by the power grid or batteries, HE Grenade Towers can automatically attack enemies within range. The tower fires HE grenades that explode near enem | |
guide_text_battle_cannon_2_title | HE Grenade Tower | |
guide_text_battle_cannon_desc | When charged by the power grid or batteries, Grenade Towers can automatically attack enemies within range. The grenades explode upon hitting the enemy to deal H | |
guide_text_battle_cannon_title | Grenade Tower | |
guide_text_battle_cold_desc | To an enemy with Cryo Infliction , applying another Cryo Infliction adds 1 more stack of Cryo Infliction and deals Cryo DMG . | |
guide_text_battle_cold_title | Arts Burst: Cryo | |
guide_text_battle_combust_desc | To an enemy with a non-Heat Arts Infliction , applying Heat Infliction consumes all Arts Inflictions , deals 1 initial hit of Heat DMG , and triggers the Arts R | |
guide_text_battle_combust_title | Arts Reaction: Combustion | |
guide_text_battle_conduct_desc | To an enemy with non-Electric Arts Infliction , applying Electric Infliction consumes all Arts Infliction , deals 1 initial hit of Electric DMG , and triggers t | |
guide_text_battle_conduct_title | Arts Reaction: Electrification | |
guide_text_battle_corrode_desc | To an enemy with non-Nature Arts Infliction , applying Nature Infliction consumes all Arts Infliction, deals 1 initial hit of Nature DMG , and triggers the Arts | |
guide_text_battle_corrode_title | Arts Reaction: Corrosion | |
guide_text_battle_fire_desc | To an enemy with Heat Infliction , applying another Heat Infliction adds 1 more stack of Heat Infliction and deals Heat DMG . | |
guide_text_battle_fire_title | Arts Burst: Heat | |
guide_text_battle_fog_desc | When charged by the power grid or batteries, Marsh Gas Mk I towers can automatically attack enemies within range. The tower fires special gas bombs that deal Na | |
guide_text_battle_fog_title | Marsh Gas Mk I | |
guide_text_battle_freeze_desc | To an enemy with non-Cryo Arts Infliction , applying Cryo Infliction consumes all Arts Infliction, deals 1 initial hit of Cryo DMG , and triggers the Arts React | |
guide_text_battle_freeze_title | Arts Reaction: Solidification | |
guide_text_battle_frost_desc | When charged by the power grid or batteries, LN Towers can automatically attack enemies within range. LN crystals can slow the movement of enemies hit. | |
guide_text_battle_frost_title | LN Tower | |
guide_text_battle_knockback_desc | Skills with the Crush effect first make the enemy Vulnerable . If the enemy is already Vulnerable , such skills then apply the actual Physical Status of Crushed | |
guide_text_battle_knockback_title | Physical Status: Crush | |
guide_text_battle_knockdown_desc | Skills with the Knock Down effect first make the enemy Vulnerable . If the enemy is already Vulnerable , such skills then apply the actual Physical Status of Kn | |
guide_text_battle_knockdown_title | Physical Status: Knock Down | |
guide_text_battle_laser_desc | When charged by the power grid or batteries, Beam Towers can automatically attack enemies within range. Beam Towers deal massive Electric DMG against a single e | |
guide_text_battle_laser_title | Beam Tower | |
guide_text_battle_levelup_desc | Defeating enemies gives team operators EXP. With enough EXP, operators can level up and improve their base stats and attributes. | |
guide_text_battle_levelup_title | Combat: Leveling Up | |
guide_text_battle_lightning_desc | When charged by the power grid or batteries, Surge Towers can automatically attack enemies within range. After hitting an enemy, the arc surge can chain up to 2 | |
guide_text_battle_lightning_title | Surge Tower | |
guide_text_battle_nature_desc | To an enemy with Nature Infliction , applying another Nature Infliction adds 1 more stack of Nature Infliction and deals Nature DMG . | |
guide_text_battle_nature_title | Arts Burst: Nature | |
guide_text_battle_ope_combust_desc | Certain enemy skills can apply stacks of Heat Infliction to operators. At 4 stacks, the operator becomes Combusted : Temporarily suffer continuous Heat DMG that | |
guide_text_battle_ope_combust_title | Operator Debuff: Combustion | |
guide_text_battle_ope_conduct_desc | Certain enemy skills can apply stacks of Electric Infliction to operators. At 4 stacks, the operator becomes Electrified : Temporarily stunned and take more Art | |
guide_text_battle_ope_conduct_title | Operator Debuff: Electrification | |
guide_text_battle_ope_corrode_desc | Certain enemy skills can apply stacks of Nature Infliction to operators. At 4 stacks, the operator becomes Corroded : Cannot dash and suffer movement speed redu | |
guide_text_battle_ope_corrode_title | Operator Debuff: Corrosion | |
guide_text_battle_ope_freeze_desc | Certain enemy skills can apply stacks of Cryo Infliction to operators. At 4 stacks, the operator becomes Solidified : Cannot move for a certain duration. | |
guide_text_battle_pulse_desc | To an enemy with Electric Infliction , applying another Electric Infliction adds 1 more stack of Electric Infliction and deals Electric DMG . | |
guide_text_battle_pulse_title | Arts Burst: Electric | |
guide_text_battle_shockwave_desc | When charged by the power grid or batteries, the Omnidirectional Sonic Tower can automatically attack enemies within the area. The tower emits non-damaging soni | |
guide_text_battle_shockwave_title | Omnidirectional Sonic Tower | |
guide_text_battle_sniper_desc | When charged by the power grid or batteries, Sentry Towers can automatically attack enemies within range. When facing multiple enemies, Sentry Towers will first | |
guide_text_battle_sniper_title | Sentry Tower | |
guide_text_battle_turret_2_desc | When charged by the power grid or batteries, Heavy Gun Towers can automatically attack enemies within range. Every 4th round fired by the Heavy Gun Tower is an | |
guide_text_battle_turret_2_title | Heavy Gun Tower | |
guide_text_belt1_e1m | Time to learn how to use transport belts to automate production. | |
guide_text_belt1_e1m6_hint | Click the Sub-PAC output port to make it the starting point of the transport belt, then move and adjust the view with to follow the holographic indicators and c | |
guide_text_belt2_e1m | Start placing the transport belt at the Refining Unit output port to move the Origocrusts produced from the facility. | |
guide_text_belt2_e1m6_hint | Tap the ground to start placing the transport belt. Move and adjust the view with to draw out the belt to a desired destination, then tap the ground again to pl | |
guide_text_belt_e1m6_limited | Transport belts are basic logistics units. They are used to move materials and products between facilities. Transport belts can only be placed in the Core AIC A | |
guide_text_blackbox_1_complete | When all simulation goals are completed, the completed status will be shown here. | |
guide_text_blackbox_1_furance | AIC facilities can process different raw materials to produce various factory goods and products. The Refining Unit processes materials by refining them. | |
guide_text_blackbox_1_grinder | The Shredding Unit processes materials by shredding them. The facility of this simulation can only use the Originium Powder formula. | |
guide_text_blackbox_1_ore | Great. We can use AIC facilities to process Originium Ore into products we need for repairing things. | |
guide_text_blackbox_1_powerpole | The Relay Tower must be repaired so that it can start transmitting power once more. | |
guide_text_blackbox_1_restart | When running out of raw materials or feeling stuck, | |
guide_text_blackbox_1_start | Welcome to the simulation . These VR spaces are scattered across Talos-II and teach the basics of using the AIC Factory. | |
guide_text_blackbox_1_step | Interact with the Relay Tower to view its damages. | |
guide_text_blackbox_3_grinder | Finally, transport the Origocrust Powder to the highlighted target stash. The powered stash will use belt-free transfer to move its contents to the Depot. | |
guide_text_blackbox_3_step | Connect the facilities with transport belts to create a Buckflower Powder production line, and move the product to the highlighted stash . | |
guide_text_blackbox_4_extra | Main goals completed! This simulation also has a bonus goal . Let's take a look. | |
guide_text_blackbox_4_hint | An Electric Pylon has been accidentally moved back to the Depot by belt-free transfer. These Stashes have no power. What should we do? | |
guide_text_blackbox_4_power | Electric Pylons placed outside the Core AIC Area cannot supply power immediately. | |
guide_text_blackbox_4_start | The Protocol Stash can use belt-free transfer to teleport items to the PAC Depot directly. | |
guide_text_blackbox_4_step | Interact with this Protocol Stash to see how to use belt-free transfer . | |
guide_text_blackbox_4_storager | Belt-free transfer is automatically performed at regular intervals. This shows the countdown to the next transfer. | |
guide_text_blackbox_5_bag | Use this method to place Electric Mining Rigs on additional mining spots to achieve automated ore mining and transport. | |
guide_text_blackbox_5_extra | This simulation also has a bonus goal . Let's take a look. | |
guide_text_blackbox_5_extramine | Electric Mining Rigs can also be used for mining Originium Ore. | |
guide_text_blackbox_5_extrastep | Use the zipline to return to the mining area. | |
guide_text_blackbox_5_miner | The Electric Mining Rig will automatically mine ores and store them in its cache. | |
guide_text_blackbox_5_oreminer | Originium Ore mined by Portable Originium Rigs must be manually moved out of its cache. Replace them with Electric Mining Rigs to increase the efficiency of Ori | |
guide_text_blackbox_5_power | Note, Electric Pylons placed outside the Core AIC Area cannot supply power to other facilities immediately. | |
guide_text_blackbox_5_quartz | Here, we can see the Amethyst Ore we mined has been moved to the Depot. The ore can now be processed. | |
guide_text_blackbox_5_start | First interact with the Electric Mining Rig to view its functions. | |
guide_text_blackbox_5_step | Place 2 more Electric Mining Rigs on Amethyst Ore mining spots. | |
guide_text_blackbox_5_unloader | This is a list of items that can be unloaded from the PAC Depot. It also shows the Amethyst Ore just mined and delivered to the Depot by the Electric Mining Rig | |
guide_text_blackbox_5_unloader_step | Wait for the Amethyst Ore to be transported from the output port to the Refining Unit for processing. | |
guide_text_blackbox_7_bag | NOTE: Manual Depot unloading and loading have been disabled in this simulation. No items can be manually transferred to or from the Backpack or Depot. | |
guide_text_blackbox_7_block | Facility clogging detected. | |
guide_text_blackbox_7_extra | To complete the bonus goal , the existing Origocrust production line must be adjusted. | |
guide_text_blackbox_7_start | The Origocrust made by the facility is then moved by the transport belt into the PAC input port and stored in the Depot. This is essentially a completely automa | |
guide_text_blackbox_7_step | Interact with the PAC output port near the Shredding Unit and open the item selection panel. | |
guide_text_blackbox_7_unloader | Click here to select the item to move from the output port. | |
guide_text_blackbox_8_extrastep | To complete the bonus goal , we must raise the production yield of Amethyst Bottles . | |
guide_text_blackbox_8_reward_pop | A blueprint for the Amethyst Bottle production line has been acquired. Progress through the main mission to unlock the Blueprint feature that allows quick setti | |
guide_text_blackbox_8_start | Our next step is to reference this to create an Amethyst Bottle production line. This line will help us produce Buck Capsule [C] . | |
guide_text_blackbox_8_step | First place a Refining Unit for refining Amethyst Ore into Amethyst Fiber . | |
guide_text_blackbox_8_unloader | Hence, we must select Amethyst Ore. Click on the Amethyst Ore to complete the selection. | |
guide_text_blackbox_9_assebling | Amethyst Fiber can be made by processing Amethyst Ore at the Refining Unit . | |
guide_text_blackbox_9_extrastep | We are not authorized to access the PAC Depot for this simulation. | |
guide_text_blackbox_9_reward_pop | A blueprint for the Amethyst Part production line has been acquired. Progress through the main mission to unlock the Blueprint feature that allows quick setting | |
guide_text_blackbox_9_start | The Core AIC Area already has the Fitting Unit needed for producing Amethyst Parts. | |
guide_text_blackbox_9_step | First place a Refining Unit for refining Amethyst Ore into Amethyst Fiber . | |
guide_text_blackbox_9_unloader | Click on the Amethyst Ore to select it. | |
guide_text_blackbox_assebling1_battery | This production line moves Originium Ore from the PAC Depot to the Shredding Unit where the ore is processed into Originium Powder . | |
guide_text_blackbox_assebling1_cannon | All combat facilities must be powered to become operational. This shows the charging status of the combat facility. | |
guide_text_blackbox_assebling1_start | The Grenade Tower is a common combat facility. When powered , it can automatically attack enemies within range. | |
guide_text_blackbox_assebling1_step | Now use the zipline to head back into the wilderness and place the batteries into the Grenade Tower to charge it. | |
guide_text_blackbox_assebling_2_helper | Go to the Packaging Unit and view the SC Valley Battery production formula first. | |
guide_text_blackbox_assebling_2_start | Go to the Packaging Unit to view its facility details and the SC Valley Battery production formula. | |
guide_text_blackbox_asseblingbomb1_assembly | We can see that producing Industrial Explosives needs 2 materials: Aketine Powder and Amethyst Parts . | |
guide_text_blackbox_asseblingbomb1_bomb | Now, aim at the rubble in the hills then click to throw the explosive. | |
guide_text_blackbox_asseblingbomb1_start | Gather some Aketine as raw materials then take the zipline to the Core AIC Area to make Industrial Explosives. | |
guide_text_blackbox_asseblingbomb1_step | Good. We now have the Industrial Explosives to blast away the rubble. Take them out of the Packaging Unit and place them in the Backpack . | |
guide_text_blackbox_belt1_grinder | This Protocol Stash contains Buckflower , the raw material for making Buckflower Powder. | |
guide_text_blackbox_belt1_produce | Open the control panel to view transport belt connection details. | |
guide_text_blackbox_belt1_reward_pop | Production line blueprints for Origocrust and Amethyst Fiber acquired. Progress through the main mission to unlock the Blueprint feature to quickly set up vario | |
guide_text_blackbox_belt1_start | While in the Core AIC Area , transport belts can be used to connect AIC Factory facilities together and automate the transportation of materials and products. | |
guide_text_blackbox_belt1_step | Simulation goals achieved. Press to complete the simulation. | |
guide_text_blackbox_belt2_helper | To complete the first bonus goal, the 2 Ferrium Powder production lines must be connected to the Grinding Unit input ports. | |
guide_text_blackbox_bus2_helper | Connect existing facilities in the area with transport belts to set up an LC Valley Battery production line . | |
guide_text_blackbox_bus2_start | This simulation requires the setting up of a production line with existing facilities. | |
guide_text_blackbox_bus2_step | Phase 1 goal completed. Time to set up a Buck Capsule [C] production line . | |
guide_text_blackbox_bus_hint | Place the Depot Unloader at the highlighted section of the Depot Bus . | |
guide_text_blackbox_bus_start | The Depot Bus is a special AIC Factory facility. Once unlocked, it will appear at the Core AIC Area. | |
guide_text_blackbox_bus_step | We should select Amethyst Ore since we must set up an Amethyst Bottle production line. | |
guide_text_blackbox_conditioner_step | Click here to exit the panel. | |
guide_text_blackbox_connector_helper | Use the Belt Bridge to set up a transport belt for moving Originium Ore from the PAC output port to the Shredding Unit. | |
guide_text_blackbox_connector_start | The Belt Bridge is a logistics unit that lets 1 transport belt cross over another intersecting belt without interrupting the product flows of both. | |
guide_text_blackbox_converger_helper | Use the Converger to connect the transport belts and move products from all Filling Units and the Packaging Unit to the Depot Loader. | |
guide_text_blackbox_converger_start | The Converger is a logistics unit that can merge up to 3 belts into 1 belt to combine product flows. | |
guide_text_blackbox_dismantler1_dismantler | Click the close button. | |
guide_text_blackbox_dismantler1_extrastep | To complete the bonus goal, we also need to refill the separated Jincao Solution into Amethyst Bottles . | |
guide_text_blackbox_dismantler1_start | Separating Units can physically separate certain items. An example would be separating a filled container into an empty container and its fluid content. | |
guide_text_blackbox_dismantler1_step | Next, place 1 more Separating Unit at the hologram to separate Jincao Solution from Ferrium Bottles to get empty Ferrium Bottles . | |
guide_text_blackbox_dismantler_dismview | The Fluids in Amethyst Bottles are now being transported to the Separating Unit for automatic separation. | |
guide_text_blackbox_entry_hint | This shows a list of all simulations available. Complete simulations to acquire system blueprints . | |
guide_text_blackbox_filling1_extrastep | When duplicating a production line, consider using some of the existing facilities. | |
guide_text_blackbox_filling1_filling | Filling Units can produce medications as well as canned food. | |
guide_text_blackbox_filling1_start | We used Crafting to make Buck Capsule [C] with Buckflower Powder and Amethyst Bottles . | |
guide_text_blackbox_filling1_step | Then place 1 Refining Unit and Moulding Unit , then move Amethyst Ore out of an output port to start producing Amethyst Bottles. | |
guide_text_blackbox_filling4_assebling | This shows that Jincao Drink can be produced by packaging Jincao Solution in Ferrium Bottle with Ferrium Parts . | |
guide_text_blackbox_filling4_extra | This simulation has a bonus goal of using the Packaging Unit to produce Yazhen Syringe [C]. | |
guide_text_blackbox_filling4_extrastep | Place the new Fluid Pump and Reactor Crucible to produce Yazhen Solution . | |
guide_text_blackbox_filling4_filling | In the region of Wuling, Filling Units will automatically activate Fluid Mode to accommodate pipeline connections. | |
guide_text_blackbox_filling4_mix | The Reactor Crucible has 2 pipe outlets . Keep an eye on the pipe outlet being used when selecting the outgoing products of the facility. | |
guide_text_blackbox_filling4_start | In this simulation, we must use the Packaging Unit and Filling Unit Fluid Mode to set up a Jincao Drink production line. | |
guide_text_blackbox_filling4_step | Interact with the Packaging Unit to view the Jincao Drink production formula. | |
guide_text_blackbox_filling_2_formula | Click here to view Filling Unit formulas. | |
guide_text_blackbox_filling_2_helper | Go to the Filling Unit to view the Canned Citrome [B] formula! | |
guide_text_blackbox_filling_2_start | Go to the Filling Unit to view its facility details. | |
guide_text_blackbox_filling_3_formula | This is the production formula for Buck Capsule [A] . The Steel Bottle in the formula is made from Ferrium Ore . | |
guide_text_blackbox_filling_3_helper | Go to the Filling Unit and open its control panel. | |
guide_text_blackbox_filling_3_start | Go to the Filling Unit and view the Buck Capsule [A] formula. | |
guide_text_blackbox_miner_2_helper | The area has 3 Electric Mining Rigs Mk II . Maybe we should try moving them. | |
guide_text_blackbox_mix1_extramix | Next, set the yellow pipe outlet to Clean Water to dispense it to the Fluid Tank via the connected pipeline. | |
guide_text_blackbox_mix1_extrastep | Refer to the indicated line and connect the Reactor Crucible yellow outlet to the Fluid Tank with pipes. | |
guide_text_blackbox_mix1_liquidstorager | This is the fluid storage status of the Fluid Tank and it currently shows Jincao Solution being continuously supplied to the tank via the connected pipeline. | |
guide_text_blackbox_mix1_liquidstorager_4_1_1ct | Press to fill it with the fluid from the Fluid Tank. | |
guide_text_blackbox_mix1_mix | Here we can see that the two inputs are mixed to produce a new fluid: Jincao Solution . | |
guide_text_blackbox_mix1_start | We must use pipelines to supply the Reactor Crucible with Clean Water for Jincao Solution production. | |
guide_text_blackbox_mix1_step | Connect the Fluid Pump to the Reactor Crucible with a pipeline to move Clean Water into the Reactor Crucible for making Jincao Solution . | |
guide_text_blackbox_mix2_extra | Now, let's stash the extra Reactor Crucibles, place new logistics lines, and restore the operations of these production lines. | |
guide_text_blackbox_mix2_extrastep | Time to reorganize the logistics. Each Reactor Crucible can produce 2 different solutions at the same time , allowing 2 Reactor Crucibles to supply all 4 produc | |
guide_text_blackbox_mix2_mix | Expand the Reactor Crucible for a larger cache to use different production formulas simultaneously . | |
guide_text_blackbox_mix2_start | Expand the Reactor Crucible for a larger cache so that different production formulas can be used simultaneously . | |
guide_text_blackbox_mix2_step | Don't forget to set Jincao Solution and Yazhen Solution as the outgoing fluid products of the 2 Reactor Crucible outlets, and then have them filled at the Filli | |
guide_text_blackbox_planter1_extra | Let's try it now. | |
guide_text_blackbox_planter1_start | Connect these 2 facilities to the existing production line. This will make enough Buckflowers to produce Buck Capsule [C]. A Buckflower planting loop can also b | |
guide_text_blackbox_planter1_step | Now refer to the indicated line and connect the Planting Unit to the Shredding Unit so part of the Buckflower produced can be made into Buck Capsule [C] . | |
guide_text_blackbox_planter2_extra | Excellent. Now we have an automated Jincao Drink production line with a Jincao production loop. | |
guide_text_blackbox_planter2_extrastep | Place 1 more Pipe Splitter to provide more pipe outlets. | |
guide_text_blackbox_planter2_planter | The next step is to use a pipeline and connect the Pipe Splitter to the Reactor Crucible , deliver Clean Water to the Reactor Crucible, and produce Jincao Solut | |
guide_text_blackbox_planter2_start | However, this simulation only has 1 Fluid Pump . | |
guide_text_blackbox_planter2_step | Refer to the indicated line and connect the Fluid Pump to the Pipe Splitter via a pipeline. | |
guide_text_blackbox_powerstation1_extra | For the bonus goal, we must continue to raise the total power output of our AIC to prepare for future expansions. | |
guide_text_blackbox_powerstation1_extrastep | Move LC Valley Batteries from the PAC output port to the Thermal Bank to raise the power output. | |
guide_text_blackbox_powerstation1_start | The Thermal Bank is an electrical power generation facility that uses Originium Ore . It can raise power output of the AIC. | |
guide_text_blackbox_powerstation1_step | Move Originium Ore from the PAC output port to the Thermal Banks for power generation. | |
guide_text_blackbox_splitter_helper | Place a Splitter at the intersection of the transport belt hologram. | |
guide_text_blackbox_splitter_hint | Click here to use the Splitter . | |
guide_text_blackbox_splitter_start | The Splitter is a logistics unit that can split product flow of 1 transport belt to up to 3 belts. | |
guide_text_blackbox_splitter_step | Place the Splitter and deliver Originium Ore to multiple Thermal Banks. | |
guide_text_blackbox_thickener_1_helper | Refer to the production line on the other side and use Grinding Unit to set up a Cryston Fiber production line. | |
guide_text_blackbox_thickener_1_start | Click here to view its Formulas . | |
guide_text_blackbox_winder_bp | Reference the two Item Control Port icons and select the proper items to unload from the PAC output ports . | |
guide_text_blackbox_winder_bp_confirm | Click the left mouse button to complete placing the blueprint . | |
guide_text_blackbox_winder_bp_extra | Click the right mouse button or click to exit Blueprint Placement mode. | |
guide_text_blackbox_winder_bp_usebtn | Click here to start placing the blueprint . | |
guide_text_blackbox_winder_extra | To complete the bonus goal , we must set up another Amethyst Component production line. | |
guide_text_blackbox_winder_reward_pop | An Amethyst Component Blueprint has been acquired. Unlocking the Blueprint system allows the use of this blueprint to quickly set up an Amethyst Component produ | |
guide_text_blackbox_winder_start | Gear components are essential for gear assembly. They are produced by the Gearing Unit . | |
guide_text_blackbox_winder_step | Interact with the Gearing Unit to view the Amethyst Component production formula. | |
guide_text_blackbox_winder_unloader | Click on the Amethyst Ore to select it. | |
guide_text_blackbox_winder_winder | The other is Amethyst Fiber . | |
guide_text_blackbox_xiranite_oven_1_extra | To complete the bonus goal , use blueprints to quickly set up an LC Wuling Battery production line. | |
guide_text_blackbox_xiranite_oven_1_start | Interact with the Forge of the Sky to check the production formula for Xiranite . | |
guide_text_blackbox_xiranite_oven_1_step | Refer to the icons of the Item Control Port and Pipe Control Port to input Carbon , Sandleaf , and Clean Water . | |
guide_text_blackbox_xiranite_oven_1_step_pipe | Second Xiranite production line is now complete. All main goals have been completed. | |
guide_text_blue_print | Click here to place the blueprint. | |
guide_text_blue_print_step | Top View Mode and blueprints have been unlocked. | |
guide_text_blueprint_ghost | Click on the yellowed facilities in the Unconstructed Set to view their details. | |
guide_text_blueprint_ghost_2_1_desc | When placing blueprints without all of the facilities required, the missing facilities can be placed as an Unconstructed Set . Submitting all of the missing fac | |
guide_text_blueprint_ghost_2_1_title | Unconstructed Set | |
guide_text_bomb_hint | Approach and press to use the explosives. | |
guide_text_bomb_produce_desc | Industrial Explosives can blast apart fragile walls to make new passages. | |
guide_text_bomb_produce_title | Industrial Explosives: Production | |
guide_text_bomb_wall_desc | Certain walls or rocks found during exploration can be destroyed with explosives . These destructible objects exhibit red-colored cracks and are marked with ico | |
guide_text_bomb_wall_title | Destructible Object | |
guide_text_book_dungeon | After finding a Protocol Space , it can be viewed from the Operational Manual. | |
guide_text_bossrush | RE-Crisis unlocked. Click here to view the Index tab. | |
guide_text_bossrush_desc | At the RE-Crisis , defeated enemy bosses can be challenged again. | |
guide_text_bossrush_title | RE-Crisis | |
guide_text_build_furnance | Since the Backpack is full, the Refining Unit has been stored in the Depot. Go to the Core AIC Area to place the Refining Unit. | |
guide_text_build_xiranite_oven | Place the Forge of the Sky in the Core AIC Area . | |
guide_text_bus_wuling_desc | Depot Bus Sections can be placed in the Core AIC Area. | |
guide_text_bus_wuling_title | Wuling Depot Bus (2) | |
guide_text_camp | When near a TP Point , the storage management function becomes available. Press or hold and click here to use it. | |
guide_text_carrier | The Endministrator can take items from the Depot and place them in the Backpack. | |
guide_text_carrier_desc | Easy Stashes connected to the power grid will also appear in the scenes of other players. Their contents may help them greatly. | |
guide_text_carrier_title | Easy Stash (1) | |
guide_text_char_equip | Click here to select this piece of gear. | |
guide_text_char_equip_desc | Use the Gear screen to equip operators with various gear. Every operator can equip 4 pieces of gear: 1 suit of armor, 1 pair of gloves, and 2 kits. Equipping mu | |
guide_text_char_equip_title | Operator Gear | |
guide_text_char_levelup | Use the Operator Overview screen to upgrade various operator abilities and improve their performance in various situations. | |
guide_text_char_summary_desc | The operator's Ability Matrix includes various skills that can be leveled up as well as talent nodes that can be activated to enhance the operator's combat abil | |
guide_text_char_summary_title | Combat: Performance Improvement (1) | |
guide_text_chasingrabbit_desc | Long-ears are one of the many beasts living in the world of Talos-II. Follow long-ears carrying flowers on their backs to find their hidden resource stash. | |
guide_text_chasingrabbit_title | Long-ear | |
guide_text_chen_chartrain | Chen Qianyu's ultimate slashes an enemy target multiple times, dealing massive DMG and Stagger. | |
guide_text_chen_chartrain01_02_title | Chen Qianyu: Battle Skill | |
guide_text_chen_chartrain01_03_title | Chen Qianyu: Combo Skill | |
guide_text_chen_chartrain01_04_title | Chen Qianyu: Ultimate | |
guide_text_cmpt_hint | Complete the simulation: Fitting Unit to acquire the system blueprint for Amethyst Part. | |
guide_text_cmpt_mc_intro_desc | The Fitting Unit can process materials with the [Fit] tag to produce facility construction materials or other things. Typical product: Amethyst Part , made by p | |
guide_text_cmpt_mc_intro_title | Fitting Unit | |
guide_text_collection_piece_desc | An ordinary-looking place, but it seems capable of helping the Endministrator remember certain "repair techniques". Look around, Endministrator. The machinery, | |
guide_text_collection_piece_title | Repair Logic | |
guide_text_conditioner_desc | Item Control Port can limit items allowed to pass through transport belts. | |
guide_text_conditioner_title | Item Control Port (1) | |
guide_text_connector_intro_desc | The Belt Bridge allows a transport belt to go over another without disrupting the flow of items on both belts. | |
guide_text_connector_intro_title | Belt Bridge (2) | |
guide_text_control_interact | Press to interact. | |
guide_text_control_jump | Press to jump. | |
guide_text_control_move | Use to move. | |
guide_text_control_observe | Move the mouse to look around. | |
guide_text_control_sprint | Press or to dash. | |
guide_text_converger_intro_desc | The Converger can converge product flows of 3 transport belts into a single belt. | |
guide_text_converger_intro_title | Converger (1) | |
guide_text_conveyorbeltGroup_title | Old Conveyor Belt | |
guide_text_crane_controller_desc | Use the crane lifter terminal and follow the instructions provided on the control panel to move the target cargo. | |
guide_text_crane_controller_title | Crane Lifter Terminal | |
guide_text_crane_desc | A tower crane may be linked to multiple control panels that control it differently. These controls include: lowering the cargo container or rotating the lifting | |
guide_text_crane_title | Tower Crane | |
guide_text_crystal_tree_des | Some Originium Slugs have Originium branches growing out of them. These Originium branches will automatically generate shielded areas when the shockwaves hit. E | |
guide_text_crystal_tree_title | Twiggly Originium Slug | |
guide_text_dapan_chartrain | Da Pan's battle skill applies Lift on the enemy. | |
guide_text_dapan_chartrain01_02_title | Da Pan: Battle Skill | |
guide_text_dapan_chartrain01_03_title | Da Pan: Combo Skill | |
guide_text_dapan_chartrain01_04_title | Da Pan: Ultimate | |
guide_text_deepfin_chartrain | When Alesh's battle skill hits a target with Cryo Infliction , it consumes every Cryo Infliction stack, forcibly applies Solidification on the target, and recov | |
guide_text_deepfin_chartrain01_02_title | Alesh: Battle Skill | |
guide_text_deepfin_chartrain01_03_title | Alesh: Combo Skill | |
guide_text_deepfin_chartrain01_04_title | Alesh: Ultimate | |
guide_text_defence_laser_desc | A person gets knocked back or knocked away when hit by defensive lasers. No DMG will be taken, but be careful. | |
guide_text_defence_laser_title | Defensive Laser | |
guide_text_delta_robot_desc | Many Delta general-purpose robots have been damaged due to various causes. Use the Endministrator's special abilities to repair them! | |
guide_text_delta_robot_title | Damaged Robot | |
guide_text_depot_unloader_e1m | Close the panel and learn how to automate logistics to mass produce Origocrusts with the Originium Ore. | |
guide_text_diffuser_connectable_desc | Electric Pylons now have the ability to transmit power. This is especially useful to establish power transmission connections between power facilities. | |
guide_text_diffuser_connectable_title | Electric Pylon: Power Transmission (2) | |
guide_text_dismantle | Use the Stash Mode to quickly stash the mining rigs and free up mining spots for placing Electric Mining Rigs. | |
guide_text_dismantler_desc | Separating Units can physically separate certain items. An example would be separating a filled bottle into an empty bottle and its fluid content. | |
guide_text_dismantler_title | Separating Unit | |
guide_text_domain_depot_hint | Accept and complete Pack and Deliver missions here to earn stock bills. There is a daily limit to the number of missions that can be accepted. | |
guide_text_domain_depot_send_desc | After accepting a delivery job in the Pack Goods feature, go to the Mission screen to transfer the job to other players. Other players can then use the List of | |
guide_text_domain_depot_send_title | Delivery Job Transfer | |
guide_text_domain_depot_unlock | Spend stock bills to upgrade depot node operations level and expand the capacity of the local depot. | |
guide_text_domain_depot_up | Keep upgrading depot nodes to unlock new deliverables and earn more stock bills. | |
guide_text_domain_depot_up_desc | Pack and Deliver requires the packing of special types of items. Upgrade the depot node to unlock more types of deliverables and crates with larger capacities. | |
guide_text_domain_depot_up_title | Delivery: With Zipline Facilities | |
guide_text_domain_development | Raising Regional Development Level makes various functions available. It also increases mineral ore yields and AIC Factory facility placement limits in various | |
guide_text_domain_shop_unlock | The system can eventually add more Stock Redistributors or upgrade existing Stock Redistributors. These actions will unlock more goods purchasing privileges. | |
guide_text_domain_shop_unlock_desc | Various display items can be displayed aboard Dijiang. Go to Dijiang to set up the display item showcase. | |
guide_text_domain_shop_unlock_title | Dijiang: Display Items | |
guide_text_domain_shop_up | Press or hold and press here to open the Regional Development screen. | |
guide_text_domain_shop_up_desc | The prices of elastic goods fluctuate on a daily basis. Buy low and sell high to earn profits. | |
guide_text_domain_shop_up_exit | Click here to return to the previous screen. | |
guide_text_domain_shop_up_title | Friends' Prices | |
guide_text_domain_transport_button_hint | To use the Regional Transfer feature to transfer items, open the Protocol Management screen. | |
guide_text_doodad_intro_des | Talos-II has all sorts of gatherables. Some can be gathered immediately, while others must be attacked and smashed into smaller pieces before they can be gather | |
guide_text_doodad_intro_title | Gatherable Resources | |
guide_text_doormarker_desc | Use a jet drone to activate nearby rotating mechanisms to unlock certain gates. | |
guide_text_doormarker_title | Warning Projection | |
guide_text_drain_valves_desc | Use the sluice gate to discharge water from one water body to another until the source water body is empty, or the destination water body is full. | |
guide_text_drain_valves_title | Sluice Gate | |
guide_text_dumper_put | Find the Fluid Supply Unit in the Backpack, move and rotate it, then place it at the hologram. | |
guide_text_dung01_rdg004_desc | Environment effect : Periodically, Solidification is applied to a random enemy and temporarily immobilizes them. | |
guide_text_dung01_rdg004_title | Environment Effect: Solidification | |
guide_text_dungeon | This section shows intel on enemies that may be found in this Protocol Space . | |
guide_text_dungeon_hard_mode_desc | After reaching Exploration Level 5 , Deep Dive Mode will become available for some Protocol Spaces. Challenge RE-Crisis and Protocol Space: Advanced Progression | |
guide_text_dungeon_hard_mode_title | Deep Dive Mode | |
guide_text_dungeon_material | Click here to select a Protocol Space of this difficulty level. | |
guide_text_dungeon_puzzle_desc | Some Cryptic First Revealed Protocol Spaces have storage crates within them. Some also have bonus goals that offer additional rewards when completed. | |
guide_text_dungeon_puzzle_title | Cryptic First Revealed (1) | |
guide_text_dynamic_erosion | Connect Tata to the Protocom Signal Tower to decrypt Active Blight masses in the current area. Only Tata can decrypt and expose the Blight Cores of local Active | |
guide_text_dynamic_erosion2_desc | Blight Veins run across the surface of Active Blight and converge at the Blight Core. Study the distribution and patterns of Blight Veins to locate the Blight C | |
guide_text_dynamic_erosion2_title | Blight Veins | |
guide_text_dynamic_erosion3_desc | Approach the Active Blight and perform a scan to decrypt the Blight nearby to expose the Blight Veins and Blight Core. | |
guide_text_dynamic_erosion3_title | Active Blight: Scan & Decryption (1) | |
guide_text_dynamic_erosion_desc | Active Blight can be found in various places of Talos-II. They can block roads and impede exploration efforts. Active Blight masses must be eliminated for explo | |
guide_text_dynamic_erosion_title | Active Blight and its Effects | |
guide_text_electric_battery_desc | Many damaged power facilities are scattered across Valley IV. Certain materials are required to repair them. Successful repair work also offers certain rewards. | |
guide_text_electric_battery_title | Power Equipment | |
guide_text_electric_fence_desc | Certain paths and areas are blocked by active high voltage fences. Follow the fences' power cables , find the switch, and use it to shut down the fences for saf | |
guide_text_electric_fence_title | High Voltage Fence | |
guide_text_endmin_chartrain | The Endministrator's combo skill is triggered when another operator's combo skill deals DMG. | |
guide_text_endmin_chartrain01_02_title | Endministrator: Battle Skill | |
guide_text_endmin_chartrain01_03_title | Endministrator: Combo Skill | |
guide_text_endmin_chartrain01_04_title | Endministrator: Ultimate | |
guide_text_enemy_interrupt | Some enemies will cast charged skills . A red circle will appear around them as they charge up their skills. | |
guide_text_enemy_interrupt_n | The enemy is successfully interrupted . During battle, keep an eye out for enemies casting their charged skills . | |
guide_text_enemy_intro | Defeat the enemies . | |
guide_text_enemy_poise_intro | Skills that hit enemies can deal Stagger and cause Staggered. | |
guide_text_enemy_poise_window | When the Stagger meter is full, the enemy becomes Staggered . | |
guide_text_enemy_poise_zero | The Final Strike has successfully Staggered the enemy. | |
guide_text_enemy_poise_zero0_n | The last sequence of basic attack is the Final Strike . It can deal Stagger to the enemy. An enemy whose Stagger meter is full becomes Staggered . | |
guide_text_enemy_poisenext | The enemy is Staggered. Click the left mouse button to perform a finisher on them. | |
guide_text_energy_point | Pre-engraving involves selecting 3 attribute stats . The essence acquired will only have 1 of the 3 attribute stats selected . | |
guide_text_energy_point_2_desc | After defeating enemies of a Severe Energy Alluvium, spend Sanity to acquire more essences . Every alluvium site provides essences with a specific range of stat | |
guide_text_energy_point_2_guidebook | Select Energy Alluvium. | |
guide_text_energy_point_2_title | Severe Energy Alluvium (1) | |
guide_text_energy_point_desc | Energy Alluvium may appear at certain locations of Talos-II. Approach an Energy Alluvium to activate it and view its details. | |
guide_text_energy_point_title | Energy Alluvium (1) | |
guide_text_equip_chest_desc | Gear template crates include gear assembly data that the robots have gathered. Open these crates to unlock new gear templates for assembling new types of gear. | |
guide_text_equip_chest_title | Gear Template Crate | |
guide_text_equip_cmpt_desc | Cryston Components are required to assemble purple quality gear. Production of Cryston Components requires Sandleaves and the AIC Factory Plan technology Grindi | |
guide_text_equip_cmpt_title | Production: Cryston Component | |
guide_text_equip_enhance | This shows a preview of various pieces of gear that can be used as artificing materials . | |
guide_text_equip_enhance_desc | The gear to be spent for artificing must have artifice-able stats . The base value of such stats must be at least as high as the base value of the matching stat | |
guide_text_equip_enhance_title | Gear Artificing | |
guide_text_erosion_intro_desc | There are also masses of Active Blight in Wuling that block paths and exert negative effects on the operators. Avoid these Blight masses if they cannot be elimi | |
guide_text_erosion_intro_title | Active Blight in Wuling | |
guide_text_erosion_mechanism_desc | Certain devices, machines, and mechanisms might be affected by Active Blight. The Blight must be eliminated to use them properly. | |
guide_text_erosion_mechanism_title | Blight Obstruction | |
guide_text_eswitch_attacked | A reactive device changes its operation mode when attacked or hit by an explosion. It is often used as a switch for High Voltage Fences or Bounce Devices . | |
guide_text_ether | Aurylenes are mysterious entities that emit strange sparkling lights. They may be found during exploration. | |
guide_text_ether1_title | Aurylene | |
guide_text_ether2_title | Active Aurylene | |
guide_text_ether3_title | Aurylene and Its Uses | |
guide_text_fac_region_levelup | This is a preview of the current status of the Core AIC Area. | |
guide_text_fac_region_levelup_hint | An AIC Steward has appeared near the Core AIC Area. Interact with the AIC Steward to learn how to upgrade the Core AIC Area . | |
guide_text_filling_pd_mc_intro_desc | The Filling Unit can process materials with the [Fill] tag to produce various medications or processed foods. Typical product: Buck Capsule [C] , made by placin | |
guide_text_filling_pd_mc_intro_title | Filling Unit | |
guide_text_fireflyfrogs_desc | Pat a glowing bugspitting lankybeast and it will spit out a glowbug, then pass that glowbug to the lankybeast at the finishing position . | |
guide_text_fireflyfrogs_title | Pass the Bug | |
guide_text_flame_desctruct_desc | Flammable Gel is a flammable and explosive substance. It can be detonated by Industrial Explosives and the resulting explosion can also detonate nearby patches | |
guide_text_flame_desctruct_title | Flammable Gel | |
guide_text_fog_nest_desc | Small denstacks cannot be damaged by operator attacks or skills. They can only be destroyed with explosives . | |
guide_text_fog_nest_title | Small Denstack | |
guide_text_forklift_desc | Interact with forklifts to raise or lower their lifting forks. | |
guide_text_forklift_title | Forklift | |
guide_text_friend | Endfield Industries has also provided a list of contacts who can be added as friends. | |
guide_text_furnance_hint | Get close to the Refining Unit, then press to open its control panel. | |
guide_text_gacha | Use headhunting to acquire more operators for support. Press or hold and click here to perform headhunting. | |
guide_text_gem | This is a preview of weapon skill effects after infusing the essence. | |
guide_text_gem_enhance | Essence etching is now unlocked. It allows an essence to be enhanced by consuming other unwanted essences. | |
guide_text_gem_enhance_desc | Use enough Coolant Gel to guarantee the success of essence etching. | |
guide_text_gem_enhance_hint | Essence etching is now unlocked. Scroll down this list and access it via this portal. | |
guide_text_gem_enhance_title | Source of Gold Essences | |
guide_text_general_bomb | Click here to switch to the Easy Tools action of Bomb . | |
guide_text_general_bomb_desc | After getting Industrial Explosives, the Easy Tools button can be switched to the Bomb action. Switching to this action allows quick and easy use of Industrial | |
guide_text_general_bomb_title | Easy Tools: Bomb (Industrial Explosives) | |
guide_text_grinder_hint | Drag the Shredding Unit to the hotbar below to place the facility with hotkeys, or pick it up from the Backpack and place it directly. | |
guide_text_hdowork_book_desc | When gathering an item, the Crafting Manual will make an entry of it and keep track of the total amount gathered from Talos-II so far. | |
guide_text_hdowork_book_title | Crafting Manual | |
guide_text_hdwork_book | When gathering an item, the Crafting Manual will make an entry of it and keep track of the total amount gathered so far. Click here to view the total amount of | |
guide_text_hdwork_book_hint | Press or hold and click here to open the Backpack. Then open the Crafting Manual to view the total amount of Firebuckle gathered. | |
guide_text_hdwork_medic | Crafting system unlocked. Press the hotkey or long-press and click here to open the Backpack. | |
guide_text_hdwork_medic_hint | Approach the plant then press to gather it. | |
guide_text_high_difficulty | Completing Umbral Monument challenges unlocks its Agony Mode as well as new challenges. Use this to switch to Agony Mode . | |
guide_text_hint_camp_teleport | Press or hold and click here to open the map and quickly teleport to the target location. | |
guide_text_hint_facarea_teleport | Press or hold and click here to open the Map screen, then quickly teleport to the Core AIC Area. | |
guide_text_hint_mail_lost_item | Alert! The Backpack is out of empty storage slots and some items have been left behind. Go to the main screen and click the Mail button (upper left row) to reco | |
guide_text_hint_opminer | Get close to the Portable Originium Rig and press to open its control panel. | |
guide_text_hint_power_line | Power transmission cables have a max length of 80 meters and cannot form a connection if this distance is exceeded. Try placing more Relay Towers to complete lo | |
guide_text_hit_iron_desc | Hit a Percussive Device to make it rotate. Continue hitting it to keep its rotation rate within a certain range. Operational progress will be lost if the rotati | |
guide_text_hit_iron_title | Percussive Device | |
guide_text_hongs_depot_hint | Wuling is a region (like Valley IV) and has its own Wuling Depot. When exploring a region, you can only manage its local depot. | |
guide_text_hub_des | While in the Core AIC Area, open the Backpack and Depot for storage management. Press the Quick Stash button to move every Backpack item into the Depot with a s | |
guide_text_hub_domain_transport | Metastorage Transfer is the direct transfer of goods to the destination region without deducting any goods from the source region storage . This mode of transfe | |
guide_text_hub_domain_transport_2d | Click the Edit button here to set up a regional transfer route to move items from Valley IV . | |
guide_text_hub_domain_transport_5d | In Stockpile Transfer, the amount set per transfer can exceed the current size of the Depot stockpile. The transfer will attempt to reach the set amount and ded | |
guide_text_hub_domain_transport_hint | Regional transfer is now available. Go to the Protocol Automation-Core (PAC) and use Protocol Management to use the new feature. | |
guide_text_hub_equip | Click here to switch to non-set gear assembly . | |
guide_text_hub_equip_desc | Acquire gear template to assemble the specified gear. Some gear templates can be acquired by gaining Authority Levels . Others can be found by exploring the wor | |
guide_text_hub_equip_hint | Press the hotkey or hold and click here to open the Gear Assembly screen. | |
guide_text_hub_equip_title | Gear Template | |
guide_text_hub_link_hint | Start power transmission from the powered Relay Tower , then place the next Relay Tower at the target location. | |
guide_text_hub_move_hint | Just like other AIC facilities, both the PAC and Sub-PAC can be moved to help with placing AIC production lines. | |
guide_text_hub_power_hint | Press the hotkey to complete power transmission. | |
guide_text_hub_title | Protocol Automation-Core (PAC) | |
guide_text_hydrant_desc | After connecting to a flow control node , a jet drone within range of the flow control node can be refilled with Clean Water from it. | |
guide_text_hydrant_title | Flow Control Node | |
guide_text_ikut_chartrain | Arclight's combo skill can be cast when an enemy suffers Electrification or when an enemy's Electrification is consumed. | |
guide_text_ikut_chartrain01_02_title | Arclight: Battle Skill | |
guide_text_ikut_chartrain01_03_title | Arclight: Combo Skill | |
guide_text_ikut_chartrain01_04_title | Arclight: Ultimate | |
guide_text_interlevel_power | To mine this mining spot , go to the Protocol Automation-Core (PAC) at The Hub area, then transmit power to this place via Relay Towers and Electric Pylons, and | |
guide_text_jump_machine_desc | Use Bounce Devices to make a long-distance jump or reach high places unreachable with normal jumping. Simply stand on a functioning Bounce Device and press the | |
guide_text_jump_machine_title | Bounce Device | |
guide_text_jumpmachine_vertical_desc | Stand on this device to automatically unleash a powerful jet that propels one to high places unreachable with normal jumping. | |
guide_text_jumpmachine_vertical_title | Auto-Jet Vent | |
guide_text_kite_station | Press or hold and press here to open the Regional Development screen. | |
guide_text_kite_station_desc | Environment Monitoring Terminals provide monitoring jobs . Complete them to earn rewards. Every monitoring job involves the photographing of special targets. | |
guide_text_kite_station_point_desc | When a glowing light is found, interact with it to enter Camera Mode , then take a photo when the photography target enters the view of the camera to complete t | |
guide_text_kite_station_point_title | Monitoring Job: Process | |
guide_text_kite_station_title | Environment Monitoring Terminal | |
guide_text_laevat_chartrain | Laevatain's combo skill is triggered when an enemy suffers Combustion or Corrosion . | |
guide_text_laevat_chartrain01_02_title | Laevatain: Battle Skill | |
guide_text_laevat_chartrain01_03_title | Laevatain: Talent | |
guide_text_laevat_chartrain01_04_title | Laevatain: Combo Skill | |
guide_text_laevat_chartrain01_05_title | Laevatain: Ultimate | |
guide_text_laevat_chartrial | Laevatain is a striker with outstanding mass DMG skills. Her Final Strikes can absorb Heat Inflictions from nearby enemies to trigger powerful battle skills and | |
guide_text_laevat_chartrial01_title | Laevatain: Combo Skill | |
guide_text_lastrite_chartrain | Last Rite's combo skill consumes all the enemy's Cryo Infliction stacks, and deals Cryo DMG based on the number of Cryo Infliction stacks consumed. | |
guide_text_lastrite_chartrain01_02_title | Last Rite: Battle Skill | |
guide_text_lastrite_chartrain01_04_title | Last Rite: Combo Skill | |
guide_text_lastrite_chartrain01_05_title | Last Rite: Ultimate | |
guide_text_leader_butterfly_desc | Butterflies can lead travelers to nearby storage crates . Don't worry about them flying too fast. Some of them will slow down and wait for ponderous travelers. | |
guide_text_leader_butterfly_title | Guiding Butterflies (1) | |
guide_text_lifeng_chartrain | Knock Down : Applies Vulnerability on an enemy. If the enemy is already Vulnerable , then add 1 Vulnerability stack and deal Stagger . Physical Susceptibility : | |
guide_text_lifeng_chartrain01_02_title | Lifeng: Battle Skill | |
guide_text_lifeng_chartrain01_03_title | Lifeng: Combo Skill | |
guide_text_lifeng_chartrain01_04_title | Lifeng: Ultimate | |
guide_text_lifter_for_boxgame_desc | An elevator that can transport floating crates. | |
guide_text_lifter_for_boxgame_title | Floating Crate: Transport Elevator | |
guide_text_limit_battle_cannon_2_title | HE Grenade Tower | |
guide_text_limit_battle_cannon_title | Grenade Tower | |
guide_text_limit_battle_fog_title | Marsh Gas Mk I | |
guide_text_limit_battle_frost_title | LN Tower | |
guide_text_limit_battle_laser_2_title | Hyper Beam Tower | |
guide_text_limit_battle_laser_title | Beam Tower | |
guide_text_limit_battle_lightning_title | Surge Tower | |
guide_text_limit_battle_shockwave_title | Omnidirectional Sonic Tower | |
guide_text_limit_battle_sniper_title | Sentry Tower | |
guide_text_limit_battle_turret_2_title | Heavy Gun Tower | |
guide_text_limit_bus_wuling_title | Wuling Depot Bus | |
guide_text_limit_connector_intro_title | Belt Bridge | |
guide_text_limit_converger_intro_title | Converger | |
guide_text_limit_dismantler_title | Separation Technique | |
guide_text_limit_filling_pd_mc_intro_title | Filling Unit | |
guide_text_limit_liquid_cleaner_intro__title | Water Treatment Unit | |
guide_text_limit_liquid_connector_intro_title | Pipe Bridge | |
guide_text_limit_liquid_converger_intro_title | Pipe Converger | |
guide_text_limit_liquid_filling_pd_mc_title | Fluid Mode: Filling Unit | |
guide_text_limit_liquid_furnance_intro_title | Fluid Mode: Refining Unit | |
guide_text_limit_liquid_planter_intro_title | Fluid Mode: Planting Unit | |
guide_text_limit_liquid_shaper_intro_title | Fluid Mode: Moulding Unit | |
guide_text_limit_liquid_storager_title | Fluid Tank | |
guide_text_limit_liquid_transport_intro_title | Pipe Fittings | |
guide_text_limit_marker_e1m4_desc | After reaching certain phases of exploration, Memo Beacons left by other explorers may start to appear. | |
guide_text_limit_marker_e1m4_title | Memo Beacon (2) | |
guide_text_limit_medic_sta_intro_title | Medical Tower | |
guide_text_limit_miner3_intro_title | Electric Mining Rig Mk II | |
guide_text_limit_miner4_intro_title | Hydro Mining Rig | |
guide_text_limit_mix_pool_intro_title | Reactor Crucible | |
guide_text_limit_mix_unlock_intro_title | Reactor Crucible: Larger Cache | |
guide_text_limit_planter_intro_title | Planting Unit and Seed-Picking Unit | |
guide_text_limit_pole_supply_title | Relay Tower: Power Supply | |
guide_text_limit_power_sta_intro_title | Thermal Bank | |
guide_text_limit_power_wuling_title | Wuling Power | |
guide_text_limit_shaper_intro_title | Moulding Unit | |
guide_text_limit_splitter_intro_title | Splitter | |
guide_text_limit_squirter_intro_title | Sprinkler | |
guide_text_limit_storager_intro_title | Protocol Stash | |
guide_text_limit_thickener_intro_title | Grinding Unit | |
guide_text_limit_tools_asm_mc_intro_title | Packaging Unit | |
guide_text_limit_travelpole_intro2_title | Zipline Tower | |
guide_text_limit_travelpole_intro_title | Zipline Pylon | |
guide_text_limit_usb_loader_unloader_intro_title | Depot Loader and Unloader | |
guide_text_limit_xiranite_oven_amount_1_title | Forge Expansion I | |
guide_text_liquid_cleaner_intro_desc | The Water Treatment Unit can slowly remediate and purify Sewage and generates no pollution. | |
guide_text_liquid_cleaner_intro_title | Water Treatment Unit (1) | |
guide_text_liquid_connector_intro_desc | The Pipe Bridge allows a pipeline to go over another without disrupting the flow of fluids in both pipelines. | |
guide_text_liquid_connector_intro_title | Pipe Bridge (1) | |
guide_text_liquid_converger_intro_desc | The Pipe Converger can converge up to 3 pipelines into a single pipeline. | |
guide_text_liquid_converger_intro_title | Pipe Converger (2) | |
guide_text_liquid_filling_pd_mc_intro_desc | After unlocking Fluid Mode for the Filling Unit , the facility can produce with fluid-related formulas. Typical product: Yazhen Solution in Ferrium Bottles , ma | |
guide_text_liquid_filling_pd_mc_intro_title | Fluid Mode: Filling Unit | |
guide_text_liquid_furnance_intro_desc | After unlocking Fluid Mode for the Refining Unit , the facility can produce with fluid-related formulas. Typical product: Cuprium , made by placing Clean Water | |
guide_text_liquid_furnance_intro_title | Fluid Mode: Refining Unit | |
guide_text_liquid_planter_intro_desc | After unlocking Fluid Mode for the Planting Unit , the facility can grow crops that require fluids. Typical product: Jincao , grown by placing Clean Water and J | |
guide_text_liquid_planter_intro_title | Fluid Mode: Planting Unit | |
guide_text_liquid_storager_desc | A Fluid Tank can store a single type of fluid delivered to it via pipelines. | |
guide_text_liquid_storager_title | Fluid Tank | |
guide_text_liquid_transport_intro_desc | Use the Facility List panel to select and place a pipeline logistics unit directly, or drag it into the hotbar and place it with hotkeys. | |
guide_text_liquid_transport_intro_title | Pipe Splitter | |
guide_text_liquidcleaner_1_furnance | Connect the transport belt from the output port to the newly placed Refining Unit. | |
guide_text_liquidcleaner_1_helper | Now, let's open the Refining Unit control panel. | |
guide_text_liquidcleaner_1_start | The Water Treatment Unit can treat and clean the sewage. No other products will be produced. | |
guide_text_loader_e1m | Close the panel. Time to learn how to use a transport belt with an output port to automatically unload items from the Depot. | |
guide_text_locked_box_desc | Many Sealed Crates can be found in the world of Talos-II. To unlock a Sealed Crate, gather 3 Sealing Aurylenes scattered nearby. | |
guide_text_locked_box_title | Sealed Crate | |
guide_text_logistic_e1m6_hint | There are now enough Origocrusts. Click the Construct button to construct the facility. | |
guide_text_logistic_furnance | The RIGHT side shows the transport belt output ports and data of the products leaving the facility. | |
guide_text_lsm_controlled_switch_desc | To turn the main balance switch on, activate the nearby pressure plates according to the demonstrated sequence . | |
guide_text_lsm_controlled_switch_title | Pressure Plate: Main Balance Switch | |
guide_text_lsm_controlled_sword_desc | Sword pells are special main balance switches in the Bureau of Swordmancers. To switch one on, activate the nearby pressure plates according to the demonstrated | |
guide_text_lsm_controlled_sword_title | Pressure Plate: Sword Pell | |
guide_text_lumber_intro | Attack and smash the obstacles. | |
guide_text_mail_lost_item | Items that could not be collected due to full storage will be recovered by the field recovery team and sent to the Mail Cache . Click the Mail button in the mai | |
guide_text_mail_lost_item_cbt | This opens the cache for the missed items. | |
guide_text_make_battle_turret | Long-press this to construct 3 Gun Towers and defend the area against the enemy. | |
guide_text_make_dumper | Click to construct a Fluid Supply Unit. | |
guide_text_make_grinder | If more facilities are needed, click here to switch to the Construction panel. | |
guide_text_make_pump | Press or hold and click here to open the Facility List panel. | |
guide_text_make_xiranite_hint | Use the Fluid Pump to acquire a steady supply of Clean Water, then use pipelines to transport it to the Forge of the Sky. | |
guide_text_make_xiranite_oven | Press or hold and click here to open the Facility List panel. | |
guide_text_map | Protocol Synchronizer (Protosync) authority level unlocked . Press or hold and click here to open the Protosync. | |
guide_text_map_filter | Click here to manage Marker Tags display , and use the hotkey to locate Protocol Dataloggers . | |
guide_text_marker_desc | Once placed, the Memo Beacon will appear in other players' maps to convey your message. | |
guide_text_marker_title | Memo Beacon (1) | |
guide_text_mazemarker_desc | Guiding lights can temporarily dispel a number of grovenymphs nearby. Certain areas have sets of guiding lights that must be activated in the right sequence . S | |
guide_text_mazemarker_title | Guiding Light | |
guide_text_medic_hint | Don't forget to equip and change gear and tacticals before battle. Press or hold and click here to open the Operator Overview screen. | |
guide_text_medic_sta_intro_desc | When charged by the power grid or batteries, Medical Towers can convert their charges into treatment for restoring the HP of team operators nearby. | |
guide_text_medic_sta_intro_title | Medical Tower | |
guide_text_medic_use | Here, each operator can be equipped with 1 tactical. | |
guide_text_medic_use_desc | Equip tacticals on the Gear screen. Each operator can be equipped with 1 tactical. Every tactical has different activation criteria and usage limits . | |
guide_text_medic_use_title | Tacticals | |
guide_text_mine_hint_desc | Mining spots are scattered throughout Talos-II. Explore the world to discover them, rig them up, and mine more minerals to boost production. | |
guide_text_mine_hint_title | Finding More Mining Spots | |
guide_text_miner2_intro_desc | The Electric Mining Rig has belt-free transfer features that automatically deliver mined ores from its cache to the Depot. | |
guide_text_miner2_intro_title | Electric Mining Rig (1) | |
guide_text_miner2_place_desc | Electric Mining Rigs can be placed on Originium Ore and Amethyst Ore mining spots. They must be placed within range of a powered Electric Pylon in order to work | |
guide_text_miner2_place_hint | Press the number key that corresponds to the Electric Mining Rig in the facilities hotbar, or hold and click here to start placing the Electric Mining Rig . | |
guide_text_miner2_place_title | Electric Mining Rig: Placement | |
guide_text_miner2_techtree | Once researched, we can build the Electric Mining Rig at the PAC. | |
guide_text_miner3_intro_desc | The Electric Mining Rig Mk II is an improved version of the Electric Mining Rig. It is capable of mining harder minerals such as Ferrium Ore . | |
guide_text_miner3_intro_title | Electric Mining Rig Mk II | |
guide_text_miner4_intro_desc | The Hydro Mining Rig does not need to be connected to the power grid to work, but requires a pipeline connection that supplies it with Clean Water . | |
guide_text_miner4_intro_title | Hydro Mining Rig (2) | |
guide_text_miner_doodad_desc | Mineral ores are key resources found throughout Talos-II. Mineral formations must be attacked and broken into smaller pieces for gathering. | |
guide_text_miner_doodad_title | Mineral Ores: Usage | |
guide_text_miner_hint | The Portable Originium Rig is now stored in the Backpack. Press or hold and click here to open the Backpack. | |
guide_text_miner_intro_des | The Portable Originium Rig mines Originium Ore and uses a fraction of it to power itself. It does not need to be connected to the power grid to keep mining Orig | |
guide_text_miner_intro_title | Mining Rig: Mineral Mining | |
guide_text_miner_storage_desc | After connecting to the Depot and opening its panel, items can be moved back and forth between the Depot and the Backpack. | |
guide_text_miner_storage_hint | Mineral ore extracted by the Electric Mining Rig will be directly transferred to the Depot. Go to the Core AIC Area, then open the Backpack and Depot to see the | |
guide_text_miner_storage_title | Protocol Automation-Core (PAC) | |
guide_text_mix_pool_intro_desc | The Reactor Crucible can perform reactions or dissolve solids to make solutions. Typical product: Jincao Solution , made by placing Clean Water and Jincao Powde | |
guide_text_mix_pool_intro_title | Reactor Crucible (2) | |
guide_text_mix_unlock_intro_desc | Expanding the cache of the Reactor Crucible lets it perform more reaction formulas at once. | |
guide_text_mix_unlock_intro_title | Reactor Crucible: Larger Cache | |
guide_text_moss_3_desc | Grinding Units can use Sandleaf Powder with other powdered materials to make more advanced products. | |
guide_text_moss_3_title | Sandleaf | |
guide_text_move_delete | A facility's control panel includes a Move function for moving and placing the facility at another location. It also includes a Stash function to stash the faci | |
guide_text_mud_erosion_2_desc | Smaller masses of Active Blight in Wuling have no Blight Cores and are incapable of regrowing themselves. Simply spray Liquid Xiranite to clean them out. | |
guide_text_mud_erosion_2_title | Active Blight in Wuling: Small | |
guide_text_mud_erosion_desc | In addition to using Xiranite flow control nodes to supply Liquid Xiranite to the jet drone , the AIC Factory can also mass produce Liquid Xiranite and make Act | |
guide_text_mud_erosion_title | Active Blight in Wuling: Large | |
guide_text_new_system_unlock | New systems and features will be unlocked while progressing through the game. For more information, check this screen. | |
guide_text_open_cmpt | Amethyst Parts can be produced by processing Amethyst Fiber with the Fitting Unit . Click here to view its production chain . | |
guide_text_open_furnance | No Originium Ore in stock right now. After acquiring some, take the Originium Ore from the Backpack and place it in the Refining Unit to produce Origocrusts . | |
guide_text_open_furnance_des | Items can be dragged from the Backpack or Depot into a facility. If the facility has the formula for processing the items , it will do so accordingly. Each faci | |
guide_text_open_furnance_title | Facility: Processing | |
guide_text_open_furnance_toggl_hint | Press or hold and click here to hide/show facility products. | |
guide_text_open_grinder | Click here to view the production formulas available for the Shredding Unit. | |
guide_text_open_miner | However, it is best to stick to belt-free transfer mode to take advantage of automation. | |
guide_text_open_miner_desc | Remember to return to Portable Originium Rigs regularly to manually gather the mined Originium Ore. The Portable Originium Rig will stop mining when its Origini | |
guide_text_open_miner_title | Portable Originium Rig: Manual Ore Collection | |
guide_text_open_shared_building | Click here to close. | |
guide_text_open_shared_hint | Press or click here to try out the shared facility. | |
guide_text_open_xiranite_oven | Click here to view the formulas of the Forge of the Sky. | |
guide_text_outside_power_desc | Electric Nexuses are usually used to power gates and switches. Supply power to Electric Nexuses with Relay Towers . This then grants control access to gates or | |
guide_text_outside_power_title | Electric Nexus: Usage | |
guide_text_pelica_chartrain | Perlica's combo skill is triggered when the controlled operator performs a Final Strike on the enemy. | |
guide_text_pelica_chartrain01_02_title | Perlica: Battle Skill | |
guide_text_pelica_chartrain01_03_title | Perlica: Combo Skill | |
guide_text_pelica_chartrain01_04_title | Perlica: Ultimate | |
guide_text_pin_desc | Pin formulas to show them at the main screen in the Core AIC Area. Click on the items of the pinned formula to view details of the item and open its formula . A | |
guide_text_pin_hint | Press and hold and click on the formula's raw materials to view details of the material and open its formula . | |
guide_text_pin_title | Formula: Pin and Show | |
guide_text_pipe | In Wuling, pipelines can be used to transport fluids. Press the hotkey or hold and click here to start placing pipelines. | |
guide_text_pipe_1_helper | Clean Water pool cleaned up! Let's also clear out the trash in the large pool . | |
guide_text_pipe_1_mention | For the large pool, we just need to clear out small pieces of trash such as bits of ore . | |
guide_text_pipe_1_start | Fluid Supply Units can dispense water into the pool. | |
guide_text_pipe_1_trush | The pool has plenty of trash. Let's clean it up. | |
guide_text_pipe_2_start | Let's use pipelines to deliver the fluid to the Fluid Tank . | |
guide_text_pipe_hint | Use a pipeline to connect the Fluid Pump to the Fluid Supply Unit. | |
guide_text_place_e1m6_ppole_qkbar_hint | Use the Electric Pylon icon in the hotbar to place an Electric Pylon near the specified location and power the Gun Towers. | |
guide_text_place_turret_hint | The Gun Towers we just constructed at the Sub-PAC have been placed in the Backpack. | |
guide_text_place_turret_mode_hint | Press the hotkey or hold and click here to switch to AIC Mode in order to place Gun Towers . | |
guide_text_place_turret_qkbar_hint | Use the Gun Tower icon in the hotbar to place Gun Towers near the specified location. | |
guide_text_planter_intro_desc | The Planting Unit can grow seeds of common plants and raise them to maturity. Typical product: Buckflower , grown from Buckflower Seeds placed in the Planting U | |
guide_text_planter_intro_title | Planting Unit | |
guide_text_planter_liquid_desc | Standard Planting Units cannot grow certain Wuling plants such as Jincao and Yazhen . Unlock the Wuling AIC Plan and use Planting Units switched to Fluid Mode t | |
guide_text_planter_liquid_title | Growing Wuling Plants | |
guide_text_platform_rdtplotus_desc | The lotuses of Wuling are known for their wide and sturdy leaves. When the controlled operator stands on such a lotus leaf , it can glow and move across water . | |
guide_text_platform_rdtplotus_title | Moving Lotus Leaf | |
guide_text_player_atb | Casting a battle skill consumes 1 bar of Skill Points (SP). SP naturally regenerates over time . Hitting enemies with Final Strike and performing Perfect Dodges | |
guide_text_player_attack | Keep clicking or click and hold the left mouse button to perform basic attack sequences . Keep attacking to perform the last basic attack sequence: Final Strike | |
guide_text_player_flash | Use both basic attacks and dodges to improve combat performance. | |
guide_text_player_flash_desc | Press or to dodge enemy attacks. Dodging does not interrupt basic attack sequences but costs Stamina. | |
guide_text_player_flash_title | Dodge | |
guide_text_player_lockon_desc | Go to the Settings - Controls screen and switch Combat Camera Correction: Auto-lock on or off based on your play style. | |
guide_text_player_lockon_next | Click the middle mouse button to lock on to the enemy. | |
guide_text_player_lockon_title | Auto-lock | |
guide_text_player_skill | Press number key to cast the battle skill . | |
guide_text_player_skillS | Hit the target with the battle skill. | |
guide_text_player_skillS_desc | When Ultimate Energy is full, long-press the battle skill key to cast the ultimate . Hit enemies with skills to gain Ultimate Energy . | |
guide_text_player_skillS_n | Ultimates deal massive damage. | |
guide_text_player_skillS_title | Ultimate | |
guide_text_player_skill_n | Press number key to cast the battle skill . | |
guide_text_pograni_chartrain | Pogranichnik's battle skill applies Breach on the enemy. | |
guide_text_pograni_chartrain01_02_title | Pogranichnik: Battle Skill | |
guide_text_pograni_chartrain01_03_title | Pogranichnik: Combo Skill | |
guide_text_pograni_chartrain01_04_title | Pogranichnik: Ultimate | |
guide_text_pole_supply_desc | Relay Towers now have the ability to supply power to nearby facilities. This is especially useful for powering facilities in the wilderness. | |
guide_text_pole_supply_title | Relay Tower: Power Supply | |
guide_text_potential | Click here to view details for unlocking a potential. | |
guide_text_potential_title | Operator Snapshot Showcase | |
guide_text_power_des | Most facilities must be powered by Electric Pylons to work. Power a facility by placing it within the power supply radius of an Electric Pylon connected to the | |
guide_text_power_link_des | The Relay Tower is a key power transmission facility. Relay Towers can be used to transmit power to other Relay Towers, Electric Pylons, and Electric Nexuses to | |
guide_text_power_link_hint | Transmit power from a powered Relay Tower to the Electric Nexus to activate the switch. | |
guide_text_power_link_title | Power Supply: Wilderness | |
guide_text_power_sta_intro_desc | The Thermal Bank is a facility that generates electrical power. It raises the power output of the regional power grid to supply power to more facilities. Therma | |
guide_text_power_sta_intro_title | Thermal Bank | |
guide_text_power_supply | An Electric Pylon can power facilities within its power supply radius indicated by the blue grid . | |
guide_text_power_title | Electric Pylon | |
guide_text_power_wuling_title | Xiranite Pylon (1) | |
guide_text_ppole_place | Click the left mouse button to place the Relay Tower . | |
guide_text_ppole_qkbar | Follow the instructions. Drag the Relay Tower into the hotbar. | |
guide_text_pressure_switch_desc | Use pressure switches to control the movement of floating blocks . | |
guide_text_pressure_switch_title | Pressure Switch (2) | |
guide_text_produce_equip | Assembling Basic Armor requires Wood and Origocrust . | |
guide_text_prts | Various intel gathered in Talos-II will be uploaded to the Findings section. | |
guide_text_prts_comment | Click here to enter the Incident Investigation screen. | |
guide_text_prts_ducument | Many pieces of information found on Talos-II might be connected with each other. | |
guide_text_prts_submit | Press or hold and click here to open the Protosync. | |
guide_text_pump_power_hint | Place the Xiranite Relay or Xiranite Pylon next to the Fluid Pump and Fluid Supply Unit. The Xiranite Relay and Pylon will auto-connect to the power grid and su | |
guide_text_pump_put | The Fluid Pump is now in the Backpack. Press or hold and click here to open the Backpack. | |
guide_text_pump_put_1_full | Backpack is full. The Fluid Pump has been placed in the Wuling Depot . Go to the Core AIC Area to retrieve it from the Depot. | |
guide_text_purification_device_desc | Touch healing nodules to restore HP for the entire team and revive disconnected teammates . | |
guide_text_purification_device_title | Healing Nodule | |
guide_text_pushedbox1_title | Floating Crate | |
guide_text_pushedbox_desc | Move the floating crate above the pressure switch, then drop the crate onto the switch to activate it. | |
guide_text_pushedbox_switch_title | Floating Crate: Pressure Switch | |
guide_text_pushedbox_title | Floating Crate: Pressure Switch | |
guide_text_recycle_station_desc | Spend regional stock bills to unlock and upgrade Recycling Stations. This activates its recycling functions and improves the quality of the resources that can b | |
guide_text_recycle_station_title | Recycling Station | |
guide_text_repair_des | Damaged facilities in need of repairs might be found during exploration. Spend the required materials to repair them and restore their proper operations. | |
guide_text_repair_title | Repairing Facilities with Materials | |
guide_text_restoration_desc | Use the Endministrator's Originium authority to repair and reconstruct damaged Originium circuits. Move and rotate Originium components from the right, then pla | |
guide_text_restoration_title | Originium Circuitry: Repairs (1) | |
guide_text_rope_desc | Approach and interact with a rope to use it to reach higher places . | |
guide_text_rope_title | Rope (1) | |
guide_text_scan_des | Common interactables will be marked blue while mission-related items or information will be marked yellow . | |
guide_text_scan_find_desc | The Protocol Synchronizer (Protosync) can detect the presence of special target objects. Perform scans to detect their approximate locations. Protosync response | |
guide_text_scan_find_title | Scanning: Finding Items | |
guide_text_scan_hint | Press to scan the area and mark nearby interactables . If the current Easy Tools action is not set to Scan, long-press the hotkey to switch to it. | |
guide_text_scan_intro | The Easy Tools button is now available. | |
guide_text_scan_title | Scanning: Gatherables or Mining Spots | |
guide_text_second_energy_point_desc | Strange masses of light emitted by a localized concentration of Æther. Interact with it and defeat the enemies attracted by the Æther to earn rewards. | |
guide_text_second_energy_point_title | Temporary Energy Alluvium: Scanning | |
guide_text_seedcol_intro_desc | The Seed-Picking Unit can pick seeds from common plants. Typical product: Buckflower Seed , picked from Buckflowers placed in the Seed-Picking Unit . | |
guide_text_seedcol_intro_title | Seed-Picking Unit | |
guide_text_seesaw_desc | Stand on one side of the Seesaw Ramp to make the opposite end rise, then quickly run to the opposite end to reach a higher place. | |
guide_text_seesaw_title | Seesaw Ramp | |
guide_text_seraph_chartrain | Xaihi's combo skill is triggered when the Auxiliary Crystal uses up its HP restoration charges. The skill deals DMG and applies Cryo Infliction to enemies. | |
guide_text_seraph_chartrain01_02_title | Xaihi: Battle Skill | |
guide_text_seraph_chartrain01_03_title | Xaihi: Combo Skill | |
guide_text_seraph_chartrain01_04_title | Xaihi: Ultimate | |
guide_text_settlement2_level2_hint | The Infra-Station outpost has reached its current prosperity limit . Go and view the outpost mission, then complete the mission to raise the outpost to a higher | |
guide_text_settlement3_level2_hint | The Reconstruction HQ outpost has reached its current prosperity limit . Go and view the outpost mission, then complete the mission to raise the outpost to a hi | |
guide_text_settlement4_level2_hint | The Sky King Flats Construction Site outpost has reached its current prosperity limit . Go and view the outpost mission, then complete the mission to raise the | |
guide_text_settlement_char_garrison | An operator can be selected to serve as a liaison to the outpost. A liaison who matches the properties of an outpost can boost outpost order acquisition and ord | |
guide_text_settlement_defense_end | The outpost is now Partially Secure and will not be threatened for a while. A secure outpost will earn stock bills at greater efficiency . | |
guide_text_settlement_defense_minimap | This is the dynamic map of this outpost. Press or hold and click here to open the detailed map. | |
guide_text_settlement_defense_opening | The invaders are approaching the outpost. Defeat them before they reach their objectives. | |
guide_text_settlement_defense_prepare | Study the enemy's attack route, prepare outpost defenses with combat facilities, then press or hold and click Start Battle . | |
guide_text_settlement_defense_radar | Study the map. The blue spot marks the target the invaders would try to raid or destroy, while the red spot and red line indicate the incursion path predicted b | |
guide_text_settlement_defense_radar_hint | A new invasion alert has been detected by the Early Warning Terminal (EWT). Go to the outpost and interact with this EWT to view the details. Once the Area Defe | |
guide_text_settlement_defense_sum | This shows details on the outpost's stock bill earning bonus. | |
guide_text_settlement_desc | Keep supplying products listed in the orders of the Refugee Camp outpost to make it generate resources and become more prosperous. | |
guide_text_settlement_intro | Talk to Soth to manage the outpost . | |
guide_text_settlement_leader | Besides using the Regional Development System to manage the outpost, you can also talk to outpost manager Soth to open the Outpost Management screen. | |
guide_text_settlement_level | The leveled up Refugee Camp has grown and developed. The outpost has a secure source of basic supplies. It now requires a greater range of goods. | |
guide_text_settlement_level2_hint | The Refugee Camp outpost has reached its current prosperity limit . Go and view the outpost mission, then complete the mission to raise the outpost to a higher | |
guide_text_settlement_levelup | Continuous exchange of goods with the outpost has raised its prosperity to its current limit . | |
guide_text_settlement_open_hint | Infra-Station , a new outpost, is now operational. View it here. | |
guide_text_settlement_supply | This shows the amount of Valley Stock Bills acquired. | |
guide_text_settlement_supply_desc | Valley Stock Bills can be spent at Valley IV Stock Redistribution sites to purchase various valuable goods. | |
guide_text_settlement_supply_title | Outpost Supplies | |
guide_text_settlement_title | Outpost: Supplies and Prosperity | |
guide_text_shaper_2_clean | Cuprium Jar production is being restored. This means half of the Jincao Tea production line is completed. | |
guide_text_shaper_2_filling | This is the production chain for Jincao Tea . | |
guide_text_shaper_2_furnance | Click to switch to Fluid Mode . | |
guide_text_shaper_2_helper_filling | Open the Filling Unit control panel to check the production formula of Jincao Tea . | |
guide_text_shaper_2_helper_furnance | The next step is to switch Refining Unit to Fluid Mode . | |
guide_text_shaper_2_helper_shaper | First, switch the Moulding Unit to Fluid Mode . | |
guide_text_shaper_2_pipe | Next, connect the Fluid Pump to the Refining Unit and the Moulding Unit with pipelines . | |
guide_text_shaper_2_shaper | Click to switch to Fluid Mode . | |
guide_text_shaper_intro_desc | The Moulding Unit can process materials with the [Mould] tag to make materials for making medication and food production. Typical product: Amethyst Bottle , mad | |
guide_text_shaper_intro_title | Moulding Unit | |
guide_text_shared_building_desc | There are a number of experimental facilities in Talos-II used by Endfield Industries to verify Techno-Protocol deployment. They can be treated as shared facili | |
guide_text_shared_building_title | Shared Facility | |
guide_text_show_electric_out | Please place Thermal Banks and connect them to the power grid to raise AIC power output. Certain facilities can be switched off to reduce power consumption. | |
guide_text_signal_tower_desc | Connecting Tata to the Protocom Signal Tower of the Originium Science Park has exposed all Blight Cores in this area. Connecting Tata to the local Protocom Sign | |
guide_text_signal_tower_title | Protocom Signal Tower | |
guide_text_snapshot_formation | Use this to switch pose types . | |
guide_text_sns | Click on the contact list to view the Baker contacts or chat groups (Bakeries). | |
guide_text_soil_liquid_plant_desc | Some planting plots can only be grown in Wuling . An example will be the Amber Rice Plot . | |
guide_text_soil_liquid_plant_title | Planting in the Wuling Region | |
guide_text_spaceship_build | After acquiring enough construction materials, click the Construct button to build the cabin. | |
guide_text_spaceship_build_des | During exploration, we might find Recycling Stations that provide us with Aerospace Materials. | |
guide_text_spaceship_build_title | Aerospace Materials | |
guide_text_spaceship_commandcenter | GUIDE PLACEHOLDER | |
guide_text_spaceship_controlcenter | Before leaving the ship, don't forget to assign idle operators to the Control Nexus to build up their trust. | |
guide_text_spaceship_depot_switch | Multiple regional depots have been unlocked. When aboard Dijiang, use this to manually switch between these depots and manage them accordingly. | |
guide_text_spaceship_exhibition | Click the display slot button or the arrows on two sides to switch between display slots. A display item can be placed in each display slot. | |
guide_text_spaceship_gender_change1_desc | Go to the Stasis Core aboard Dijiang and touch the Protocol Singularity to switch the Endministrator's identity. | |
guide_text_spaceship_gender_change1_title | Endministrator: Identity Switching | |
guide_text_spaceship_gender_change2_desc | Touch the Protocol Singularity to switch the Endministrator's identity . | |
guide_text_spaceship_gender_change2_title | Endministrator: Identity Switching | |
guide_text_spaceship_growcabin | An operator with zero mood will automatically head to the Central Ring to rest , and will not provide any assignment effects during resting. | |
guide_text_spaceship_intelligence | GUIDE PLACEHOLDER | |
guide_text_spaceship_interaction_des | Interact with operators aboard Dijiang to talk to them or offer them gifts. | |
guide_text_spaceship_interaction_title | Offer Gifts | |
guide_text_spaceship_manufacturing | The Manufacturing Cabin is now manufacturing. | |
guide_text_spaceship_present | Gifts will raise the operators' trust in their Endministrator. | |
guide_text_spaceship_receptionroom | Click the Credit Store tab. | |
guide_text_spaceship_receptionroom_creditshop | Items sold at the Credit Store refresh daily at a fixed schedule. | |
guide_text_spaceship_receptionroom_creditshop_desc | Earn credits by visiting a friend's ship and providing Production Assists to their cabins. | |
guide_text_spaceship_receptionroom_creditshop_title | Credits: Sources | |
guide_text_spaceship_receptionroom_desc | All engraved medals, operator CVs, and weapons acquired can be showcased at the Display Section of the Reception Room. They can be viewed by visiting friends. | |
guide_text_spaceship_receptionroom_display_achievement | Engraved medal showcase edited and saved by the Endministrator will be displayed at the Medal Display Wall in the Reception Room. | |
guide_text_spaceship_receptionroom_display_character | Endministrator, the Operator CV Wall can be used to showcase various operators in our employment. | |
guide_text_spaceship_receptionroom_display_weapon | Click the Switch Area button to quickly go and edit the display area of the next weapon type. | |
guide_text_spaceship_receptionroom_display_weapontype_desc | The Weapon Display Wall is divided into areas for different weapon types. Each area can be opened to quickly edit the showcase for that weapon type. | |
guide_text_spaceship_receptionroom_display_weapontype_title | Weapon Display Wall: Areas | |
guide_text_spaceship_receptionroom_intelligence | GUIDE PLACEHOLDER | |
guide_text_spaceship_receptionroom_shopsell | Use the Stock Redistribution Terminal to quickly view the prices of elastic goods at various regions and sell goods in the storage to earn profits. | |
guide_text_spaceship_receptionroom_shopsell_1_dec | Earn credit rewards when a visiting friend sells goods at this terminal. The amount of credits earned is based on the total value of the goods. View the details | |
guide_text_spaceship_receptionroom_shopsell_1_title | Elastic Goods | |
guide_text_spaceship_receptionroom_title | Display Section | |
guide_text_spaceship_receptionroom_visitlist | There is a daily limit to Production Assists. It is shown here. | |
guide_text_spaceship_receptionroom_visitor_firstvisit | Visit a friend's ship for a tour, provide Production Assists, sell various goods, or engage in various activities. | |
guide_text_spaceship_receptionroom_visitor_firstvisit_desc | Use the Stock Redistribution Terminal aboard a friend's ship to check their prices of elastic goods and sell stockpiled goods at their prices. | |
guide_text_spaceship_receptionroom_visitor_firstvisit_title | Guest Terminal | |
guide_text_spaceship_receptionroom_visitor_friendhelp | This shows the statuses of various cabins aboard a friend's ship. When a cabin can receive Production Assist, the Production Assist button will appear. Click on | |
guide_text_spaceship_receptionroom_visitor_shopsell | Use the Stock Redistribution Terminal aboard a friend's ship to check their prices of elastic goods and sell stockpiled goods at their prices. | |
guide_text_spaceship_receptionroom_visitor_visitlist | Use the TP Platform or main screen of the visitor system to open this screen and leave the friend's ship. | |
guide_text_spaceship_recyclestation_desc | Aerospace Materials are needed to construct or upgrade functional cabins aboard Dijiang. | |
guide_text_spaceship_recyclestation_title | Aerospace Material | |
guide_text_spaceship_unlockarea__title | Under Maintenance Area | |
guide_text_spaceship_unlockarea_desc | Leveling up the Control Nexus also gradually opens up the under maintenance area aboard Dijiang. This frees up more space for constructing more cabins. | |
guide_text_spaceship_upgradecenter | The upgrade preview shows that leveling the Control Nexus to level 2 unlocks the Growth Chamber and raises the level cap of the existing Manufacturing Cabin. | |
guide_text_spaceship_upgradecenterhint | Interact with the Central Dashboard to level up the Control Nexus. | |
guide_text_spaceship_upgraderoom_desc | Upgrading the Control Nexus also makes some cabin upgrades available. An upgraded cabin can have more operators assigned and more production options unlocked. | |
guide_text_spaceship_upgraderoom_title | Cabin: Upgrades | |
guide_text_splitter_intro_desc | Select the Splitter from the Facility List panel, drag it directly into the hotbar, and place it with hotkeys. | |
guide_text_splitter_intro_title | Splitter (2) | |
guide_text_squirter_connect | The Sprinkler is a facility that must be supplied with both power and Clean Water . | |
guide_text_squirter_final | All Garden Fried Rice ingredients have been acquired. The dish can now be made by accessing the Crafting screen. | |
guide_text_squirter_intro_desc | Connect the Sprinkler to a source of water to sprinkle water on the target. | |
guide_text_squirter_intro_title | Sprinkler (2) | |
guide_text_squirter_manual | First, we need to open the Crafting screen. | |
guide_text_squirter_mention | Materials acquired. Remember how to use the Crafting screen to make food? Go ahead and give it a try! | |
guide_text_squirter_pic | This simulation has simulation plots for growing Redjade Ginseng . The growth rates and other properties of these plots differ from the actual farming plots in | |
guide_text_squirter_pic_1_title | Plots: Simulation | |
guide_text_squirter_pic_2_title | Plots: Multiple Rounds of Watering | |
guide_text_squirter_soil | The Redjade Ginseng is now mature and ready for harvest. | |
guide_text_start_bomb | Move the view and aim with . Press to throw the explosive. | |
guide_text_start_bomb1_desc | As the AIC Factory expands and more AIC technologies are researched, AIC Factory facilities can be used to mass produce portable explosives . | |
guide_text_start_bomb1_title | Making Portable Explosives | |
guide_text_start_techtree | Let's take a look at our next goals. Researching the Mining II AIC technology can let us construct Electric Mining Rigs . | |
guide_text_steam_blocker_desc | Use cargo crates on the old conveyor belts to block the venting steam and acquire safe passage to the destination. | |
guide_text_steam_blocker_title | Hot Steam: Cargo Crate and Cover | |
guide_text_storage_filter_hint | Use the filter function to customize the types of items to move via the Quick Stash button. | |
guide_text_storage_hint | When the panel is open, items in the facility can be directly placed in the Depot. Items in the Depot can also be placed in the facility cache. | |
guide_text_storage_mode | Storage management includes a Quick Stash feature that moves Backpack items to the Depot, freeing up Backpack space. | |
guide_text_storage_mode_hint | While in the TP Point safe zone, press or hold and click here to open both the Backpack and Depot. | |
guide_text_storager_intro_desc | The Protocol Stash can store items. When powered, the Protocol Stash can also deliver stored items to the Depot on a regular basis. | |
guide_text_storager_intro_title | Protocol Stash (1) | |
guide_text_subhub_hint | The Sub-PAC must be connected to the power grid to work properly. Hence, power must be transmitted from a Relay Tower to a Sub-PAC for it to work. | |
guide_text_super_pressure_board_desc | Perform a dive attack to hit the protruding part of a pressure plate and activate it. | |
guide_text_super_pressure_board_title | Pressure Plate: Activation Sequence | |
guide_text_switch_general_ability | Long-press to switch the Easy Tools action. An example would be Camera for taking photos of various beautiful scenes, Endministrator. | |
guide_text_switch_mode | Press the hotkey or hold and click here to switch to Explore Mode that is more conducive for world exploration or fighting enemies. | |
guide_text_switch_storage | Click here to switch to the Valley IV Depot . | |
guide_text_switch_techtree | To view another AIC Factory Plan, click here to switch. | |
guide_text_take_photo_hint | When the photography target appears in the view of the camera, the shutter button will be highlighted. Press the shutter to complete the monitoring job. | |
guide_text_take_picture | Expand this list to try more functions. | |
guide_text_talent_tree | This is the Ability Matrix . It shows the operator's battle skills, talents, and promotion progress. | |
guide_text_team | Up to 4 operators can be deployed in a team. Click on an empty team position. | |
guide_text_team_combo | Final Strike has successfully triggered Perlica's combo skill . | |
guide_text_team_combo_intro | Every operator has a combo skill . Casting combo skills does not consume Skill Points (SP) but the casting criteria must be met. Combo skills will enter a coold | |
guide_text_team_combo_intro_n | The last sequence of basic attack is the Final Strike . Hitting enemies with Final Strike allows the casting of Perlica's combo skill . | |
guide_text_team_combo_n | Combo skills have casting cooldowns but cost no Skill Points (SP) to cast. Try casting combo skills as often as possible. | |
guide_text_team_desc | Having more operators allows the creation of different teams for handling various situations. Use the hotkey or the portal button at the main screen, or the Tea | |
guide_text_team_intro | Operators can fight together as a team. | |
guide_text_team_skill | Press the number key to cast Perlica's battle skill . | |
guide_text_team_skill_n | The team shares a single Skill Points (SP) pool . Use the SP and cast skills accordingly. | |
guide_text_team_title | Team Lineups | |
guide_text_tech2_hint | Basic Expansion Core acquired. Basic AIC II can now be unlocked. | |
guide_text_thickener_intro_desc | The Grinding Unit can process materials with the [Grind] tag to make dense and finer powders with the help of grinding materials. Typical product: Dense Ferrium | |
guide_text_thickener_intro_title | Grinding Unit | |
guide_text_timid_insect_desc | The Timid Originium Slug will start escaping when someone enters their alert radius. It is extremely fast and can even roll around to protect itself. | |
guide_text_timid_insect_title | Timid Originium Slug | |
guide_text_tools_asm_mc_intro_desc | The Packaging Unit can process materials with the [Package] tag to make explosives or batteries. Typical product 1: LC Valley Battery , made by placing Amethyst | |
guide_text_tools_asm_mc_intro_title | Packaging Unit (1) | |
guide_text_tools_bomb | Click here to pin the formula of Industrial Explosives so it can be seen at the main screen. | |
guide_text_tp_spaceship | Click here to immediately teleport to Dijiang . | |
guide_text_tp_spaceship_hint | Press or hold and click here to open the map and board Dijiang . | |
guide_text_training_01_interrupt | When this happens, hit the enemy with a skill to interrupt the charge up. | |
guide_text_training_01_interrupt_skillHint | Hold down and press to cast a battle skill. | |
guide_text_training_01_limitedGuideTitle | Enemy Charge Ups and Interruptions | |
guide_text_training_01_mediaGuide | For some enemies, a white circle appears first when they first enter a charging state . The enemy cannot be interrupted during this time. Wait for the white cir | |
guide_text_training_02_physicInflict | Excellent! Crush has consumed all the enemy's Vulnerability stacks and deals massive DMG. | |
guide_text_training_02to04_retryArmorBreakReminder | The enemy is no longer Vulnerable ! Cast a skill on them to make them Vulnerable again. | |
guide_text_training_03_physicInflict | Hitting a Vulnerable enemy with another Lift effect skill applies 1 more stack of Vulnerability (max: 4), deals Stagger, and lifts the enemy into mid-air. | |
guide_text_training_04_physicInflict | That's it! The enemy is successfully Knocked Down , has taken some Stagger, and now has 1 more stack of Vulnerability . | |
guide_text_training_05_limitedGuideTitle | Arts Inflictions and Bursts | |
guide_text_training_05_magicInflict | Try to apply another stack of Electric Infliction on the target! | |
guide_text_training_05to09_magicInflict | Keep this in mind! Applying 2 Arts Inflictions of the same element triggers an Arts Burst on the enemy instead of an Arts Reaction . | |
guide_text_training_05to09_retryInflictReminder | The enemy's Arts Infliction will disappear with time! Cast another skill to apply Arts Infliction to the enemy again. | |
guide_text_training_06_magicInflict | Cast Perlica's skill to apply an Arts Infliction on the target! | |
guide_text_training_07_magicInflict | Excellent! The Cryo Infliction applied has consumed all the enemy's Arts Infliction stacks and triggered Solidification . | |
guide_text_training_08_magicInflict | Electrification = Any non-Electric Arts Infliction ( / / ) + Electric Infliction . | |
guide_text_training_09_magicInflict | Cast Perlica's skill to apply an Arts Infliction on the target! | |
guide_text_training_10_dodge | After performing a dodge during a basic attack sequence, the next basic attack performed quickly afterwards will continue the sequence. | |
guide_text_training_10_dodge_desc | Use dash to dodge enemy attacks. Dodging does not interrupt the basic attack sequence. A dodge performed at the moment of enemy attack triggers a Perfect Dodge | |
guide_text_training_10_dodge_limitedGuideTitle | Dodge & Perfect Dodge | |
guide_text_training_10_perfect_dodge | Perfect Dodge is a very well-timed dodge. Successfully performing the Perfect Dodge does not interrupt the basic attack sequence, and also recovers some SP. | |
guide_text_training_11_mediaGuide_desc | Some powerful enemies have Stagger Nodes . Deal enough Stagger to reach the Stagger Node to interrupt such enemies and make them stumble. | |
guide_text_training_11_mediaGuide_title | Stagger | |
guide_text_training_11_stance_break | When Skill Points (SP) get too low, use basic attack sequences to perform Final Strike that can also effectively deal Stagger to the enemy. | |
guide_text_training_12_limitedGuideTitle | Physical Status: Breach | |
guide_text_training_12_physicInflict | Pogranichnik's skill has the Breach effect. | |
guide_text_training_resetReminder | Don't forget the goals of training course. | |
guide_text_travelpole_hint | Press to unlatch from the zipline. | |
guide_text_travelpole_hint0_desc | Set up zipline routes with Zipline Pylons to quickly zip from one Pylon to another. Other Zipline Pylons can be selected as destinations to quickly zip to it. | |
guide_text_travelpole_hint0_title | Zipline Pylon | |
guide_text_travelpole_intro2_desc | The Zipline Tower is an improved version of the Zipline Pylon. It has a longer zipline range and allows the creation of zipline routes that pass through multipl | |
guide_text_travelpole_intro2_title | Zipline Tower (1) | |
guide_text_travelpole_intro_desc | Set up zipline routes with Zipline Pylons to quickly zip from one Pylon to another. Approach a Zipline Pylon to latch on to it to start ziplining. Other Zipline | |
guide_text_travelpole_intro_title | Zipline Pylon (2) | |
guide_text_trchest_supplybox_desc | Supply crates may contain Clean Water or Xiranite filled in bottles . | |
guide_text_trchest_supplybox_title | Supply Crate | |
guide_text_trchest_wrdg001_Area1_2_desc | Open instrument safes to acquire various statuettes . | |
guide_text_trchest_wrdg001_Area1_2_title | Instrument Safe | |
guide_text_trchest_wrdg_desc | Open packages to acquire various classified documents . | |
guide_text_trchest_wrdg_title | Package | |
guide_text_turret_in_power | Power the Gun Tower by placing an Electric Pylon near it. Just make sure the pylon has a working power transmission to a powered Relay Tower or the Sub-PAC. | |
guide_text_turret_in_power_diffuser_hint | Transmit power from the PAC, Sub-PAC, or Relay Tower to an Electric Pylon placed outside the Core AIC Area so that the Electric Pylon can power other facilities | |
guide_text_unrealwall_desc | If a light column contains photosensitive sparks, follow the direction of the sparks to find the optical fog. | |
guide_text_unrealwall_title | Optical Fog | |
guide_text_unstable_platform_desc | A wilted lotus leaf cannot carry as much load and will slowly sink when something heavy is placed on it . The leaf can no longer be stepped upon after it comple | |
guide_text_unstable_platform_title | Lotus Leaf: Wilted Variants | |
guide_text_usb_loader_unloader_intro_desc | The Depot Bus uses Depot Loaders and Depot Unloaders to move items into and out of the Depot respectively. | |
guide_text_usb_loader_unloader_intro_title | Depot Bus | |
guide_text_use_item_title | Backpack: Item Usage | |
guide_text_valuable_depot | Special, unique, or valuable items found during exploration will be kept in the Valuables Stash . Press or hold and click here to view the Valuables Stash. | |
guide_text_valuable_equip | Pieces of gear will be stored at the Valuables Stash. Press the hotkey or hold and click here to view the Valuables Stash. | |
guide_text_valuable_weapon | Weapons and essences will be stored at the Valuables Stash. Press the hotkey or hold and click here to view the Valuables Stash. | |
guide_text_vending_machine_desc | Open auto-vendors to acquire various jarred specimens . | |
guide_text_vending_machine_title | Auto-Vendor | |
guide_text_watch_fac_statistic | This displays detailed data on AIC Factory production and consumption across specific periods of time. | |
guide_text_watch_fac_statistic_hint | Press or hold and click here to open the Protosync. There is a button for accessing production and consumption data of the AIC Factory. | |
guide_text_waterdepth_switch_desc | These valves are switches that can control water levels of a nearby water body. | |
guide_text_waterdepth_switch_title | Water Level Control Valve | |
guide_text_waterdrone_cooler_unit_desc | The required temperature range may keep changing. Adjust the jet drone spraying rate to match the range. | |
guide_text_waterdrone_cooler_unit_title | Array Stabilizing Rod (1) | |
guide_text_waterdrone_floating_target_desc | Overloaded hydrocubes will float in mid-air. Use a jet drone to spray Clean Water at the orange-yellow indicator lights until the lights glow green . | |
guide_text_waterdrone_floating_target_title | Hydrocube: Fixing (2) | |
guide_text_watergun | Click here to select a container filled with the fluid. | |
guide_text_waterstate_desc | Ferrium turbines are usually used to control other mechanisms. Use a jet drone to spray ferrium turbines so they start turning and control the operations of oth | |
guide_text_waterstate_title | Ferrium Turbine | |
guide_text_waterstate_wltech_desc | To get a rotating mechanism to work properly, use a jet drone and keep spraying fluids at it. | |
guide_text_waterstate_wltech_title | Rotating Mechanism | |
guide_text_waterwheel_desc | Rotate the canals to the correct angles in the correct sequence to direct the flow of water to the waterwheel, activate a mechanism, and open up a new path. | |
guide_text_waterwheel_title | Canal Mechanism | |
guide_text_weapon | New weapon acquired. Press or hold and click here to open the Operator Overview screen. | |
guide_text_weapon_pic | Weapon EXP materials and/or other weapons can be used to give a weapon EXP and level it up . When a weapon reaches a level cap, weapon tuning materials must be | |
guide_text_weapon_pic_title | Weapon: Progression | |
guide_text_weapon_potential | Raising a weapon's potential increases weapon skill levels and level caps. | |
guide_text_weapon_shop_desc | Defeated enemies might drop Valley Stock Bills (VSB). More ways of earning VSB will become available afterwards. | |
guide_text_weapon_shop_hint | Valley Stock Bills must be spent to purchase weapons. Stock bills are accepted by most stores as currency. | |
guide_text_weapon_shop_title | Valley Stock Bill: Sources | |
guide_text_weaponshop | Get weapons from the Arsenal Exchange by either using Arsenal Issue or direct purchases with Arsenal Tickets . | |
guide_text_weaponshop_hint | Go to Arsenal Exchange and acquire weapons via Arsenal Issue. | |
guide_text_weaponshop_title | Arsenal Exchange | |
guide_text_weekly_raid_adventure | This section of the Operational Manual is a quick way to access the Etchspace Salvage game mode. | |
guide_text_weekly_raid_area_desc | Valley's Aberrants comprise multiple areas. Derangement increases at different rates in different areas. Derangement tends to increase faster when exploring lat | |
guide_text_weekly_raid_area_title | Derangement: Safe Zones | |
guide_text_weekly_raid_bomb | Operators can now equip Industrial Explosives for exploration. However, there is a limit to the number of Industrial Explosives carried. The AIC Factory can be | |
guide_text_weekly_raid_bomb_mission | Completing the commission has unlocked the Exploration Support Tech: Portable Explosives . This allows an exploration team to bring Industrial Explosives into t | |
guide_text_weekly_raid_enemy_desc | There are many enemies in the Valley's Aberrants. Derangement will continuously increase during battle. | |
guide_text_weekly_raid_enemy_title | Derangement: Combat | |
guide_text_weekly_raid_finish | Precipitation nodules and precipitation manifests acquired during exploration are shown here. Precipitation nodules will be auto-converted to a certain amount o | |
guide_text_weekly_raid_hint | In Valley's Aberrants, press or hold and click here to open the map. | |
guide_text_weekly_raid_mine_desc | Precipitation nodules found during exploration are stored in the Isolation Container . The Isolation Container has a limited capacity and cannot hold more preci | |
guide_text_weekly_raid_mine_title | Isolation Container | |
guide_text_weekly_raid_mission | Click here to submit the items and complete the commission. | |
guide_text_weekly_raid_mission_in | Press or hold and click here to open the commission and verify the current progress. | |
guide_text_weekly_raid_pick_desc | Precipitation manifests are also stored in the Isolation Container . Precipitation manifests successfully brought from exploration attempts can be used for rese | |
guide_text_weekly_raid_pick_title | Storage Point | |
guide_text_weekly_raid_reward | Earn operation metrics by successfully bringing out precipitation nodules or completing commissions . Earn enough operation metrics to acquire rewards. | |
guide_text_weekly_raid_team | Remember, no operators can equip any tacticals when exploring the Valley's Aberrants. Adjust the team accordingly and start exploring! | |
guide_text_weekly_raid_travelpole_desc | Special Aberrant Zipline Pylons exist in the Valley's Aberrants. Get close to unlock them for use. Aberrant Zipline Pylons offer an important mode of transport | |
guide_text_weekly_raid_travelpole_title | Aberrant Zipline Pylon | |
guide_text_weekly_raid_weekly | Complete all Process Commissions to unlock Focus Commissions . | |
guide_text_weekraid_jumpmachine_desc | Use large bounce devices to perform super jumps and reach heights that could not be attained by normal jumping. Simply stand on the bounce device and press the | |
guide_text_weekraid_jumpmachine_title | Large Bounce Device | |
guide_text_weekraid_oil_container_desc | Highly flammable and explosive materials are stored in these barrels. When detonated by explosives , the explosion can set off similar barrels nearby , damage e | |
guide_text_weekraid_oil_container_title | Explosive Storage Barrel | |
guide_text_winder_intro_des | Gear components are essential for gear assembly. Different components are needed to assemble gear of different quality. | |
guide_text_winder_intro_title | Gear Component | |
guide_text_winder_techtree | The AIC technology Gearing Tech must be researched to produce gear assembly components. | |
guide_text_wltechbridge_desc | Xiranite bridges have been constructed in the region of Wuling. Activate the switches to repair these bridges and form paths to previously inaccessible areas. | |
guide_text_wltechbridge_title | Xiranite Bridge | |
guide_text_wolfgd_chartrain | Wulfgard's combo skill applies Heat Infliction . | |
guide_text_wolfgd_chartrain01_02_title | Wulfgard: Battle Skill | |
guide_text_wolfgd_chartrain01_03_title | Wulfgard: Combo Skill | |
guide_text_wolfgd_chartrain01_04_title | Wulfgard: Ultimate | |
guide_text_world_levelup | Commitment to exploration has finally raised our Exploration Level . Press or click here to open the Protosync. | |
guide_text_world_levelup_desc | Higher Exploration Level also raises the levels of enemies in the world and makes battles more challenging. | |
guide_text_world_levelup_mission | Complete this mission to increase Exploration Level. | |
guide_text_world_levelup_title | Exploration Level: Increasing | |
guide_text_wuling_domain | To view the development of other regions, click here to switch. | |
guide_text_wuling_qkbar_hint | Different regions use different facility hotbars . These hotbars are also independent from each other. This allows different facilities to be placed in the hotb | |
guide_text_xiranite_blackbox | Click here to view simulations for the Forge of the Sky . | |
guide_text_xiranite_hydrant_desc | Essentially Xiranite in liquid form. It can be used to eliminate Blight mudflows and activate Xiranite facilities. | |
guide_text_xiranite_hydrant_title | Xiranite Flow Control Node | |
guide_text_xiranite_oven_amount_1_desc | Once expanded, more Forges of the Sky can be placed in Wuling to expand the Xiranite production line. | |
guide_text_xiranite_oven_amount_1_title | Forge Expansion | |
guide_text_xiranite_ppole_title | Xiranite Pylon | |
guide_text_xiranite_tech | Press the hotkey or hold and click here to open the AIC Factory Plan. | |
guide_text_xiranite_tech_desc | Only a limited number of Forges of the Sky can be placed. Research certain AIC technologies to place more Forges. | |
guide_text_xiranite_tech_title | Forge of the Sky: Regional Limit | |
guide_text_yvonne_chartrain | Yvonne's ultimate enhances her basic attacks (BATK). | |
guide_text_yvonne_chartrain01_02_title | Yvonne: Battle Skill | |
guide_text_yvonne_chartrain01_03_title | Yvonne: Talent | |
guide_text_yvonne_chartrain01_04_title | Yvonne: Combo Skill | |
guide_text_yvonne_chartrain01_05_title | Yvonne: Ultimate | |
guide_text_yvonne_chartrial01_title | Yvonne | |
guide_title_battle_building_energy | Combat Facilities: Charging (2) | |
guide_title_battle_building_energy_entry | Combat Facility: Charging | |
guide_title_belt1_e1m | Transport Belt: Placement | |
guide_title_belt_e1m6_limited | Control Panel: Logistics Info | |
guide_title_belt_e1m6_limited_entry | Transport Belt Details | |
guide_title_domain_dev_transport | Metastorage Transfer | |
guide_title_domain_development | Regional Development Level | |
guide_title_domain_transport | Regional Transfer Screen | |
guide_title_enemy_interrupt | Interruption | |
guide_title_enemy_intro | Enemies | |
guide_title_enemy_poise_window | Enemies: Stagger | |
guide_title_enemy_poise_zero | Final Strike and Enemy Stagger | |
guide_title_fac_region_levelup_intro | Expansion Management System | |
guide_title_fac_region_levelup_intro_title | Core AIC Area Upgrade | |
guide_title_loader_e1m | Depot and Output Ports | |
guide_title_place_battle_turret | Attack Range | |
guide_title_player_attack | Basic Attack | |
guide_title_player_skill | Battle Skill Usage | |
guide_title_settlement_defense_prepare | Combat Facilities: Placement Limit | |
guide_title_settlement_defense_sum | Operator Intervention & Partially Secure | |
guide_title_subhub | Sub-PAC: Operations | |
guide_title_subhub_1_entry | Sub-PAC | |
guide_title_team_combo_intro | Combo Skills: Usage | |
guide_title_team_intro | Team Combat | |
guide_title_training_01_mediaGuide | Enemy skill charge ups and interrupting them | |
guide_tsz_pic | Some Tianshi Pillars may have auxiliary pillars nearby to support their operations. | |
guide_tsz_pic_title | Tianshi Pillar | |
guide_vibe_vedioPic | Pipeline Connections | |
guide_waterButton | When close to a full lake or pool, the Fill action of the Easy Tools button will be highlighted. Press or hold and click here to perform the Fill action. | |
guide_waterButton_intro | Long-press or hold and long-press here to switch the Easy Tools action. | |
guide_waterButton_pic | The Fill action of Easy Tools is only available in the region of Wuling and cannot be used in Valley IV. | |
guide_waterButton_pic_title | Easy Tools: Fill | |
guide_waterFill | Click the Confirm button to fill the containers. Try this a few more times. | |
guide_waterPour | Click here to select Clean Water in Ferrium Bottles for pouring. Long-press to quickly increase the number of bottles selected. |