Catcher
// Stats by level promotion breakpoints
| Level | Max HP | ATK | DEF | STR | AGI | WIS | WILL |
|---|---|---|---|---|---|---|---|
| Lv1 | |||||||
| Lv20 | |||||||
| Lv40 | |||||||
| Lv60 | |||||||
| Lv80 | |||||||
| Lv99 |
Max level: · stats shown at level breakpoints (1 / 20 / 40 / 60 / 80 / max).
Main attr: STR (Power) · Sub attr: WILL (Resolve) · Default weapon: Darhoff 7
// Talents attribute modifiers per break stage
| Break | Modifiers |
|---|---|
| Lv 20 | |
| Talent | STR (Power) |
| Lv 40 | |
| Talent | STR (Power) |
| Talent | STR (Power) |
| Lv 60 | |
| Talent | STR (Power) |
| Talent | |
| Lv 70 | |
| Talent | |
| Equip T2 | |
| Talent |
// Skills
COMBO TRIGGER: When an enemy starts charging up a skill, or when the controlled operator is attacked and falls below HP. A powerful downward punch that deals Physical DMG to the enemy, while granting shields to self and another teammate (controlled operator prioritized). DEF can further increase Shield points.
| Lv1 | Lv12 |
|---|---|
| SEQ 1 DMG Multiplier % · SEQ 2 DMG Multiplier % · Stagger · Base Shield · Shield Increase per Defense · Shield Duration (s) | SEQ 1 DMG Multiplier % · SEQ 2 DMG Multiplier % · Stagger · Base Shield · Shield Increase per Defense · Shield Duration (s) |
BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG . As the controlled operator, Final Strike also deals Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
| Lv1 | Lv12 |
|---|---|
| BATK SEQ 1 Multiplier % | BATK SEQ 1 Multiplier % |
Raises a shield that can block attacks, grants Protection to self and nearby operators, and immediately returns some SP. When attacked while the said shield is raised, perform a retaliation bash that deals Physical DMG and applies 1 stack of Vulnerability to the attacking enemy.
| Lv1 | Lv12 |
|---|---|
| DMG Multiplier % · Stagger · Protection % · SP Return | DMG Multiplier % · Stagger · Protection % · SP Return |
Swings the greatsword to perform 2 consecutive slashes to deal Physical DMG and apply Weaken , followed by a powerful downward slam that deals massive Physical DMG and applies Knock Down to all enemies within the area of effect.
| Lv1 | Lv12 |
|---|---|
| SEQ 1 DMG Multiplier % · SEQ 1 Stagger · SEQ 2 DMG Multiplier % · SEQ 2 Stagger · SEQ 3 DMG Multiplier % · SEQ 3 Stagger | SEQ 1 DMG Multiplier % · SEQ 1 Stagger · SEQ 2 DMG Multiplier % · SEQ 2 Stagger · SEQ 3 DMG Multiplier % · SEQ 3 Stagger |
// Break stages
- Lv 20 stage 1 — Protodisk × · Pink Bolete × · T-Creds ×
- Lv 40 stage 2 — Protodisk × · Red Bolete × · T-Creds ×
- Lv 60 stage 3 — Protoset × · Ruby Bolete × · T-Creds ×
- Lv 70 stage 4 — Protoset × · Tachyon Screening Lattice × · Bloodcap × · T-Creds ×
- Equip T2 stage 1 — T-Creds ×
- Equip T4 stage 3 — T-Creds ×
- Equip T3 stage 2 — T-Creds ×